unfa
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004247e8bf
|
Fixed failing HUD referencing in Player.gd
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2021-07-16 02:52:18 +02:00 |
unfa
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77c8cdbf2c
|
Updated project settings and Map Environment Effects
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2021-07-16 02:15:14 +02:00 |
unfa
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ec2d0acdd2
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Updated DM1 with textures.
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2021-07-16 02:14:05 +02:00 |
unfa
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7dfd455e2d
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Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
unfa
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0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
unfa
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f088c711f9
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Added a server scene and removed needless reference to main.local_player in Chat.gd
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2021-07-04 00:44:00 +02:00 |
unfa
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4639b781a2
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Fixed player controller with deg2rad() since rotations_degrees was removed
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2021-07-04 00:42:42 +02:00 |
unfa
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79fd57c344
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Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
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2021-07-01 13:53:05 +02:00 |
unfa
|
7564a2c32d
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Temporarily disabled focus in PlayerInfo
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2021-06-22 13:44:28 +02:00 |
unfa
|
6a7cd37613
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Flame texture and typing icon
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2021-06-21 13:51:42 +02:00 |
unfa
|
9e3f60a4f1
|
Formatted chat text, syncronizing player_info between peers (not working reliably)
|
2021-06-19 03:40:10 +02:00 |
unfa
|
e8b9acb761
|
Chat now uses player names; random player names for testing
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2021-06-19 00:31:22 +02:00 |
unfa
|
dedcc92787
|
VFX -> Effects
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2021-06-18 13:13:49 +02:00 |
unfa
|
5b264706ce
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Testing good vs bad texture in Muzzle Flash
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2021-06-18 13:05:23 +02:00 |
unfa
|
6a280cc0ba
|
Tweaking muzzle flash
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2021-06-18 02:49:59 +02:00 |
unfa
|
7de4dfb580
|
Remote weapon firing
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2021-06-18 02:36:20 +02:00 |
unfa
|
65fed80abc
|
Replaced Flash.png
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2021-06-18 02:22:00 +02:00 |
unfa
|
541b9e26f9
|
Added text muzzle flash.
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2021-06-18 02:14:02 +02:00 |
unfa
|
1e1c5afed2
|
Added Muzzle Flash to Weapon
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2021-06-18 01:44:08 +02:00 |
unfa
|
df17620149
|
Added Player-Weapon trigger API
|
2021-06-18 01:43:10 +02:00 |
unfa
|
cfaa3e2ba1
|
Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
|
2021-06-15 01:11:04 +02:00 |
unfa
|
651c582ce6
|
Basic movement sync. Replaced beer cans.
|
2021-06-14 14:22:40 +02:00 |
unfa
|
4bc03de495
|
Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF.
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2021-06-14 14:06:17 +02:00 |
unfa
|
3401343dc4
|
Player spawning
|
2021-06-09 19:41:52 +02:00 |
unfa
|
709b696188
|
Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC
|
2021-06-07 19:11:42 +02:00 |
unfa
|
b1e2eec834
|
Chat UI tweaks
|
2021-06-07 11:56:16 +02:00 |
unfa
|
1bd5547df8
|
Fixed chat typing recieving trigger key
|
2021-06-07 00:54:43 +02:00 |
unfa
|
627d865d26
|
Almost working chat and basic networking test
|
2021-06-06 01:58:04 +02:00 |
unfa
|
edda7abc6f
|
Replaced ENUM values with Ints to workaround Godot bug
|
2021-06-04 02:33:26 +02:00 |
unfa
|
a54eb54293
|
Finalized input map, started implementing chat - broken by Enum Godot bugs
|
2021-06-04 00:38:30 +02:00 |
unfa
|
9927ab2d6f
|
Refactored Main.gd a bit, moved HUD out of Level
|
2021-06-03 22:34:36 +02:00 |
Jan Heemstra
|
4ec9f7974c
|
forgotten file
|
2021-06-03 17:44:25 +02:00 |
unfa
|
7c9b6711a5
|
Created a parent Weapon class
|
2021-06-01 01:03:11 +02:00 |
unfa
|
33051a5dab
|
Removed duplicate Camera Tween
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2021-05-31 23:49:57 +02:00 |
unfa
|
45023bf095
|
Added placeholder Handgun model to Player
|
2021-05-31 23:34:26 +02:00 |
unfa
|
7813108c99
|
Made climbing not totally broken. But not entirely working either.
|
2021-05-25 01:14:37 +02:00 |
unfa
|
45e9f47b69
|
Fixed zoom vignette and added Can test prop on DM1.
|
2021-05-24 22:18:46 +02:00 |
unfa
|
4da7fe7925
|
Merge branch 'main' of https://github.com/unfa/liblast into HEAD
|
2021-05-24 22:08:59 +02:00 |
unfa
|
a03947ff15
|
Fixed zoom latch glitch
|
2021-05-24 22:05:17 +02:00 |
unfa
|
43d91e2e98
|
Re-implemented zooming (without division by zero) and a test implementation of stair climbing
|
2021-05-24 21:57:19 +02:00 |
unfa
|
38ee209cc1
|
Enabled full zoom funuctionality - still crashing GPU
|
2021-05-22 18:56:29 +02:00 |
unfa
|
2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
|
2021-05-22 18:52:29 +02:00 |
unfa
|
860478b09c
|
Implemented camera zooming (Z key). Added vignette but it crashes GPU.
|
2021-05-22 18:08:26 +02:00 |
unfa
|
6316952ca5
|
Attempt at fixing player ledge jump glitch
|
2021-05-22 02:10:00 +02:00 |
unfa
|
c4cf1d789a
|
Added aRdem's Village and dev textures
|
2021-05-21 23:20:44 +02:00 |
unfa
|
99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
|
2021-05-19 21:29:09 +02:00 |
unfa
|
445cae2cd3
|
Initial Godot 4.0 commit.
|
2021-05-14 21:31:39 +02:00 |
unfa
|
a40cb8234a
|
Deleting legacy game files.
|
2021-05-14 21:00:16 +02:00 |
unfa
|
98f59389ef
|
Grenade explosion.
|
2021-05-06 01:32:44 +02:00 |
unfa
|
ce2d337256
|
Updated grenade model, textures and scene.
|
2021-05-05 23:03:42 +02:00 |