bc8c380080
Updated level and jetpack.
2021-02-27 00:00:47 +01:00
fb4bed82cc
Initial Jetpack implementation and sound.
2021-02-26 23:50:14 +01:00
desktop
9ca09b25ee
Added player selection
2021-02-26 22:47:10 +01:00
desktop
c710838793
Implemented character preview when selecting character
2020-12-11 23:57:11 +01:00
desktop
b6277954e5
Fix stuck walking key glitch
2020-12-11 22:54:40 +01:00
415ac79531
Added character select screen
2020-10-14 00:45:11 +02:00
5afacc34c1
fix
2020-10-08 23:24:02 +02:00
f9ecf395f8
added royal guard
2020-10-08 23:18:46 +02:00
df25e99f04
Fixed players not being their own network master when joining a spectator host
2020-10-05 16:34:44 +02:00
2cc72db9f6
Fix errors and incorrect behavior when reconnecting
2020-10-04 01:16:20 +02:00
59a6a2e1d6
Added list of connected people
2020-10-03 23:26:35 +02:00
4e82d3fbae
Hide billboard of local player
2020-10-02 20:55:46 +02:00
b06ee510c8
Added name tag and health bar billboard for each player
2020-10-02 20:43:45 +02:00
63b48d45a9
Added weapon reloading
2020-09-30 02:08:16 +02:00
23a4bf0bad
Fix all HUDs of players being shown, rather than just the local player
2020-09-29 23:24:33 +02:00
85788d9c5c
Made footsteps not play when the player is killed, and always play the kill sound when dying
...
Made footsteps not play when the player is stuck against a wall. Made
the death sound play when dying, not when taking hit AND dying, so
killfloor also triggers it.
2020-09-29 00:35:12 +02:00
15f9859b35
Helath bar working, crosshair ported.
2020-09-29 00:17:19 +02:00
91427e976d
Merge branch 'master' of github.com:unfa/jam-01 into master
2020-09-28 22:35:10 +02:00
2b4f4d5419
Some Player.gd cleanup.
2020-09-28 22:33:44 +02:00
7cda3bec9e
Sync player hurt and death sounds
2020-09-28 00:31:59 +02:00
db788a1246
Sound synchronization
2020-09-28 00:06:43 +02:00
fcc5c11e4f
Some cleaning work
2020-09-26 00:13:45 +02:00
065ae9a51a
Merge branch 'master' of github.com:unfa/jam-01 into master
2020-09-26 02:07:48 +02:00
bf5d5a0be8
Trying to fix broked death.
2020-09-26 02:07:35 +02:00
f9c8ccaf35
Merge branch 'master' of github.com:unfa/jam-01 into master
2020-09-26 01:39:03 +02:00
8af9ff7ba3
Tracer and player stuff.
2020-09-26 01:38:52 +02:00
34ab99b687
Fix synchronising blood splatter
2020-09-26 00:07:26 +02:00
e448620306
Fixed flyby sounds
2020-09-25 23:38:22 +02:00
3bda9b8cff
Added helpful comments, reordered some code in kill()
2020-09-26 01:24:53 +02:00
70d8de082e
Implemented bullet flyby sounds
2020-09-25 23:19:43 +02:00
a45a242803
Implement transformations for bullet flyby sounds
2020-09-25 23:02:45 +02:00
e18e3cdf0d
Tweaked crosshair hit marker. disabled collision for dead players.
2020-09-26 00:44:21 +02:00
bd1b200964
Fixed player getting stuck walking aon death.
2020-09-26 00:32:11 +02:00
9ee79f551b
Improved dead player mode and respawning.
2020-09-26 00:20:40 +02:00
9f0af3818d
Added player dead mode.
2020-09-26 00:16:13 +02:00
61ed17235b
Fixed gibs braking shooting collisions.
2020-09-26 00:06:36 +02:00
0426c10ca3
Shell casing sounds implemented and some other stuff.
2020-09-25 01:11:11 +02:00
8035a3037d
Player Gibs.
2020-09-23 21:17:14 +02:00
cf13adf1e1
Add get_closest_point method to Player
2020-09-19 14:10:30 +02:00
Tobiasz Karoń
1456dacc30
Fixed player spawning blood effect parented to himself.
2020-09-19 13:23:33 +02:00
Tobiasz Karoń
e9424e2160
Implemented more SFX, implemented blood particle effects with sound.
2020-09-19 13:07:44 +02:00
Tobiasz Karoń
5cc997b5b7
Implemented minimum delay in SoundPlayere class.
...
Renamed Hitmarker to HitConfirmation for consistency.
2020-09-19 12:38:23 +02:00
Tobiasz Karoń
73538ea4b6
Working SoundPlayer.
2020-09-19 11:22:41 +02:00
ee0df4c886
Some refactoring
2020-09-19 00:30:59 +02:00
2898a0a129
Fix #14
2020-09-18 23:47:43 +02:00
c2fed43e86
Added multiplayer synchronization for bullet impact effects
2020-09-18 22:39:22 +02:00
68f54b503a
Footsteps.
2020-09-18 00:33:51 +02:00
8616c8b431
Fix #10
2020-09-17 23:09:28 +02:00
54221054eb
Fix #11
2020-09-16 19:21:56 +02:00
d14fa60634
Fix player view direction synchronization
2020-09-16 19:09:44 +02:00