Commit Graph

35 Commits (498bb5a09e952cbdac515be9d338d244ef574959)

Author SHA1 Message Date
unfa 498bb5a09e Added Rocket Launcher. Implemented weapon types.
Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
unfa dc0b83efff Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene 2021-12-29 21:31:52 +01:00
unfa 0219bbd26c Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
unfa 486c12ee6c Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future 2021-10-23 22:20:25 +02:00
unfa f837559cd1 Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed 2021-09-24 23:03:45 +02:00
unfa 23e7b0c8aa Tweaked shell casing ejection, sound and collision 2021-09-21 23:06:56 +02:00
unfa ab0cdf6868 Fixed shell casing collision, sound and made the shells fade out rather than disappear 2021-09-20 00:25:52 +02:00
unfa 00ecd1f810 Updated Casing to newest Godot version 2021-09-19 22:31:55 +02:00
unfa 614d6a3b80 Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation 2021-09-17 21:22:37 +02:00
unfa abe2ce6e9b Updated jetpack sound. 2021-09-12 13:36:11 +02:00
unfa 17688fef27 Tweaks to shell casing sounds. 2021-09-12 04:46:48 +02:00
unfa 3520bfbe66 Added shell casings sound. 2021-09-12 04:28:38 +02:00
Jan Heemstra 448518ed2b Added .import files 2021-09-08 22:11:43 +02:00
unfa 2d42cfe763 Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects 2021-09-08 22:00:32 +02:00
unfa e654f7e692 Set simple physics layers, disabled shell casing collision with players 2021-09-07 23:36:02 +02:00
unfa 595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
unfa 7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa 45023bf095 Added placeholder Handgun model to Player 2021-05-31 23:34:26 +02:00
unfa a40cb8234a Deleting legacy game files. 2021-05-14 21:00:16 +02:00
Jan Heemstra 09be57ff20 Added functioning grenade launcher 2021-05-03 00:49:51 +02:00
Jan Heemstra 1d0680eebf Moved handgun code to handgun 2021-05-02 23:50:22 +02:00
unfa 428934850b Script extension in Handgun.tscn 2021-05-02 23:30:34 +02:00
unfa a632ac9892 Started implementing proper weapon control API 2021-05-02 23:27:25 +02:00
unfa 7166becf15 Fixed audio randomization, and typos. Other fixes. Added voicing support. 2021-04-07 23:28:34 +02:00
unfa 890857946c Tweaked Handgun sound layers attenuation and filtering. 2021-04-07 01:49:53 +02:00
unfa 17749dc241 Replaced - with _ in all audio file names. 2021-04-07 01:05:43 +02:00
unfa 085cb64b95 Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene. 2021-04-06 23:56:53 +02:00
unfa d2d1f585bd Tweaks, and simplifications. 2021-04-05 04:28:23 +02:00
unfa a86214275a Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn 2021-04-05 04:14:09 +02:00
unfa 0a6846af9e Renamed GrenadeLauncher, added it into the Player. Tried fixing errors. 2021-04-04 23:25:11 +02:00
unfa 78c2429f9e Changed Fridge ambient sound to a generic ambient called BuzzAndHum. 2021-04-04 22:01:50 +02:00
unfa 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
tokc 9d3b70f76f Implement weapon switching. 2021-03-31 11:50:53 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00