unfa
|
9927ab2d6f
|
Refactored Main.gd a bit, moved HUD out of Level
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2021-06-03 22:34:36 +02:00 |
Jan Heemstra
|
4ec9f7974c
|
forgotten file
|
2021-06-03 17:44:25 +02:00 |
unfa
|
7c9b6711a5
|
Created a parent Weapon class
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2021-06-01 01:03:11 +02:00 |
unfa
|
33051a5dab
|
Removed duplicate Camera Tween
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2021-05-31 23:49:57 +02:00 |
unfa
|
45023bf095
|
Added placeholder Handgun model to Player
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2021-05-31 23:34:26 +02:00 |
unfa
|
7813108c99
|
Made climbing not totally broken. But not entirely working either.
|
2021-05-25 01:14:37 +02:00 |
unfa
|
45e9f47b69
|
Fixed zoom vignette and added Can test prop on DM1.
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2021-05-24 22:18:46 +02:00 |
unfa
|
4da7fe7925
|
Merge branch 'main' of https://github.com/unfa/liblast into HEAD
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2021-05-24 22:08:59 +02:00 |
unfa
|
a03947ff15
|
Fixed zoom latch glitch
|
2021-05-24 22:05:17 +02:00 |
unfa
|
43d91e2e98
|
Re-implemented zooming (without division by zero) and a test implementation of stair climbing
|
2021-05-24 21:57:19 +02:00 |
unfa
|
38ee209cc1
|
Enabled full zoom funuctionality - still crashing GPU
|
2021-05-22 18:56:29 +02:00 |
unfa
|
2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
|
2021-05-22 18:52:29 +02:00 |
unfa
|
860478b09c
|
Implemented camera zooming (Z key). Added vignette but it crashes GPU.
|
2021-05-22 18:08:26 +02:00 |
unfa
|
6316952ca5
|
Attempt at fixing player ledge jump glitch
|
2021-05-22 02:10:00 +02:00 |
unfa
|
c4cf1d789a
|
Added aRdem's Village and dev textures
|
2021-05-21 23:20:44 +02:00 |
unfa
|
99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
|
2021-05-19 21:29:09 +02:00 |
unfa
|
445cae2cd3
|
Initial Godot 4.0 commit.
|
2021-05-14 21:31:39 +02:00 |
unfa
|
a40cb8234a
|
Deleting legacy game files.
|
2021-05-14 21:00:16 +02:00 |
unfa
|
98f59389ef
|
Grenade explosion.
|
2021-05-06 01:32:44 +02:00 |
unfa
|
ce2d337256
|
Updated grenade model, textures and scene.
|
2021-05-05 23:03:42 +02:00 |
Jan Heemstra
|
a2c00aa699
|
Merge branch 'master' of github.com:unfa/liblast
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2021-05-03 01:04:40 +02:00 |
Jan Heemstra
|
4d5bf6a8ad
|
rotated grenade to face the correct way
|
2021-05-03 01:04:32 +02:00 |
unfa
|
04a3662bab
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 00:55:00 +02:00 |
unfa
|
f667f6625b
|
Added basic grenade explosion effect.
|
2021-05-03 00:54:05 +02:00 |
Jan Heemstra
|
ec58bb525f
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 00:49:56 +02:00 |
Jan Heemstra
|
09be57ff20
|
Added functioning grenade launcher
|
2021-05-03 00:49:51 +02:00 |
unfa
|
9f44d6fc57
|
Updated Grenade model.
|
2021-05-03 00:41:25 +02:00 |
unfa
|
39a0f9e265
|
Created Grenade model
|
2021-05-03 00:22:10 +02:00 |
Jan Heemstra
|
1d0680eebf
|
Moved handgun code to handgun
|
2021-05-02 23:50:22 +02:00 |
unfa
|
428934850b
|
Script extension in Handgun.tscn
|
2021-05-02 23:30:34 +02:00 |
unfa
|
a632ac9892
|
Started implementing proper weapon control API
|
2021-05-02 23:27:25 +02:00 |
unfa
|
94e527bc75
|
REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
|
2021-04-24 17:39:42 +02:00 |
unfa
|
f592609d8a
|
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
|
2021-04-24 15:20:36 +02:00 |
unfa
|
23cbe81176
|
Made GrenadeLauncher into an unstoppable machinegun temporarily.
|
2021-04-22 00:03:02 +02:00 |
Jan Heemstra
|
abf9f5af5c
|
Added score based on kill count
|
2021-04-21 23:22:08 +02:00 |
unfa
|
4070ddb966
|
Tweaked the bullet hit effect for more visibility and better performance.
|
2021-04-18 20:50:25 +02:00 |
unfa
|
ae5dd93ed7
|
Nice looking bullet holes for concrete walls.
|
2021-04-14 22:44:10 +02:00 |
Jan Heemstra
|
9765443023
|
Fixed bullet impact effect direction
|
2021-04-12 23:49:21 +02:00 |
Jan Heemstra
|
63eef67c37
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-12 22:57:23 +02:00 |
Jan Heemstra
|
673f193ae7
|
merge
|
2021-04-12 22:57:16 +02:00 |
Jan Heemstra
|
f352500096
|
Fixed ammo count not showing correctly
|
2021-04-12 22:55:42 +02:00 |
unfa
|
fe010e2839
|
Added proximity fade to bullet hit smoke.
|
2021-04-12 22:55:38 +02:00 |
unfa
|
b37c686602
|
Made bullet tracer spawn bullet hit effects.
|
2021-04-12 22:39:33 +02:00 |
unfa
|
1e2ec5120c
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-12 21:46:06 +02:00 |
unfa
|
f581cd1696
|
Started implementing player stats and score tracking
|
2021-04-12 21:45:29 +02:00 |
Jan Heemstra
|
054f9ee56a
|
Fixed bullet tracers
|
2021-04-12 02:08:28 +02:00 |
Jan Heemstra
|
79e566b00d
|
Fixed weapon damage_dealt signal not being connected to HUD for hitmarkers
|
2021-04-11 23:54:04 +02:00 |
unfa
|
05b18a1b96
|
Laying groundwork for fixing hit/kill confirmation
|
2021-04-11 23:28:07 +02:00 |
Luiz de Oliveira
|
81e79dd0a5
|
30 - simple TextChat
|
2021-04-10 13:57:16 -03:00 |
Jan Heemstra
|
be06a9fc6e
|
Added killfloor to level DM1
|
2021-04-09 16:08:26 +02:00 |