unfa
8a40e38b70
Updated VFX for bullet hit and explosion
2021-12-29 03:32:11 +01:00
unfa
7615a01823
Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd
2021-12-29 02:32:59 +01:00
unfa
40aa11d825
Updated rotating noise
2021-12-26 16:28:53 +01:00
unfa
5ffd281542
Rotating noise projection in DM1
2021-12-26 16:21:22 +01:00
unfa
2df250c3a3
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
...
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa
db70241f50
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
unfa
4579bf5743
Updated AFK icons and implemented AWAY focus state
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Colored the focus banners to make them more easy to identify at first glance
2021-12-18 14:45:32 +01:00
unfa
8b3a299664
Added missing .import files.
2021-11-28 20:02:31 +01:00
unfa
0219bbd26c
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
2021-11-28 17:38:14 +01:00
unfa
21c514fed0
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
unfa
9bfb3db68d
Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
2021-11-17 13:40:43 +01:00
unfa
a53f0c8f48
New blood particles.
2021-10-24 17:23:33 +02:00
unfa
1b2375b3d4
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
2021-10-16 02:07:19 +02:00
unfa
953c859098
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
2021-10-15 02:15:43 +02:00
unfa
dc80e15129
Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
2021-09-26 02:18:51 +02:00
unfa
b936750afa
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
2021-09-26 01:12:12 +02:00
unfa
5ceaccead1
Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
2021-09-26 00:46:34 +02:00
unfa
6331d6aa0a
Fixed blood decals applying to VFX elements
2021-09-25 18:27:38 +02:00
unfa
7edcf2fd1c
Implemented bullet tracers
2021-09-25 18:14:17 +02:00
unfa
893a504041
Fixed Gibs sound
2021-09-25 17:28:32 +02:00
unfa
f837559cd1
Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
2021-09-24 23:03:45 +02:00
unfa
35086b6373
Implemented blood decals and bullet hit decals.
2021-09-24 04:46:39 +02:00
unfa
2fc6db760e
A Liblast Logo decal.
2021-09-21 12:44:58 +02:00
unfa
ef7e08c32c
Removed bad shader parameter change in Impact.gd
2021-09-20 00:24:21 +02:00
unfa
c33ee1d016
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
2021-09-13 01:10:22 +02:00
unfa
428188488d
Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
2021-09-12 03:48:39 +02:00
unfa
3864e0a9fa
Started workin on DM loop, removed garbage from muzzle flash.
2021-09-11 21:31:38 +02:00
unfa
4f9e5f294f
Finished basic gibs implementation.
2021-09-08 23:28:54 +02:00
unfa
68f50d1493
Renamed particle effects, added Gibs
2021-09-08 23:25:52 +02:00
Jan Heemstra
448518ed2b
Added .import files
2021-09-08 22:11:43 +02:00
unfa
2d42cfe763
Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects
2021-09-08 22:00:32 +02:00
unfa
c5286fa173
Added light to wall impact and fixed error on shooting nothing.
2021-08-24 20:56:29 +02:00
unfa
c3226364f3
Started implementing actual shooting and damage, added placeholder particle effects
2021-08-23 01:57:47 +02:00
unfa
7dfd455e2d
Moved UI assets to their own folder, updted the code for new version of Godot.
2021-07-12 22:40:23 +02:00
unfa
0d1d2c86ea
Rolled back some changes to make the game run on bundled version of Godot engine.
...
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa
6a7cd37613
Flame texture and typing icon
2021-06-21 13:51:42 +02:00
unfa
9e3f60a4f1
Formatted chat text, syncronizing player_info between peers (not working reliably)
2021-06-19 03:40:10 +02:00
unfa
dedcc92787
VFX -> Effects
2021-06-18 13:13:49 +02:00
unfa
a40cb8234a
Deleting legacy game files.
2021-05-14 21:00:16 +02:00
unfa
98f59389ef
Grenade explosion.
2021-05-06 01:32:44 +02:00
unfa
04a3662bab
Merge branch 'master' of github.com:unfa/liblast
2021-05-03 00:55:00 +02:00
unfa
f667f6625b
Added basic grenade explosion effect.
2021-05-03 00:54:05 +02:00
Jan Heemstra
09be57ff20
Added functioning grenade launcher
2021-05-03 00:49:51 +02:00
Jan Heemstra
abf9f5af5c
Added score based on kill count
2021-04-21 23:22:08 +02:00
unfa
4070ddb966
Tweaked the bullet hit effect for more visibility and better performance.
2021-04-18 20:50:25 +02:00
unfa
ae5dd93ed7
Nice looking bullet holes for concrete walls.
2021-04-14 22:44:10 +02:00
Jan Heemstra
9765443023
Fixed bullet impact effect direction
2021-04-12 23:49:21 +02:00
unfa
fe010e2839
Added proximity fade to bullet hit smoke.
2021-04-12 22:55:38 +02:00
unfa
b37c686602
Made bullet tracer spawn bullet hit effects.
2021-04-12 22:39:33 +02:00
Jan Heemstra
054f9ee56a
Fixed bullet tracers
2021-04-12 02:08:28 +02:00