Commit Graph

91 Commits (godot4-port)

Author SHA1 Message Date
unfa 92f9937b14 Weapon shooting animation. 2020-09-14 22:59:57 +02:00
Jan 92b91aeded Fix gun not shooting precisely at crosshair center 2020-09-14 11:58:10 +02:00
Jan 03402c7031 fix #7 2020-09-14 00:25:53 +02:00
unfa 026598dd19 Removed doubled move_and_slide call 2020-09-12 22:58:06 +02:00
unfa 5e110b2fca Attempting to fix player velocity not being affected by collisions 2020-09-12 22:54:59 +02:00
unfa 7daa77ae8b Implemented the bullet hit particle effect spawning. Fixed Particles not emitting on spawn. 2020-06-23 01:14:10 +02:00
Jan fa04e92ab3 Added menu options for fullscreen and mouse sensitivity 2020-06-20 00:35:42 +02:00
Jan d423da3c1b Added killfloor and respawn 2020-06-19 01:21:17 +02:00
unfa 8db36703d7 Fixed player scale, tidied up the crosshair node names, altered jump and walk speed. 2020-06-19 00:30:39 +02:00
Jan 0bf8c83f1e fix debug information being from the wrong player 2020-06-19 00:11:03 +02:00
Jan 3b92b0fd6c Add rudimentary menu 2020-06-18 01:16:46 +02:00
Jan bf510a7c9e Added 'pausing' and input capturing 2020-06-17 22:38:26 +02:00
Jan 2f344d1989 Added shooting 2020-06-17 22:01:12 +02:00
Jan afbaac7647 Multiple players now works 2020-06-15 15:24:26 +02:00
unfa 8204bf91ba Hide debug label for remote peers 2020-06-14 22:16:42 +02:00
unfa 13491e7f0b Fixed weird rotation inertia with mouselook. 2020-06-14 21:54:52 +02:00
unfa efb7dace84 Stopped player sliding off of a slope. 2020-06-14 21:50:07 +02:00
unfa 88d94918c4 Moved debug label into Player scene 2020-06-14 21:29:36 +02:00
unfa d1b5943677 Fixed player accelerating downwards while standing on the ground. 2020-06-14 21:23:10 +02:00
unfa b536ce2c36 Ground check for jumping 2020-06-14 21:20:49 +02:00
unfa edea49ca89 Air control. 2020-06-14 21:19:37 +02:00
unfa 1b00359d81 Walk velocity interpolation. 2020-06-14 21:16:33 +02:00
unfa 855df698fa More Movement logic. 2020-06-14 21:01:48 +02:00
Jan e7e5f6b348 Debugging connection status 2020-06-14 15:58:05 +02:00
Jan 5b21aedbad Input handling on mouselook 2020-06-14 02:17:43 +02:00
Jan 0967492b81 Merge branch 'master' of https://github.com/unfa/jam-01 2020-06-14 02:11:07 +02:00
Jan d575a8bcf8 separated mouselook function 2020-06-14 02:11:02 +02:00
unfa d923fc700c Walking moves forward taking rotation into account 2020-06-14 02:09:52 +02:00
unfa c8e0300a2b Basics of mouselook 2020-06-14 02:07:37 +02:00
unfa dd5ef1859b Fixing remote movement 2020-06-14 01:46:37 +02:00
unfa 3551188a0e Passing walk direction as a walk() argument for rpc to work 2020-06-14 01:41:51 +02:00
unfa 2323dc6cd5 Made walk remote 2020-06-14 01:39:42 +02:00
unfa 0254a8b5bf Movement not glitching out 2020-06-14 01:37:44 +02:00
unfa 7057aafcb1 Walking direction checks in _input working. 2020-06-14 01:32:44 +02:00
Jan b5c5b4d274 Changes in network debugging 2020-06-14 01:13:43 +02:00
Jan 8cfcc7c9f2 Networked jumping 2020-06-14 01:05:03 +02:00
unfa 0394a94c35 Jumping 2020-06-14 00:59:06 +02:00
unfa 71b36b5a56 Separated the player into it's own scene. Removed player script print. 2020-06-14 00:50:54 +02:00
unfa ad7bf888bb Player walk direction 2020-06-14 00:47:26 +02:00
unfa d911a68556 More player movement code 2020-06-14 00:38:15 +02:00
unfa 47af6a0531 Started work on Player movement 2020-06-14 00:29:58 +02:00