unfa
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dedcc92787
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VFX -> Effects
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2021-06-18 13:13:49 +02:00 |
unfa
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a40cb8234a
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Deleting legacy game files.
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2021-05-14 21:00:16 +02:00 |
unfa
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98f59389ef
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Grenade explosion.
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2021-05-06 01:32:44 +02:00 |
unfa
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04a3662bab
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Merge branch 'master' of github.com:unfa/liblast
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2021-05-03 00:55:00 +02:00 |
unfa
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f667f6625b
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Added basic grenade explosion effect.
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2021-05-03 00:54:05 +02:00 |
Jan Heemstra
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09be57ff20
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Added functioning grenade launcher
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2021-05-03 00:49:51 +02:00 |
Jan Heemstra
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abf9f5af5c
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Added score based on kill count
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2021-04-21 23:22:08 +02:00 |
unfa
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4070ddb966
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Tweaked the bullet hit effect for more visibility and better performance.
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2021-04-18 20:50:25 +02:00 |
unfa
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ae5dd93ed7
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Nice looking bullet holes for concrete walls.
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2021-04-14 22:44:10 +02:00 |
Jan Heemstra
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9765443023
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Fixed bullet impact effect direction
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2021-04-12 23:49:21 +02:00 |
unfa
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fe010e2839
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Added proximity fade to bullet hit smoke.
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2021-04-12 22:55:38 +02:00 |
unfa
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b37c686602
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Made bullet tracer spawn bullet hit effects.
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2021-04-12 22:39:33 +02:00 |
Jan Heemstra
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054f9ee56a
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Fixed bullet tracers
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2021-04-12 02:08:28 +02:00 |
unfa
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17749dc241
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Replaced - with _ in all audio file names.
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2021-04-07 01:05:43 +02:00 |
unfa
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9391eabbc5
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Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
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2021-04-02 02:08:07 +02:00 |
unfa
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3b27d0593d
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Changes after reimporting project in Godot 3.2.3.
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2021-03-30 22:56:12 +02:00 |
unfa
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e74480bd15
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |