Commit Graph

755 Commits (feature-flyby)

Author SHA1 Message Date
unfa 0219bbd26c Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Jan Heemstra e0cc255bdc Fixed fly-by sounds math 2021-11-22 00:17:00 +01:00
Jan Heemstra 817d1a0ddf Added fly-by sounds 2021-11-21 23:57:52 +01:00
unfa 3b0d4e8745 Started working on implementing bullet flyby sounds spawning 2021-11-21 23:53:04 +01:00
unfa 1566707420 Updated Main and Crosshair 2021-11-21 23:41:19 +01:00
unfa a178ba8b9a Added a screenshot function. 2021-11-21 23:34:41 +01:00
unfa a32d3edfff Cleanup in the damage HUD overlay 2021-11-21 23:31:51 +01:00
ardem a2f0c359c1 Added the Promo folder with the first batch of concept art for the characters. 2021-11-21 12:15:14 -03:00
unfa 348aa5664a Shading tweaks, parented gun elements to the rotating hub. Parented the drawer to the front panel. 2021-11-21 12:34:34 +01:00
unfa 2324a477c5 Created a set of logo versions for different use-cases. 2021-11-21 12:03:52 +01:00
unfa 05ab835ebc Merge smartfridge-model-alpha.blend 2021-11-17 15:01:42 +01:00
unfa 21c514fed0 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
unfa 9bfb3db68d Created a scorch mark asset base (needs to have roughness and normals too, but will do for now) 2021-11-17 13:40:43 +01:00
ardem cf625ce801 Added the new 3D model for the smartfridge character. 2021-11-17 07:39:24 -03:00
Jan Heemstra c4c2f0f17c Merge branch 'main' of https://git.gieszer.link/unfa/liblast 2021-11-16 21:03:09 +01:00
Jan Heemstra b2da2d78f2 Upgraded godot version to latest nightly build 2021-11-16 20:58:51 +01:00
unfa 9bc97e3eef Update 'README.md'
Added `git fetch` command as it seems to solve issues with incomplete clone.
2021-11-16 19:38:47 +01:00
Pablo_Pozo 2eca36a8bc Nikola Tesla
Version 0.01 of Nikola Tesla
2021-11-11 18:27:52 +01:00
gilgamesh e52657c0f4 Added myself to authors.md 2021-11-06 08:31:49 +01:00
Jan Heemstra 7e3ea67e32 Added myself to authors.md 2021-11-05 20:31:17 +01:00
ardem 0dfcdfc940 I added myself to the Team Members list (JM aRdem) 2021-11-05 11:22:59 -03:00
unfa 7b706a7614 Bulleted list 2021-11-04 20:13:15 +01:00
Pablo_Pozo af8b775e94 update 'AUTHORS.md'
I added myself to the team members (Pablo Pozo)
2021-11-04 19:41:27 +01:00
unfa c63e398cd5 Update 'AUTHORS.md' 2021-11-04 02:50:42 +01:00
unfa 3a32def1ea Created AUTHORS.md
Initial template, plus I've added myself in.
2021-11-04 02:50:24 +01:00
unfa b164e0b6f5 Changed licensing to AGPL + CC-BY-SA 2021-11-04 02:44:04 +01:00
unfa b2cddd6fe8 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-10-28 21:35:42 +02:00
unfa b917c2f6f5 Marked "Kernel Panic" line in Announcer Ardour session. 2021-10-28 21:35:24 +02:00
unfa 217917706a Added instructions for using bundled Godot binaries. 2021-10-25 17:47:19 +02:00
unfa 45c4ca9151 Added the Excalidraw project for designign the damage system 2021-10-25 17:15:04 +02:00
unfa 7e18855420 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-10-25 17:11:04 +02:00
unfa fe0d10c5bb Added notes from 4th team meeting. 2021-10-25 17:03:50 +02:00
unfa 78e1d9b20d Update 'README.md' 2021-10-25 16:55:24 +02:00
unfa 456d961c3a Update 'CONTRIBUTING.md'
Renamed the file.
2021-10-25 16:55:05 +02:00
unfa 2f42e2f5d3 Merge pull request 'WIP main' (#104) from gilgamesh/liblast:main into main
Reviewed-on: #104
2021-10-25 16:53:31 +02:00
unfa cec82c7738 Improved players disconnecting from the game. Implemented network ping measurnment and FPS display. 2021-10-24 20:17:19 +02:00
unfa 26643f2696 Lowered score limit to 10. 2021-10-24 17:25:40 +02:00
unfa a53f0c8f48 New blood particles. 2021-10-24 17:23:33 +02:00
unfa 29bf99d59e Reimplemented bullet hit effects in the new damage system. 2021-10-24 16:25:04 +02:00
unfa 35253ee7e1 Fixed crosshair shader. 2021-10-24 16:03:35 +02:00
unfa 266b0a9409 Made the crosshair turn black if drawn over a bright surface. 2021-10-24 00:37:31 +02:00
unfa 4ffaa7a0d1 Increates Scoretab opacity to increse readability. 2021-10-24 00:09:30 +02:00
unfa 69ae4bd9c8 Enabled SSR in Map.tscn 2021-10-24 00:01:56 +02:00
unfa 8c3fd6d248 Workaround for sound in animations not playing. Fixed mute damage feedback. 2021-10-24 00:01:17 +02:00
unfa 321e2fcbcc Got rid of get/set on Player's dead var. Fixed regrets on kill. 2021-10-23 23:54:02 +02:00
unfa f3fd5de171 Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too 2021-10-23 22:34:51 +02:00
unfa 2b0523b1c9 Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect. 2021-10-23 22:21:18 +02:00
unfa 486c12ee6c Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future 2021-10-23 22:20:25 +02:00
unfa e2d119c2e0 Added new Godot nightly build v4.0.dev.calinou [f1f51f5d4] 2021-10-23 22:17:57 +02:00
gilgamesh 08c6d46965 General updates to the README
- Changed the contribution section.
- Changed the controls section.
- Changed the image links to be relative.
- Updated the Godot 4 Editor link; from 4.0-dev.20211004 to 4.0-dev.20211015.
- Added spaces between screenshots.
2021-10-23 17:55:14 +02:00