unfa
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0219bbd26c
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Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
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2021-11-28 17:38:14 +01:00 |
unfa
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3b0d4e8745
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Started working on implementing bullet flyby sounds spawning
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2021-11-21 23:53:04 +01:00 |
unfa
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173bea08b3
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Updated code for a new Godot version
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2021-10-06 23:49:16 +02:00 |
unfa
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010c11cc5c
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Implemented player jump sound
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2021-09-25 18:34:02 +02:00 |
unfa
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f837559cd1
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Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
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2021-09-24 23:03:45 +02:00 |
unfa
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069fdae20d
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Disabled awaits in SoundPlayer
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2021-09-12 13:34:54 +02:00 |
unfa
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f8ed29f849
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Removed prints
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2021-09-12 13:17:32 +02:00 |
unfa
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3520bfbe66
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Added shell casings sound.
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2021-09-12 04:28:38 +02:00 |
unfa
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428188488d
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Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
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2021-09-12 03:48:39 +02:00 |
unfa
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d1b8b5eb6b
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Fixed SoundPlayer, implemented handgun shoot sound
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2021-09-12 03:03:52 +02:00 |
unfa
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66586e1546
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Added layered Handgun shots. Porting SoundPlayer from legacy.
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2021-09-12 02:34:08 +02:00 |
unfa
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a40cb8234a
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Deleting legacy game files.
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2021-05-14 21:00:16 +02:00 |
unfa
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7166becf15
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Fixed audio randomization, and typos. Other fixes. Added voicing support.
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2021-04-07 23:28:34 +02:00 |
unfa
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17749dc241
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Replaced - with _ in all audio file names.
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2021-04-07 01:05:43 +02:00 |
unfa
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63674f88f0
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Added ambient sound to the blue deco thingy on DM1
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2021-04-07 00:00:49 +02:00 |
unfa
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a86214275a
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Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn
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2021-04-05 04:14:09 +02:00 |
unfa
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7316ea12c2
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Created the layered gunshot asset.
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2021-04-05 03:52:58 +02:00 |
unfa
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78c2429f9e
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Changed Fridge ambient sound to a generic ambient called BuzzAndHum.
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2021-04-04 22:01:50 +02:00 |
unfa
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9391eabbc5
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
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2021-04-02 02:08:07 +02:00 |
unfa
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e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |