unfa
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63674f88f0
|
Added ambient sound to the blue deco thingy on DM1
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2021-04-07 00:00:49 +02:00 |
unfa
|
085cb64b95
|
Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene.
|
2021-04-06 23:56:53 +02:00 |
unfa
|
b9b004474c
|
Finally fixed the failed preload. It was a removed sound file.
|
2021-04-05 04:36:33 +02:00 |
unfa
|
d2d1f585bd
|
Tweaks, and simplifications.
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2021-04-05 04:28:23 +02:00 |
unfa
|
070ec0d432
|
Renamed Weapon next/prev actions in Action Map to be consistent with the rest.
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2021-04-05 04:20:39 +02:00 |
unfa
|
a86214275a
|
Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn
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2021-04-05 04:14:09 +02:00 |
unfa
|
7316ea12c2
|
Created the layered gunshot asset.
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2021-04-05 03:52:58 +02:00 |
unfa
|
0a6846af9e
|
Renamed GrenadeLauncher, added it into the Player. Tried fixing errors.
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2021-04-04 23:25:11 +02:00 |
unfa
|
a505392644
|
Missing Ardour session plug-in states.
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2021-04-04 22:58:17 +02:00 |
unfa
|
f49e82c641
|
Merge branch 'master' of github.com:unfa/liblast
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2021-04-04 22:51:48 +02:00 |
unfa
|
6c6d3400bd
|
Fixed jetpack effects logic and added smoke trail.
|
2021-04-04 22:51:26 +02:00 |
Jan Heemstra
|
cbe6acbe8a
|
Fixed player list
|
2021-04-04 22:49:52 +02:00 |
unfa
|
6ca7e4873d
|
Added visual effects for jetpack in (particles and light - doens't work!)
|
2021-04-04 22:24:06 +02:00 |
unfa
|
78c2429f9e
|
Changed Fridge ambient sound to a generic ambient called BuzzAndHum.
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2021-04-04 22:01:50 +02:00 |
unfa
|
9391eabbc5
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
|
2021-04-02 02:08:07 +02:00 |
unfa
|
0427e9dd2f
|
Addd the Godot Trail System Add-on.
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2021-04-01 23:30:10 +02:00 |
Jan Heemstra
|
e6366f8fea
|
implement correct behavior of Max Health attribute of Player
|
2021-03-31 23:22:12 +02:00 |
Jan Heemstra
|
cfd33f791c
|
Added player mesh for jetpack class
|
2021-03-31 22:51:07 +02:00 |
Jan Heemstra
|
68cb21cf6f
|
fixed HUD of all players showing
|
2021-03-31 22:38:05 +02:00 |
Jan Heemstra
|
4ba40f00ed
|
Merge pull request #42 from tokc/weapon-switching
Weapon switching
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2021-03-31 13:51:58 +02:00 |
tokc
|
aea76b12d0
|
Add networking to weapon switching.
|
2021-03-31 12:52:20 +02:00 |
tokc
|
c4c1e243f9
|
Remove unused class name.
|
2021-03-31 12:05:35 +02:00 |
tokc
|
7215803015
|
Clean up commented-out bits.
|
2021-03-31 11:58:07 +02:00 |
tokc
|
f648e162fe
|
Use class name for type check since it is available.
|
2021-03-31 11:51:25 +02:00 |
tokc
|
9d3b70f76f
|
Implement weapon switching.
|
2021-03-31 11:50:53 +02:00 |
unfa
|
8a7cacafd0
|
Update README.md
|
2021-03-30 22:56:52 +02:00 |
unfa
|
3b27d0593d
|
Changes after reimporting project in Godot 3.2.3.
|
2021-03-30 22:56:12 +02:00 |
unfa
|
00d1e99f6e
|
Removed Godot editor binaries.
|
2021-03-30 22:53:16 +02:00 |
unfa
|
ff6d820439
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-03-30 22:42:04 +02:00 |
unfa
|
8076f00530
|
Removed .import folder and added it to .gitignore again
|
2021-03-30 22:41:33 +02:00 |
unfa
|
263111b03a
|
Update README.md
|
2021-03-30 22:36:37 +02:00 |
unfa
|
6440aa41c5
|
Deleted unneeded .import files
|
2021-03-30 22:24:18 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
unfa
|
007c91a4bd
|
Looped the jetpack thrust sound.
|
2021-03-30 20:19:05 +02:00 |
unfa
|
969356dc2f
|
Merge pull request #40 from tokc/tokc/jetpack
Reimplement jetpack based on earlier code from before rework.
|
2021-03-30 20:08:29 +02:00 |
unfa
|
fb7ae50b44
|
Merge pull request #41 from tokc/refactor-spawn-point
Select a randomised spawn point every time the player spawns.
|
2021-03-30 20:08:05 +02:00 |
tokc
|
49ec380c0b
|
Update project.godot.
|
2021-03-30 18:16:52 +02:00 |
tokc
|
895607642b
|
Select a randomised spawn point every time the player spawns.
|
2021-03-30 17:54:28 +02:00 |
tokc
|
104cdc76e0
|
Make jetpack versions easily swappable in the code.
|
2021-03-30 17:31:16 +02:00 |
tokc
|
2aab6e1287
|
Merge branch 'master' into tokc/jetpack
|
2021-03-30 17:17:05 +02:00 |
tokc
|
a220840aa2
|
Merge https://github.com/unfa/liblast
|
2021-03-30 17:14:28 +02:00 |
tokc
|
197b361169
|
Merge branch 'master' into tokc/jetpack
|
2021-03-30 17:07:17 +02:00 |
tokc
|
93e48392d0
|
Revert "Add more stray changes created by Godot during import and first play."
This reverts commit 4264124365 .
|
2021-03-30 17:02:09 +02:00 |
Jan Heemstra
|
2bb57563ba
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-03-30 16:03:36 +02:00 |
Jan Heemstra
|
ee023df467
|
Updated movement code
|
2021-03-30 16:03:30 +02:00 |
tokc
|
4264124365
|
Add more stray changes created by Godot during import and first play.
|
2021-03-30 16:01:43 +02:00 |
unfa
|
fbd1073adb
|
Delete .godot directory
It seems these files were created when the project was opened in Godot 4 for testing and were later commited by mistake.
|
2021-03-30 14:07:15 +02:00 |
Jan Heemstra
|
f9506926cf
|
Added Godot import files
|
2021-03-30 14:04:10 +02:00 |
unfa
|
e5e9a8d866
|
Fixed Arena reverb and weapon sounds not playing in the center for First Person view.
|
2021-03-30 00:42:51 +02:00 |
unfa
|
67f1087d94
|
A lot of missing import files.
|
2021-03-29 23:35:12 +02:00 |