unfa
2df250c3a3
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
...
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa
eb635044b8
Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug
2021-12-19 23:16:06 +01:00
unfa
9c6dc9948a
Implemented audio mute function with hotkey "m" and icon in top right corner
2021-12-18 14:18:16 +01:00
unfa
13e5d062a7
New layout of collision layers and updated the map template
2021-12-06 23:27:33 +01:00
unfa
95a1c7eb92
Update project.godot to new engine version
2021-12-06 22:08:15 +01:00
unfa
a178ba8b9a
Added a screenshot function.
2021-11-21 23:34:41 +01:00
unfa
2b0523b1c9
Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.
2021-10-23 22:21:18 +02:00
unfa
6aef66c0a8
Changed damage API. Added "bleeding eyes" effect to indicate damage.
2021-10-14 23:59:39 +02:00
unfa
e476dd23fb
Set the game splashscreen and icon to the game logo.
2021-09-26 02:28:48 +02:00
unfa
c342225cec
Changd score limit to 15 and disabled FBX support
2021-09-25 19:25:38 +02:00
unfa
6331d6aa0a
Fixed blood decals applying to VFX elements
2021-09-25 18:27:38 +02:00
unfa
35086b6373
Implemented blood decals and bullet hit decals.
2021-09-24 04:46:39 +02:00
unfa
23e7b0c8aa
Tweaked shell casing ejection, sound and collision
2021-09-21 23:06:56 +02:00
unfa
9bb149e1e4
Implemented a score table (accessible via TAB)
2021-09-11 22:25:08 +02:00
unfa
55fe11328a
Jetpack. Fixed players not dying and health not resetting on respawn.
2021-09-11 14:35:07 +02:00
unfa
e654f7e692
Set simple physics layers, disabled shell casing collision with players
2021-09-07 23:36:02 +02:00
unfa
595ff48d05
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
2021-07-26 20:51:54 +02:00
unfa
77c8cdbf2c
Updated project settings and Map Environment Effects
2021-07-16 02:15:14 +02:00
unfa
7dfd455e2d
Moved UI assets to their own folder, updted the code for new version of Godot.
2021-07-12 22:40:23 +02:00
unfa
0d1d2c86ea
Rolled back some changes to make the game run on bundled version of Godot engine.
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Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa
f088c711f9
Added a server scene and removed needless reference to main.local_player in Chat.gd
2021-07-04 00:44:00 +02:00
unfa
cfaa3e2ba1
Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
2021-06-15 01:11:04 +02:00
unfa
651c582ce6
Basic movement sync. Replaced beer cans.
2021-06-14 14:22:40 +02:00
unfa
627d865d26
Almost working chat and basic networking test
2021-06-06 01:58:04 +02:00
unfa
a54eb54293
Finalized input map, started implementing chat - broken by Enum Godot bugs
2021-06-04 00:38:30 +02:00
unfa
2ef705c4fd
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
2021-05-22 18:52:29 +02:00
unfa
99ba374f35
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
2021-05-19 21:29:09 +02:00
unfa
24552a6cfc
Added basic movement to Player
2021-05-19 00:56:18 +02:00
unfa
445cae2cd3
Initial Godot 4.0 commit.
2021-05-14 21:31:39 +02:00
unfa
a40cb8234a
Deleting legacy game files.
2021-05-14 21:00:16 +02:00
unfa
94e527bc75
REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
2021-04-24 17:39:42 +02:00
unfa
f592609d8a
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
2021-04-24 15:20:36 +02:00
unfa
40079d2b0a
Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons).
2021-04-21 23:22:00 +02:00
Luiz de Oliveira
a59dbbf8c2
18 - Implements crouching
2021-04-10 20:37:32 -03:00
Luiz de Oliveira
81e79dd0a5
30 - simple TextChat
2021-04-10 13:57:16 -03:00
unfa
070ec0d432
Renamed Weapon next/prev actions in Action Map to be consistent with the rest.
2021-04-05 04:20:39 +02:00
unfa
9391eabbc5
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
2021-04-02 02:08:07 +02:00
tokc
c4c1e243f9
Remove unused class name.
2021-03-31 12:05:35 +02:00
tokc
7215803015
Clean up commented-out bits.
2021-03-31 11:58:07 +02:00
unfa
3b27d0593d
Changes after reimporting project in Godot 3.2.3.
2021-03-30 22:56:12 +02:00
unfa
e74480bd15
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
2021-03-30 22:14:01 +02:00