e35849899aFixed player names not being set.unfa2021-09-26 01:54:39 +0200
25f5fbc1e9Fixed the duplicate scoretab entries issueunfa2021-09-26 01:52:03 +0200
b936750afaFixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.unfa2021-09-26 01:12:12 +0200
3763bd73ddMerge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblastunfa2021-09-26 00:55:23 +0200
7eb04aaa15Tweaks to reverb settingsunfa2021-09-26 00:47:21 +0200
5ceaccead1Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.unfa2021-09-26 00:46:34 +0200
a4d81eab8eAdded the announcer source files from the announcer branchunfa2021-09-24 23:42:35 +0200
af8f33ec7bMerge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblastJan Heemstra2021-09-24 23:16:57 +0200
5ef6704c37Added menus for hosting and connecting to gamesJan Heemstra2021-09-24 23:16:54 +0200
f837559cd1Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixedunfa2021-09-24 23:03:45 +0200
35086b6373Implemented blood decals and bullet hit decals.unfa2021-09-24 04:46:39 +0200
fb395c090fAdded a Lighting toggle in the Graphics menu - works but doesn't save properlyunfa2021-09-22 01:53:31 +0200
377d74286bImplemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.unfa2021-09-22 01:51:21 +0200
500473e517Added a Jetpack Lightunfa2021-09-21 23:07:31 +0200
23e7b0c8aaTweaked shell casing ejection, sound and collisionunfa2021-09-21 23:06:56 +0200
2fc6db760eA Liblast Logo decal.unfa2021-09-21 12:44:58 +0200
99bb1bec2bAdded puddles to test decalsunfa2021-09-21 02:05:20 +0200
631a668bd6Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test mapunfa2021-09-21 01:43:28 +0200
36343d2d92Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppetunfa2021-09-19 20:51:47 +0200
614d6a3b80Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientationunfa2021-09-17 21:22:37 +0200
c3f523e302Added a shell script for starting the game in editor quickly.unfa2021-09-17 21:12:28 +0200
70f24ce4e7Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbageunfa2021-09-17 01:32:00 +0200
b11b83f918Material Maker source for Blood Splat (Spray VFXunfa2021-09-17 00:43:26 +0200
c33ee1d016Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.unfa2021-09-13 01:10:22 +0200
448894a40cAdded missing files in Designunfa2021-09-12 16:34:27 +0200
66586e1546Added layered Handgun shots. Porting SoundPlayer from legacy.unfa2021-09-12 02:34:08 +0200
a6a181049aMade players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.unfa2021-09-12 01:50:12 +0200
6771149203Added sound effects and updated their sourcesunfa2021-09-12 01:48:22 +0200
e21c91b8c4Implemented basic menu sounds.unfa2021-09-12 01:17:53 +0200