unfa
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498bb5a09e
|
Added Rocket Launcher. Implemented weapon types.
Implemented a rocket, but it doesn't fly right...
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2021-12-31 02:14:31 +01:00 |
unfa
|
dc0b83efff
|
Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene
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2021-12-29 21:31:52 +01:00 |
unfa
|
0219bbd26c
|
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
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2021-11-28 17:38:14 +01:00 |
unfa
|
486c12ee6c
|
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
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2021-10-23 22:20:25 +02:00 |
unfa
|
f837559cd1
|
Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
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2021-09-24 23:03:45 +02:00 |
unfa
|
23e7b0c8aa
|
Tweaked shell casing ejection, sound and collision
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2021-09-21 23:06:56 +02:00 |
unfa
|
ab0cdf6868
|
Fixed shell casing collision, sound and made the shells fade out rather than disappear
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2021-09-20 00:25:52 +02:00 |
unfa
|
00ecd1f810
|
Updated Casing to newest Godot version
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2021-09-19 22:31:55 +02:00 |
unfa
|
614d6a3b80
|
Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
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2021-09-17 21:22:37 +02:00 |
unfa
|
abe2ce6e9b
|
Updated jetpack sound.
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2021-09-12 13:36:11 +02:00 |
unfa
|
17688fef27
|
Tweaks to shell casing sounds.
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2021-09-12 04:46:48 +02:00 |
unfa
|
3520bfbe66
|
Added shell casings sound.
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2021-09-12 04:28:38 +02:00 |
Jan Heemstra
|
448518ed2b
|
Added .import files
|
2021-09-08 22:11:43 +02:00 |
unfa
|
2d42cfe763
|
Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects
|
2021-09-08 22:00:32 +02:00 |
unfa
|
e654f7e692
|
Set simple physics layers, disabled shell casing collision with players
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2021-09-07 23:36:02 +02:00 |
unfa
|
595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
|
2021-07-26 20:51:54 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
|
2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
|
2021-07-04 21:50:13 +02:00 |
unfa
|
45023bf095
|
Added placeholder Handgun model to Player
|
2021-05-31 23:34:26 +02:00 |
unfa
|
a40cb8234a
|
Deleting legacy game files.
|
2021-05-14 21:00:16 +02:00 |
Jan Heemstra
|
09be57ff20
|
Added functioning grenade launcher
|
2021-05-03 00:49:51 +02:00 |
Jan Heemstra
|
1d0680eebf
|
Moved handgun code to handgun
|
2021-05-02 23:50:22 +02:00 |
unfa
|
428934850b
|
Script extension in Handgun.tscn
|
2021-05-02 23:30:34 +02:00 |
unfa
|
a632ac9892
|
Started implementing proper weapon control API
|
2021-05-02 23:27:25 +02:00 |
unfa
|
7166becf15
|
Fixed audio randomization, and typos. Other fixes. Added voicing support.
|
2021-04-07 23:28:34 +02:00 |
unfa
|
890857946c
|
Tweaked Handgun sound layers attenuation and filtering.
|
2021-04-07 01:49:53 +02:00 |
unfa
|
17749dc241
|
Replaced - with _ in all audio file names.
|
2021-04-07 01:05:43 +02:00 |
unfa
|
085cb64b95
|
Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene.
|
2021-04-06 23:56:53 +02:00 |
unfa
|
d2d1f585bd
|
Tweaks, and simplifications.
|
2021-04-05 04:28:23 +02:00 |
unfa
|
a86214275a
|
Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn
|
2021-04-05 04:14:09 +02:00 |
unfa
|
0a6846af9e
|
Renamed GrenadeLauncher, added it into the Player. Tried fixing errors.
|
2021-04-04 23:25:11 +02:00 |
unfa
|
78c2429f9e
|
Changed Fridge ambient sound to a generic ambient called BuzzAndHum.
|
2021-04-04 22:01:50 +02:00 |
unfa
|
9391eabbc5
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
|
2021-04-02 02:08:07 +02:00 |
tokc
|
9d3b70f76f
|
Implement weapon switching.
|
2021-03-31 11:50:53 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |