unfa
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953c859098
|
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
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2021-10-15 02:15:43 +02:00 |
unfa
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4f9e5f294f
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Finished basic gibs implementation.
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2021-09-08 23:28:54 +02:00 |
Jan Heemstra
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448518ed2b
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Added .import files
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2021-09-08 22:11:43 +02:00 |
unfa
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ec2d0acdd2
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Updated DM1 with textures.
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2021-07-16 02:14:05 +02:00 |
unfa
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c4cf1d789a
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Added aRdem's Village and dev textures
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2021-05-21 23:20:44 +02:00 |
unfa
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445cae2cd3
|
Initial Godot 4.0 commit.
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2021-05-14 21:31:39 +02:00 |
unfa
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a40cb8234a
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Deleting legacy game files.
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2021-05-14 21:00:16 +02:00 |
unfa
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94e527bc75
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REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
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2021-04-24 17:39:42 +02:00 |
unfa
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f592609d8a
|
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
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2021-04-24 15:20:36 +02:00 |
Jan Heemstra
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be06a9fc6e
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Added killfloor to level DM1
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2021-04-09 16:08:26 +02:00 |
unfa
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63674f88f0
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Added ambient sound to the blue deco thingy on DM1
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2021-04-07 00:00:49 +02:00 |
Jan Heemstra
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68cb21cf6f
|
fixed HUD of all players showing
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2021-03-31 22:38:05 +02:00 |
unfa
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3b27d0593d
|
Changes after reimporting project in Godot 3.2.3.
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2021-03-30 22:56:12 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |