unfa
2df250c3a3
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
...
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa
db70241f50
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
unfa
5b584aedb3
Added DM1 in a very basic form using the new map template.
2021-12-08 22:44:19 +01:00
unfa
c18d047ca8
Created 2 test maps based on the template to develop map selection
2021-12-06 23:44:11 +01:00
unfa
773dd3831f
Added Team Meeting #6 notes
2021-11-29 11:15:19 +01:00
unfa
953c859098
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
2021-10-15 02:15:43 +02:00
unfa
4f9e5f294f
Finished basic gibs implementation.
2021-09-08 23:28:54 +02:00
Jan Heemstra
448518ed2b
Added .import files
2021-09-08 22:11:43 +02:00
unfa
ec2d0acdd2
Updated DM1 with textures.
2021-07-16 02:14:05 +02:00
unfa
c4cf1d789a
Added aRdem's Village and dev textures
2021-05-21 23:20:44 +02:00
unfa
445cae2cd3
Initial Godot 4.0 commit.
2021-05-14 21:31:39 +02:00
unfa
a40cb8234a
Deleting legacy game files.
2021-05-14 21:00:16 +02:00
unfa
94e527bc75
REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
2021-04-24 17:39:42 +02:00
unfa
f592609d8a
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
2021-04-24 15:20:36 +02:00
Jan Heemstra
be06a9fc6e
Added killfloor to level DM1
2021-04-09 16:08:26 +02:00
unfa
63674f88f0
Added ambient sound to the blue deco thingy on DM1
2021-04-07 00:00:49 +02:00
Jan Heemstra
68cb21cf6f
fixed HUD of all players showing
2021-03-31 22:38:05 +02:00
unfa
3b27d0593d
Changes after reimporting project in Godot 3.2.3.
2021-03-30 22:56:12 +02:00
unfa
e74480bd15
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
2021-03-30 22:14:01 +02:00