Jan Heemstra
|
6e0b015aaa
|
Fixed eye candy switch
|
2021-11-30 23:23:13 +01:00 |
Jan Heemstra
|
2f0c7fe959
|
Fixed menu width to 250 pixels
|
2021-11-30 23:05:29 +01:00 |
unfa
|
ba61405ca3
|
Replaced ping implementaion with built-in. Improved connection status disaply.
|
2021-11-28 19:16:46 +01:00 |
unfa
|
06e3939688
|
Disabled readability screen texture to workaround a rendereer bug
|
2021-11-28 18:37:49 +01:00 |
unfa
|
0219bbd26c
|
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
|
2021-11-28 17:38:14 +01:00 |
Jan Heemstra
|
e0cc255bdc
|
Fixed fly-by sounds math
|
2021-11-22 00:17:00 +01:00 |
Jan Heemstra
|
817d1a0ddf
|
Added fly-by sounds
|
2021-11-21 23:57:52 +01:00 |
unfa
|
3b0d4e8745
|
Started working on implementing bullet flyby sounds spawning
|
2021-11-21 23:53:04 +01:00 |
unfa
|
1566707420
|
Updated Main and Crosshair
|
2021-11-21 23:41:19 +01:00 |
unfa
|
a32d3edfff
|
Cleanup in the damage HUD overlay
|
2021-11-21 23:31:51 +01:00 |
unfa
|
21c514fed0
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-11-17 15:01:00 +01:00 |
unfa
|
9bfb3db68d
|
Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
|
2021-11-17 13:40:43 +01:00 |
Jan Heemstra
|
b2da2d78f2
|
Upgraded godot version to latest nightly build
|
2021-11-16 20:58:51 +01:00 |
unfa
|
cec82c7738
|
Improved players disconnecting from the game. Implemented network ping measurnment and FPS display.
|
2021-10-24 20:17:19 +02:00 |
unfa
|
a53f0c8f48
|
New blood particles.
|
2021-10-24 17:23:33 +02:00 |
unfa
|
29bf99d59e
|
Reimplemented bullet hit effects in the new damage system.
|
2021-10-24 16:25:04 +02:00 |
unfa
|
35253ee7e1
|
Fixed crosshair shader.
|
2021-10-24 16:03:35 +02:00 |
unfa
|
266b0a9409
|
Made the crosshair turn black if drawn over a bright surface.
|
2021-10-24 00:37:31 +02:00 |
unfa
|
4ffaa7a0d1
|
Increates Scoretab opacity to increse readability.
|
2021-10-24 00:09:30 +02:00 |
unfa
|
8c3fd6d248
|
Workaround for sound in animations not playing. Fixed mute damage feedback.
|
2021-10-24 00:01:17 +02:00 |
unfa
|
321e2fcbcc
|
Got rid of get/set on Player's dead var. Fixed regrets on kill.
|
2021-10-23 23:54:02 +02:00 |
unfa
|
f3fd5de171
|
Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too
|
2021-10-23 22:34:51 +02:00 |
unfa
|
486c12ee6c
|
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
|
2021-10-23 22:20:25 +02:00 |
unfa
|
1b2375b3d4
|
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
|
2021-10-16 02:07:19 +02:00 |
unfa
|
953c859098
|
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
|
2021-10-15 02:15:43 +02:00 |
unfa
|
6aef66c0a8
|
Changed damage API. Added "bleeding eyes" effect to indicate damage.
|
2021-10-14 23:59:39 +02:00 |
unfa
|
173bea08b3
|
Updated code for a new Godot version
|
2021-10-06 23:49:16 +02:00 |
unfa
|
0a8ce4b5a1
|
Fixed the chat bug and the bug that previous fix created
|
2021-10-01 20:11:32 +02:00 |
unfa
|
3e70b0c91f
|
Made puddles darker
|
2021-10-01 18:06:32 +02:00 |
unfa
|
0cef5fb5c0
|
Fixed the chat eating T and Y key presses while in the menu
|
2021-10-01 18:05:26 +02:00 |
unfa
|
cca26a5e05
|
Added default settings
|
2021-10-01 18:04:54 +02:00 |
unfa
|
a9b2cfcfd7
|
Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
|
2021-09-29 14:08:46 +02:00 |
unfa
|
1a40489237
|
Fixed typo in the scoretable
|
2021-09-28 02:06:40 +02:00 |
unfa
|
b3be7780a9
|
Implemented new crosshair design.
|
2021-09-28 00:47:37 +02:00 |
unfa
|
36381c25dc
|
Updated Godot to version de917008f
|
2021-09-26 03:07:41 +02:00 |
unfa
|
a8c34bf896
|
Fixed weapon spread being different between puppets
|
2021-09-26 02:38:11 +02:00 |
unfa
|
54f08d66d9
|
Added a chat sound effect.
|
2021-09-26 02:26:13 +02:00 |
unfa
|
dc80e15129
|
Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
|
2021-09-26 02:18:51 +02:00 |
unfa
|
25f5fbc1e9
|
Fixed the duplicate scoretab entries issue
|
2021-09-26 01:52:03 +02:00 |
unfa
|
b936750afa
|
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
|
2021-09-26 01:12:12 +02:00 |
unfa
|
5ceaccead1
|
Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
|
2021-09-26 00:46:34 +02:00 |
unfa
|
e67ab9131c
|
Implemented weapon spread (and corrected nerror with jetpack threshold)
|
2021-09-25 20:51:20 +02:00 |
unfa
|
e1c7be07f9
|
Added player spawn VFX
|
2021-09-25 19:24:29 +02:00 |
unfa
|
dd47c8d965
|
Added Player Spawn sound effect
|
2021-09-25 19:03:38 +02:00 |
unfa
|
010c11cc5c
|
Implemented player jump sound
|
2021-09-25 18:34:02 +02:00 |
unfa
|
6331d6aa0a
|
Fixed blood decals applying to VFX elements
|
2021-09-25 18:27:38 +02:00 |
unfa
|
7edcf2fd1c
|
Implemented bullet tracers
|
2021-09-25 18:14:17 +02:00 |
unfa
|
aef7f93f27
|
Chat fix
|
2021-09-25 18:13:18 +02:00 |
unfa
|
5bc7c67b8f
|
Implemented announcer lines: victory, defeat, payback
|
2021-09-25 17:36:15 +02:00 |
unfa
|
893a504041
|
Fixed Gibs sound
|
2021-09-25 17:28:32 +02:00 |