Commit Graph

92 Commits (godot4-port)

Author SHA1 Message Date
unfa 0426c10ca3 Shell casing sounds implemented and some other stuff. 2020-09-25 01:11:11 +02:00
unfa ea643d7a6d Shell casing collision sound. 2020-09-25 00:56:46 +02:00
unfa fd7561b023 Fixed a silly error. 2020-09-25 00:26:19 +02:00
unfa c041adc786 Improved bullet tracer graphics, fixed shell casing velocity and rotation (not entirely, but almost - player vlocity is not applied, becasue it contains gravity and that's nnot good for this case).
Also fixed bullet tracer  spawning a little further away to not clip the weapon.
Also synced spawning the shell casing wiht the animation.
2020-09-25 00:23:09 +02:00
unfa 8035a3037d Player Gibs. 2020-09-23 21:17:14 +02:00
unfa a503f63273 New bullet Tracer material. 2020-09-21 23:12:45 +02:00
unfa a2c954f978 Fixed Tracer direction.
Changed server port.
2020-09-21 22:41:54 +02:00
unfa a812715d1f Muzzle flash. 2020-09-21 22:26:41 +02:00
Tobiasz Karoń 3458d3000b Started expanding the Weapon system. 2020-09-19 20:26:51 +02:00
Tobiasz Karoń e9424e2160 Implemented more SFX, implemented blood particle effects with sound. 2020-09-19 13:07:44 +02:00
Tobiasz Karoń 8052ee8b3d Added bullet hit sounds and implemented auto play in SoundPlayer. 2020-09-19 12:45:14 +02:00
Tobiasz Karoń 73538ea4b6 Working SoundPlayer. 2020-09-19 11:22:41 +02:00
unfa aa09ee92c2 Placeholder bullet hit and flyby sounds. 2020-09-18 22:25:00 +02:00
unfa 259182f275 Randomized tracer movement. 2020-09-18 01:24:54 +02:00
unfa 9d28597f29 Body hit particle effect. 2020-09-18 01:10:40 +02:00
unfa 53b32892e2 Bullet tracers. 2020-09-18 01:09:54 +02:00
unfa 68f54b503a Footsteps. 2020-09-18 00:33:51 +02:00
unfa ae28e5d254 Shooting sound scene. 2020-09-18 00:11:59 +02:00
unfa cac43ba3e3 Shooting sound. 2020-09-18 00:05:41 +02:00
unfa 0bcde2e3d9 Replaced FLAC SFX with WAV. 2020-09-17 23:58:03 +02:00
unfa 6e38493ded Fixed bad SFX filename. 2020-09-17 23:55:55 +02:00
unfa 1ec246d0f2 Placeholder SFX. 2020-09-17 23:52:12 +02:00
unfa c29fb35743 Hit confirmation sound. 2020-09-17 23:45:15 +02:00
unfa 90af056928 Residual Handgun.blend commit. 2020-09-17 23:25:02 +02:00
Jan 8616c8b431 Fix #10 2020-09-17 23:09:28 +02:00
unfa cf48f10a22 Missing files. 2020-09-16 19:06:47 +02:00
unfa bc7ddad24c Initial velocity for shell casing. 2020-09-15 00:03:52 +02:00
unfa 50f73c7f28 Shell casings. 2020-09-14 23:52:16 +02:00
unfa 92f9937b14 Weapon shooting animation. 2020-09-14 22:59:57 +02:00
unfa abe5cb82a5 Reworking handgun animations with a skeleton, not individual objects. 2020-09-12 22:41:29 +02:00
unfa 272ef53f4c Bullet hit effects die after 15 seconds 2020-09-12 22:40:43 +02:00
unfa 1bb5fcf66f Extra work on the bullet hit effect. 2020-06-23 01:38:29 +02:00
unfa 7daa77ae8b Implemented the bullet hit particle effect spawning. Fixed Particles not emitting on spawn. 2020-06-23 01:14:10 +02:00
unfa 831863b397 Upped the import resolution of particle sprites. 2020-06-23 01:06:14 +02:00
unfa e13f52ab62 Created a bullet hit effect. 2020-06-23 01:05:33 +02:00
unfa bbb37e1eec Small changes of Handgun model. 2020-06-21 00:30:45 +02:00
unfa c5935f2206 Empty Weapon.gd script. 2020-06-19 23:15:01 +02:00
unfa 748bce278f Updated handgun model and animations. 2020-06-19 23:14:12 +02:00
unfa b43022bbcc Particle effect basic textures. 2020-06-19 23:13:30 +02:00
unfa 0f355f1bb2 Handgun model and scene. 2020-06-19 22:46:08 +02:00
unfa f8294614b7 Handgun scale fixes and missing files. 2020-06-19 01:34:26 +02:00
unfa 03f16038f8 Added a handgun model. 2020-06-19 01:27:00 +02:00