Commit Graph

137 Commits (711088d9016e191238190b7a650fa5b7bf3a4c44)

Author SHA1 Message Date
Jan 711088d901 Fixed direct connect to IP 2020-09-19 00:54:13 +02:00
Jan ee0df4c886 Some refactoring 2020-09-19 00:30:59 +02:00
Jan a4959068cf Add gitignore file 2020-09-19 00:11:33 +02:00
Jan 2898a0a129 Fix #14 2020-09-18 23:47:43 +02:00
Jan 1aec5602bc Merge branch 'master' of https://github.com/unfa/jam-01 2020-09-18 22:39:35 +02:00
Jan c2fed43e86 Added multiplayer synchronization for bullet impact effects 2020-09-18 22:39:22 +02:00
unfa 0e41faa982 Hit confirmation in crosshair. 2020-09-18 22:30:13 +02:00
unfa aa09ee92c2 Placeholder bullet hit and flyby sounds. 2020-09-18 22:25:00 +02:00
unfa 259182f275 Randomized tracer movement. 2020-09-18 01:24:54 +02:00
unfa 9d28597f29 Body hit particle effect. 2020-09-18 01:10:40 +02:00
unfa 53b32892e2 Bullet tracers. 2020-09-18 01:09:54 +02:00
unfa 68f54b503a Footsteps. 2020-09-18 00:33:51 +02:00
unfa ae28e5d254 Shooting sound scene. 2020-09-18 00:11:59 +02:00
unfa cac43ba3e3 Shooting sound. 2020-09-18 00:05:41 +02:00
unfa 0bcde2e3d9 Replaced FLAC SFX with WAV. 2020-09-17 23:58:03 +02:00
unfa 6e38493ded Fixed bad SFX filename. 2020-09-17 23:55:55 +02:00
unfa 7468a022a7 Updated Godot project metadata. 2020-09-17 23:53:57 +02:00
unfa 1ec246d0f2 Placeholder SFX. 2020-09-17 23:52:12 +02:00
unfa f879c45f64 Merge branch 'master' of github.com:unfa/jam-01 into master 2020-09-17 23:45:33 +02:00
unfa c29fb35743 Hit confirmation sound. 2020-09-17 23:45:15 +02:00
unfa 38b2530ee5
Update README.md 2020-09-17 23:35:01 +02:00
unfa 90af056928 Residual Handgun.blend commit. 2020-09-17 23:25:02 +02:00
Jan 8616c8b431 Fix #10 2020-09-17 23:09:28 +02:00
Jan 54221054eb Fix #11 2020-09-16 19:21:56 +02:00
Jan cb680365a4 Merge branch 'master' of https://github.com/unfa/jam-01 2020-09-16 19:09:47 +02:00
Jan d14fa60634 Fix player view direction synchronization 2020-09-16 19:09:44 +02:00
unfa 4fe7ab413a Merge branch 'master' of github.com:unfa/jam-01 into master 2020-09-16 19:07:03 +02:00
unfa cf48f10a22 Missing files. 2020-09-16 19:06:47 +02:00
Jan 95171a475b Fix player view direction synchronization 2020-09-16 19:06:33 +02:00
Jan 048225e90f intermediate work on player view direction 2020-09-16 18:54:27 +02:00
unfa bc7ddad24c Initial velocity for shell casing. 2020-09-15 00:03:52 +02:00
unfa 0e9ddd9dc1 Merge branch 'master' of github.com:unfa/jam-01 into master 2020-09-14 23:52:33 +02:00
unfa 50f73c7f28 Shell casings. 2020-09-14 23:52:16 +02:00
Jan 41a85717eb Tweaks on player movement 2020-09-14 23:51:03 +02:00
unfa 92f9937b14 Weapon shooting animation. 2020-09-14 22:59:57 +02:00
Jan 92b91aeded Fix gun not shooting precisely at crosshair center 2020-09-14 11:58:10 +02:00
Jan 03402c7031 fix #7 2020-09-14 00:25:53 +02:00
Jan 9e0ab13079 Merge branch 'master' of https://github.com/unfa/jam-01 2020-09-12 23:40:35 +02:00
Jan 79a5a2e0ae fix #13 2020-09-12 23:40:31 +02:00
unfa 026598dd19 Removed doubled move_and_slide call 2020-09-12 22:58:06 +02:00
unfa 5e110b2fca Attempting to fix player velocity not being affected by collisions 2020-09-12 22:54:59 +02:00
unfa 2ff5df50d6 Tweaked Glow and player spawn point for testing 2020-09-12 22:44:03 +02:00
unfa abe5cb82a5 Reworking handgun animations with a skeleton, not individual objects. 2020-09-12 22:41:29 +02:00
unfa 272ef53f4c Bullet hit effects die after 15 seconds 2020-09-12 22:40:43 +02:00
unfa 7aa510b84c Updated Handgun model .import files 2020-06-23 01:44:19 +02:00
unfa 1bb5fcf66f Extra work on the bullet hit effect. 2020-06-23 01:38:29 +02:00
unfa ec9ce2a1aa Added bloom, tonemapping and SSAO postprocessing effects. 2020-06-23 01:37:54 +02:00
unfa 922e845951 Added possibly required import files related to the Handgun model. 2020-06-23 01:36:19 +02:00
unfa 7daa77ae8b Implemented the bullet hit particle effect spawning. Fixed Particles not emitting on spawn. 2020-06-23 01:14:10 +02:00
unfa 831863b397 Upped the import resolution of particle sprites. 2020-06-23 01:06:14 +02:00