Commit Graph

514 Commits (004247e8bfc7eac1c308949e7282f344a049e5cf)

Author SHA1 Message Date
unfa 63674f88f0 Added ambient sound to the blue deco thingy on DM1 2021-04-07 00:00:49 +02:00
unfa 085cb64b95 Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene. 2021-04-06 23:56:53 +02:00
unfa b9b004474c Finally fixed the failed preload. It was a removed sound file. 2021-04-05 04:36:33 +02:00
unfa d2d1f585bd Tweaks, and simplifications. 2021-04-05 04:28:23 +02:00
unfa 070ec0d432 Renamed Weapon next/prev actions in Action Map to be consistent with the rest. 2021-04-05 04:20:39 +02:00
unfa a86214275a Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn 2021-04-05 04:14:09 +02:00
unfa 7316ea12c2 Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
unfa 0a6846af9e Renamed GrenadeLauncher, added it into the Player. Tried fixing errors. 2021-04-04 23:25:11 +02:00
unfa a505392644 Missing Ardour session plug-in states. 2021-04-04 22:58:17 +02:00
unfa f49e82c641 Merge branch 'master' of github.com:unfa/liblast 2021-04-04 22:51:48 +02:00
unfa 6c6d3400bd Fixed jetpack effects logic and added smoke trail. 2021-04-04 22:51:26 +02:00
Jan Heemstra cbe6acbe8a Fixed player list 2021-04-04 22:49:52 +02:00
unfa 6ca7e4873d Added visual effects for jetpack in (particles and light - doens't work!) 2021-04-04 22:24:06 +02:00
unfa 78c2429f9e Changed Fridge ambient sound to a generic ambient called BuzzAndHum. 2021-04-04 22:01:50 +02:00
unfa 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
unfa 0427e9dd2f Addd the Godot Trail System Add-on. 2021-04-01 23:30:10 +02:00
Jan Heemstra e6366f8fea implement correct behavior of Max Health attribute of Player 2021-03-31 23:22:12 +02:00
Jan Heemstra cfd33f791c Added player mesh for jetpack class 2021-03-31 22:51:07 +02:00
Jan Heemstra 68cb21cf6f fixed HUD of all players showing 2021-03-31 22:38:05 +02:00
Jan Heemstra 4ba40f00ed
Merge pull request #42 from tokc/weapon-switching
Weapon switching
2021-03-31 13:51:58 +02:00
tokc aea76b12d0 Add networking to weapon switching. 2021-03-31 12:52:20 +02:00
tokc c4c1e243f9 Remove unused class name. 2021-03-31 12:05:35 +02:00
tokc 7215803015 Clean up commented-out bits. 2021-03-31 11:58:07 +02:00
tokc f648e162fe Use class name for type check since it is available. 2021-03-31 11:51:25 +02:00
tokc 9d3b70f76f Implement weapon switching. 2021-03-31 11:50:53 +02:00
unfa 8a7cacafd0
Update README.md 2021-03-30 22:56:52 +02:00
unfa 3b27d0593d Changes after reimporting project in Godot 3.2.3. 2021-03-30 22:56:12 +02:00
unfa 00d1e99f6e Removed Godot editor binaries. 2021-03-30 22:53:16 +02:00
unfa ff6d820439 Merge branch 'master' of github.com:unfa/liblast 2021-03-30 22:42:04 +02:00
unfa 8076f00530 Removed .import folder and added it to .gitignore again 2021-03-30 22:41:33 +02:00
unfa 263111b03a
Update README.md 2021-03-30 22:36:37 +02:00
unfa 6440aa41c5 Deleted unneeded .import files 2021-03-30 22:24:18 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
unfa 007c91a4bd Looped the jetpack thrust sound. 2021-03-30 20:19:05 +02:00
unfa 969356dc2f
Merge pull request #40 from tokc/tokc/jetpack
Reimplement jetpack based on earlier code from before rework.
2021-03-30 20:08:29 +02:00
unfa fb7ae50b44
Merge pull request #41 from tokc/refactor-spawn-point
Select a randomised spawn point every time the player spawns.
2021-03-30 20:08:05 +02:00
tokc 49ec380c0b Update project.godot. 2021-03-30 18:16:52 +02:00
tokc 895607642b Select a randomised spawn point every time the player spawns. 2021-03-30 17:54:28 +02:00
tokc 104cdc76e0 Make jetpack versions easily swappable in the code. 2021-03-30 17:31:16 +02:00
tokc 2aab6e1287 Merge branch 'master' into tokc/jetpack 2021-03-30 17:17:05 +02:00
tokc a220840aa2 Merge https://github.com/unfa/liblast 2021-03-30 17:14:28 +02:00
tokc 197b361169 Merge branch 'master' into tokc/jetpack 2021-03-30 17:07:17 +02:00
tokc 93e48392d0 Revert "Add more stray changes created by Godot during import and first play."
This reverts commit 4264124365.
2021-03-30 17:02:09 +02:00
Jan Heemstra 2bb57563ba Merge branch 'master' of github.com:unfa/liblast 2021-03-30 16:03:36 +02:00
Jan Heemstra ee023df467 Updated movement code 2021-03-30 16:03:30 +02:00
tokc 4264124365 Add more stray changes created by Godot during import and first play. 2021-03-30 16:01:43 +02:00
unfa fbd1073adb
Delete .godot directory
It seems these files were created when the project was opened in Godot 4 for testing and were later commited by mistake.
2021-03-30 14:07:15 +02:00
Jan Heemstra f9506926cf Added Godot import files 2021-03-30 14:04:10 +02:00
unfa e5e9a8d866 Fixed Arena reverb and weapon sounds not playing in the center for First Person view. 2021-03-30 00:42:51 +02:00
unfa 67f1087d94 A lot of missing import files. 2021-03-29 23:35:12 +02:00