unfa
0219bbd26c
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
2021-11-28 17:38:14 +01:00
Jan Heemstra
e0cc255bdc
Fixed fly-by sounds math
2021-11-22 00:17:00 +01:00
Jan Heemstra
817d1a0ddf
Added fly-by sounds
2021-11-21 23:57:52 +01:00
unfa
3b0d4e8745
Started working on implementing bullet flyby sounds spawning
2021-11-21 23:53:04 +01:00
unfa
1566707420
Updated Main and Crosshair
2021-11-21 23:41:19 +01:00
unfa
a178ba8b9a
Added a screenshot function.
2021-11-21 23:34:41 +01:00
unfa
a32d3edfff
Cleanup in the damage HUD overlay
2021-11-21 23:31:51 +01:00
ardem
a2f0c359c1
Added the Promo folder with the first batch of concept art for the characters.
2021-11-21 12:15:14 -03:00
unfa
348aa5664a
Shading tweaks, parented gun elements to the rotating hub. Parented the drawer to the front panel.
2021-11-21 12:34:34 +01:00
unfa
2324a477c5
Created a set of logo versions for different use-cases.
2021-11-21 12:03:52 +01:00
unfa
05ab835ebc
Merge smartfridge-model-alpha.blend
2021-11-17 15:01:42 +01:00
unfa
21c514fed0
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
unfa
9bfb3db68d
Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
2021-11-17 13:40:43 +01:00
ardem
cf625ce801
Added the new 3D model for the smartfridge character.
2021-11-17 07:39:24 -03:00
Jan Heemstra
c4c2f0f17c
Merge branch 'main' of https://git.gieszer.link/unfa/liblast
2021-11-16 21:03:09 +01:00
Jan Heemstra
b2da2d78f2
Upgraded godot version to latest nightly build
2021-11-16 20:58:51 +01:00
unfa
9bc97e3eef
Update 'README.md'
...
Added `git fetch` command as it seems to solve issues with incomplete clone.
2021-11-16 19:38:47 +01:00
Pablo_Pozo
2eca36a8bc
Nikola Tesla
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Version 0.01 of Nikola Tesla
2021-11-11 18:27:52 +01:00
gilgamesh
e52657c0f4
Added myself to authors.md
2021-11-06 08:31:49 +01:00
Jan Heemstra
7e3ea67e32
Added myself to authors.md
2021-11-05 20:31:17 +01:00
ardem
0dfcdfc940
I added myself to the Team Members list (JM aRdem)
2021-11-05 11:22:59 -03:00
unfa
7b706a7614
Bulleted list
2021-11-04 20:13:15 +01:00
Pablo_Pozo
af8b775e94
update 'AUTHORS.md'
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I added myself to the team members (Pablo Pozo)
2021-11-04 19:41:27 +01:00
unfa
c63e398cd5
Update 'AUTHORS.md'
2021-11-04 02:50:42 +01:00
unfa
3a32def1ea
Created AUTHORS.md
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Initial template, plus I've added myself in.
2021-11-04 02:50:24 +01:00
unfa
b164e0b6f5
Changed licensing to AGPL + CC-BY-SA
2021-11-04 02:44:04 +01:00
unfa
b2cddd6fe8
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-10-28 21:35:42 +02:00
unfa
b917c2f6f5
Marked "Kernel Panic" line in Announcer Ardour session.
2021-10-28 21:35:24 +02:00
unfa
217917706a
Added instructions for using bundled Godot binaries.
2021-10-25 17:47:19 +02:00
unfa
45c4ca9151
Added the Excalidraw project for designign the damage system
2021-10-25 17:15:04 +02:00
unfa
7e18855420
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-10-25 17:11:04 +02:00
unfa
fe0d10c5bb
Added notes from 4th team meeting.
2021-10-25 17:03:50 +02:00
unfa
78e1d9b20d
Update 'README.md'
2021-10-25 16:55:24 +02:00
unfa
456d961c3a
Update 'CONTRIBUTING.md'
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Renamed the file.
2021-10-25 16:55:05 +02:00
unfa
2f42e2f5d3
Merge pull request 'WIP main' ( #104 ) from gilgamesh/liblast:main into main
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Reviewed-on: #104
2021-10-25 16:53:31 +02:00
unfa
cec82c7738
Improved players disconnecting from the game. Implemented network ping measurnment and FPS display.
2021-10-24 20:17:19 +02:00
unfa
26643f2696
Lowered score limit to 10.
2021-10-24 17:25:40 +02:00
unfa
a53f0c8f48
New blood particles.
2021-10-24 17:23:33 +02:00
unfa
29bf99d59e
Reimplemented bullet hit effects in the new damage system.
2021-10-24 16:25:04 +02:00
unfa
35253ee7e1
Fixed crosshair shader.
2021-10-24 16:03:35 +02:00
unfa
266b0a9409
Made the crosshair turn black if drawn over a bright surface.
2021-10-24 00:37:31 +02:00
unfa
4ffaa7a0d1
Increates Scoretab opacity to increse readability.
2021-10-24 00:09:30 +02:00
unfa
69ae4bd9c8
Enabled SSR in Map.tscn
2021-10-24 00:01:56 +02:00
unfa
8c3fd6d248
Workaround for sound in animations not playing. Fixed mute damage feedback.
2021-10-24 00:01:17 +02:00
unfa
321e2fcbcc
Got rid of get/set on Player's dead var. Fixed regrets on kill.
2021-10-23 23:54:02 +02:00
unfa
f3fd5de171
Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too
2021-10-23 22:34:51 +02:00
unfa
2b0523b1c9
Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.
2021-10-23 22:21:18 +02:00
unfa
486c12ee6c
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
2021-10-23 22:20:25 +02:00
unfa
e2d119c2e0
Added new Godot nightly build v4.0.dev.calinou [f1f51f5d4]
2021-10-23 22:17:57 +02:00
gilgamesh
08c6d46965
General updates to the README
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- Changed the contribution section.
- Changed the controls section.
- Changed the image links to be relative.
- Updated the Godot 4 Editor link; from 4.0-dev.20211004 to 4.0-dev.20211015.
- Added spaces between screenshots.
2021-10-23 17:55:14 +02:00