Commit Graph

37 Commits (bf9eaa1eb0ecd6130eef93311ca03c3f95638de4)

Author SHA1 Message Date
unfa 5036e3e0f4 Fixed player capsule rotation 2021-02-26 20:44:39 +01:00
Jan f9ecf395f8 added royal guard 2020-10-08 23:18:46 +02:00
Jan 4e82d3fbae Hide billboard of local player 2020-10-02 20:55:46 +02:00
Jan b06ee510c8 Added name tag and health bar billboard for each player 2020-10-02 20:43:45 +02:00
Jan 63b48d45a9 Added weapon reloading 2020-09-30 02:08:16 +02:00
Jan 23a4bf0bad Fix all HUDs of players being shown, rather than just the local player 2020-09-29 23:24:33 +02:00
unfa 15f9859b35 Helath bar working, crosshair ported. 2020-09-29 00:17:19 +02:00
unfa 8385095bab Fixed HUD texture bad reference. 2020-09-28 23:51:32 +02:00
unfa 8af9ff7ba3 Tracer and player stuff. 2020-09-26 01:38:52 +02:00
unfa 6cc02549a6 Merge branch 'master' of github.com:unfa/jam-01 into master 2020-09-26 01:07:14 +02:00
unfa 56169fb5f3 Added pitch randomization and pitch scale to SoundPlayer. 2020-09-26 01:06:56 +02:00
unfa e18e3cdf0d Tweaked crosshair hit marker. disabled collision for dead players. 2020-09-26 00:44:21 +02:00
Jan Heemstra a45a242803 Implement transformations for bullet flyby sounds 2020-09-25 23:02:45 +02:00
unfa 0426c10ca3 Shell casing sounds implemented and some other stuff. 2020-09-25 01:11:11 +02:00
unfa 8035a3037d Player Gibs. 2020-09-23 21:17:14 +02:00
Tobiasz Karoń e9424e2160 Implemented more SFX, implemented blood particle effects with sound. 2020-09-19 13:07:44 +02:00
Tobiasz Karoń 5cc997b5b7 Implemented minimum delay in SoundPlayere class.
Renamed Hitmarker to HitConfirmation for consistency.
2020-09-19 12:38:23 +02:00
Tobiasz Karoń 73538ea4b6 Working SoundPlayer. 2020-09-19 11:22:41 +02:00
Tobiasz Karoń a09ed4eded Merge branch 'master' of github.com:unfa/jam-01 2020-09-19 10:23:37 +02:00
Tobiasz Karoń ca22ffae29 Sterted work on a Sound playback scene. 2020-09-19 10:19:55 +02:00
Jan ee0df4c886 Some refactoring 2020-09-19 00:30:59 +02:00
Jan 2898a0a129 Fix #14 2020-09-18 23:47:43 +02:00
unfa 0e41faa982 Hit confirmation in crosshair. 2020-09-18 22:30:13 +02:00
unfa 68f54b503a Footsteps. 2020-09-18 00:33:51 +02:00
unfa bbb37e1eec Small changes of Handgun model. 2020-06-21 00:30:45 +02:00
unfa f8294614b7 Handgun scale fixes and missing files. 2020-06-19 01:34:26 +02:00
unfa 03f16038f8 Added a handgun model. 2020-06-19 01:27:00 +02:00
Jan d423da3c1b Added killfloor and respawn 2020-06-19 01:21:17 +02:00
unfa 8db36703d7 Fixed player scale, tidied up the crosshair node names, altered jump and walk speed. 2020-06-19 00:30:39 +02:00
unfa ef98d6ca5f ColorRect Crosshair 2020-06-19 00:10:21 +02:00
Jan 2f344d1989 Added shooting 2020-06-17 22:01:12 +02:00
unfa 996becf1e5 Enlarged player camera near clipping distance. Unhid the player Mesh, added server IP. 2020-06-15 23:48:20 +02:00
unfa 88d94918c4 Moved debug label into Player scene 2020-06-14 21:29:36 +02:00
unfa fcfe733ef7 Made the player mesh invisible. 2020-06-14 21:03:31 +02:00
Jan 5b21aedbad Input handling on mouselook 2020-06-14 02:17:43 +02:00
unfa 7057aafcb1 Walking direction checks in _input working. 2020-06-14 01:32:44 +02:00
unfa 71b36b5a56 Separated the player into it's own scene. Removed player script print. 2020-06-14 00:50:54 +02:00