Commit Graph

100 Commits (004247e8bfc7eac1c308949e7282f344a049e5cf)

Author SHA1 Message Date
Jan Heemstra a2c00aa699 Merge branch 'master' of github.com:unfa/liblast 2021-05-03 01:04:40 +02:00
Jan Heemstra 4d5bf6a8ad rotated grenade to face the correct way 2021-05-03 01:04:32 +02:00
unfa 04a3662bab Merge branch 'master' of github.com:unfa/liblast 2021-05-03 00:55:00 +02:00
unfa f667f6625b Added basic grenade explosion effect. 2021-05-03 00:54:05 +02:00
Jan Heemstra ec58bb525f Merge branch 'master' of github.com:unfa/liblast 2021-05-03 00:49:56 +02:00
Jan Heemstra 09be57ff20 Added functioning grenade launcher 2021-05-03 00:49:51 +02:00
unfa 9f44d6fc57 Updated Grenade model. 2021-05-03 00:41:25 +02:00
unfa 39a0f9e265 Created Grenade model 2021-05-03 00:22:10 +02:00
Jan Heemstra 1d0680eebf Moved handgun code to handgun 2021-05-02 23:50:22 +02:00
unfa 428934850b Script extension in Handgun.tscn 2021-05-02 23:30:34 +02:00
unfa a632ac9892 Started implementing proper weapon control API 2021-05-02 23:27:25 +02:00
unfa 94e527bc75 REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights. 2021-04-24 17:39:42 +02:00
unfa f592609d8a Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material. 2021-04-24 15:20:36 +02:00
unfa 23cbe81176 Made GrenadeLauncher into an unstoppable machinegun temporarily. 2021-04-22 00:03:02 +02:00
Jan Heemstra abf9f5af5c Added score based on kill count 2021-04-21 23:22:08 +02:00
unfa 4070ddb966 Tweaked the bullet hit effect for more visibility and better performance. 2021-04-18 20:50:25 +02:00
unfa ae5dd93ed7 Nice looking bullet holes for concrete walls. 2021-04-14 22:44:10 +02:00
Jan Heemstra 9765443023 Fixed bullet impact effect direction 2021-04-12 23:49:21 +02:00
Jan Heemstra 63eef67c37 Merge branch 'master' of github.com:unfa/liblast 2021-04-12 22:57:23 +02:00
Jan Heemstra 673f193ae7 merge 2021-04-12 22:57:16 +02:00
Jan Heemstra f352500096 Fixed ammo count not showing correctly 2021-04-12 22:55:42 +02:00
unfa fe010e2839 Added proximity fade to bullet hit smoke. 2021-04-12 22:55:38 +02:00
unfa b37c686602 Made bullet tracer spawn bullet hit effects. 2021-04-12 22:39:33 +02:00
unfa 1e2ec5120c Merge branch 'master' of github.com:unfa/liblast 2021-04-12 21:46:06 +02:00
unfa f581cd1696 Started implementing player stats and score tracking 2021-04-12 21:45:29 +02:00
Jan Heemstra 054f9ee56a Fixed bullet tracers 2021-04-12 02:08:28 +02:00
Jan Heemstra 79e566b00d Fixed weapon damage_dealt signal not being connected to HUD for hitmarkers 2021-04-11 23:54:04 +02:00
unfa 05b18a1b96 Laying groundwork for fixing hit/kill confirmation 2021-04-11 23:28:07 +02:00
Luiz de Oliveira 81e79dd0a5 30 - simple TextChat 2021-04-10 13:57:16 -03:00
Jan Heemstra be06a9fc6e Added killfloor to level DM1 2021-04-09 16:08:26 +02:00
unfa 7166becf15 Fixed audio randomization, and typos. Other fixes. Added voicing support. 2021-04-07 23:28:34 +02:00
unfa 890857946c Tweaked Handgun sound layers attenuation and filtering. 2021-04-07 01:49:53 +02:00
unfa 17749dc241 Replaced - with _ in all audio file names. 2021-04-07 01:05:43 +02:00
unfa 63674f88f0 Added ambient sound to the blue deco thingy on DM1 2021-04-07 00:00:49 +02:00
unfa 085cb64b95 Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene. 2021-04-06 23:56:53 +02:00
unfa b9b004474c Finally fixed the failed preload. It was a removed sound file. 2021-04-05 04:36:33 +02:00
unfa d2d1f585bd Tweaks, and simplifications. 2021-04-05 04:28:23 +02:00
unfa a86214275a Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn 2021-04-05 04:14:09 +02:00
unfa 7316ea12c2 Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
unfa 0a6846af9e Renamed GrenadeLauncher, added it into the Player. Tried fixing errors. 2021-04-04 23:25:11 +02:00
unfa 78c2429f9e Changed Fridge ambient sound to a generic ambient called BuzzAndHum. 2021-04-04 22:01:50 +02:00
unfa 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
Jan Heemstra e6366f8fea implement correct behavior of Max Health attribute of Player 2021-03-31 23:22:12 +02:00
Jan Heemstra cfd33f791c Added player mesh for jetpack class 2021-03-31 22:51:07 +02:00
Jan Heemstra 68cb21cf6f fixed HUD of all players showing 2021-03-31 22:38:05 +02:00
tokc c4c1e243f9 Remove unused class name. 2021-03-31 12:05:35 +02:00
tokc f648e162fe Use class name for type check since it is available. 2021-03-31 11:51:25 +02:00
tokc 9d3b70f76f Implement weapon switching. 2021-03-31 11:50:53 +02:00
unfa 3b27d0593d Changes after reimporting project in Godot 3.2.3. 2021-03-30 22:56:12 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00