unfa
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a178ba8b9a
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Added a screenshot function.
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2021-11-21 23:34:41 +01:00 |
unfa
|
2b0523b1c9
|
Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.
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2021-10-23 22:21:18 +02:00 |
unfa
|
6aef66c0a8
|
Changed damage API. Added "bleeding eyes" effect to indicate damage.
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2021-10-14 23:59:39 +02:00 |
unfa
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e476dd23fb
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Set the game splashscreen and icon to the game logo.
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2021-09-26 02:28:48 +02:00 |
unfa
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c342225cec
|
Changd score limit to 15 and disabled FBX support
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2021-09-25 19:25:38 +02:00 |
unfa
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6331d6aa0a
|
Fixed blood decals applying to VFX elements
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2021-09-25 18:27:38 +02:00 |
unfa
|
35086b6373
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Implemented blood decals and bullet hit decals.
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2021-09-24 04:46:39 +02:00 |
unfa
|
23e7b0c8aa
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Tweaked shell casing ejection, sound and collision
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2021-09-21 23:06:56 +02:00 |
unfa
|
9bb149e1e4
|
Implemented a score table (accessible via TAB)
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2021-09-11 22:25:08 +02:00 |
unfa
|
55fe11328a
|
Jetpack. Fixed players not dying and health not resetting on respawn.
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2021-09-11 14:35:07 +02:00 |
unfa
|
e654f7e692
|
Set simple physics layers, disabled shell casing collision with players
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2021-09-07 23:36:02 +02:00 |
unfa
|
595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
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2021-07-26 20:51:54 +02:00 |
unfa
|
77c8cdbf2c
|
Updated project settings and Map Environment Effects
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2021-07-16 02:15:14 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
unfa
|
f088c711f9
|
Added a server scene and removed needless reference to main.local_player in Chat.gd
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2021-07-04 00:44:00 +02:00 |
unfa
|
cfaa3e2ba1
|
Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
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2021-06-15 01:11:04 +02:00 |
unfa
|
651c582ce6
|
Basic movement sync. Replaced beer cans.
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2021-06-14 14:22:40 +02:00 |
unfa
|
627d865d26
|
Almost working chat and basic networking test
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2021-06-06 01:58:04 +02:00 |
unfa
|
a54eb54293
|
Finalized input map, started implementing chat - broken by Enum Godot bugs
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2021-06-04 00:38:30 +02:00 |
unfa
|
2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
|
2021-05-22 18:52:29 +02:00 |
unfa
|
99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
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2021-05-19 21:29:09 +02:00 |
unfa
|
24552a6cfc
|
Added basic movement to Player
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2021-05-19 00:56:18 +02:00 |
unfa
|
445cae2cd3
|
Initial Godot 4.0 commit.
|
2021-05-14 21:31:39 +02:00 |
unfa
|
a40cb8234a
|
Deleting legacy game files.
|
2021-05-14 21:00:16 +02:00 |
unfa
|
94e527bc75
|
REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
|
2021-04-24 17:39:42 +02:00 |
unfa
|
f592609d8a
|
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
|
2021-04-24 15:20:36 +02:00 |
unfa
|
40079d2b0a
|
Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons).
|
2021-04-21 23:22:00 +02:00 |
Luiz de Oliveira
|
a59dbbf8c2
|
18 - Implements crouching
|
2021-04-10 20:37:32 -03:00 |
Luiz de Oliveira
|
81e79dd0a5
|
30 - simple TextChat
|
2021-04-10 13:57:16 -03:00 |
unfa
|
070ec0d432
|
Renamed Weapon next/prev actions in Action Map to be consistent with the rest.
|
2021-04-05 04:20:39 +02:00 |
unfa
|
9391eabbc5
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
|
2021-04-02 02:08:07 +02:00 |
tokc
|
c4c1e243f9
|
Remove unused class name.
|
2021-03-31 12:05:35 +02:00 |
tokc
|
7215803015
|
Clean up commented-out bits.
|
2021-03-31 11:58:07 +02:00 |
unfa
|
3b27d0593d
|
Changes after reimporting project in Godot 3.2.3.
|
2021-03-30 22:56:12 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |