Commit Graph

311 Commits (773dd3831f570cf0fb84d84c56ca6a2ff6cdea09)

Author SHA1 Message Date
unfa 5ceaccead1 Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players. 2021-09-26 00:46:34 +02:00
Jan Heemstra b11a503970 fixed username duplication glitch 2021-09-26 00:44:07 +02:00
unfa e67ab9131c Implemented weapon spread (and corrected nerror with jetpack threshold) 2021-09-25 20:51:20 +02:00
unfa c342225cec Changd score limit to 15 and disabled FBX support 2021-09-25 19:25:38 +02:00
unfa e1c7be07f9 Added player spawn VFX 2021-09-25 19:24:29 +02:00
unfa 6c52aafff5 Implemented "Embarassing Defeat" when the game is over and you have 0 kills 2021-09-25 19:04:03 +02:00
unfa dd47c8d965 Added Player Spawn sound effect 2021-09-25 19:03:38 +02:00
unfa 792dd6eb20 Fixed reverb areas 2021-09-25 18:56:38 +02:00
unfa 010c11cc5c Implemented player jump sound 2021-09-25 18:34:02 +02:00
unfa 3ac920d495 Remved unused old player profile code from main 2021-09-25 18:28:05 +02:00
unfa 6331d6aa0a Fixed blood decals applying to VFX elements 2021-09-25 18:27:38 +02:00
unfa 7edcf2fd1c Implemented bullet tracers 2021-09-25 18:14:17 +02:00
unfa aef7f93f27 Chat fix 2021-09-25 18:13:18 +02:00
unfa 0b041e7913 Added Reverb Zones, but they don't work (Godot bug?) 2021-09-25 17:36:45 +02:00
unfa 5bc7c67b8f Implemented announcer lines: victory, defeat, payback 2021-09-25 17:36:15 +02:00
unfa 893a504041 Fixed Gibs sound 2021-09-25 17:28:32 +02:00
unfa 920dceb411 Added layers to the handgun shoot SFX. 2021-09-25 17:06:01 +02:00
unfa a52185f749 Implemented "Fisrt Blood" 2021-09-25 15:53:12 +02:00
unfa 5ab6fa49ce Added more announcer lines 2021-09-25 15:45:01 +02:00
unfa 6f943cab1c Fixed annoucer "Get ready" added Announcer aduio bus and added reverb to it 2021-09-25 01:58:55 +02:00
unfa 37857563e4 Add flicker to jetpack light 2021-09-25 00:29:54 +02:00
unfa c8bc8952fa Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-25 00:18:17 +02:00
unfa a0468884ed Deathmatch loop + groundwork for announcer 2021-09-25 00:15:44 +02:00
Jan Heemstra d0cac2b0b7 Added player profile menu 2021-09-25 00:07:15 +02:00
Jan Heemstra af8f33ec7b Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-24 23:16:57 +02:00
Jan Heemstra 5ef6704c37 Added menus for hosting and connecting to games 2021-09-24 23:16:54 +02:00
unfa f837559cd1 Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed 2021-09-24 23:03:45 +02:00
unfa 35086b6373 Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
unfa fb395c090f Added a Lighting toggle in the Graphics menu - works but doesn't save properly 2021-09-22 01:53:31 +02:00
unfa 377d74286b Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
unfa 500473e517 Added a Jetpack Light 2021-09-21 23:07:31 +02:00
unfa 23e7b0c8aa Tweaked shell casing ejection, sound and collision 2021-09-21 23:06:56 +02:00
unfa 2fc6db760e A Liblast Logo decal. 2021-09-21 12:44:58 +02:00
unfa 99bb1bec2b Added puddles to test decals 2021-09-21 02:05:20 +02:00
unfa 631a668bd6 Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
unfa 695c86b7c9 Corrected spawnpoint placement 2021-09-20 00:26:29 +02:00
unfa ab0cdf6868 Fixed shell casing collision, sound and made the shells fade out rather than disappear 2021-09-20 00:25:52 +02:00
unfa e5cd4bd1f9 Changed free() to queue_free() in destroy_player() so it can be called when the node is used 2021-09-20 00:24:55 +02:00
unfa ef7e08c32c Removed bad shader parameter change in Impact.gd 2021-09-20 00:24:21 +02:00
unfa 17527f7c8d Added the KILL YOURSELF button for testing the Godot crashes 2021-09-19 22:33:17 +02:00
unfa 00ecd1f810 Updated Casing to newest Godot version 2021-09-19 22:31:55 +02:00
unfa c50ae045ec Updated Chat BB code to new Godot version 2021-09-19 22:30:58 +02:00
unfa 36343d2d92 Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet 2021-09-19 20:51:47 +02:00
unfa 614d6a3b80 Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation 2021-09-17 21:22:37 +02:00
unfa 70f24ce4e7 Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage 2021-09-17 01:32:00 +02:00
unfa c33ee1d016 Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
unfa abe2ce6e9b Updated jetpack sound. 2021-09-12 13:36:11 +02:00
unfa 069fdae20d Disabled awaits in SoundPlayer 2021-09-12 13:34:54 +02:00
unfa f8ed29f849 Removed prints 2021-09-12 13:17:32 +02:00
unfa 9c2510e530 Lowered jetpack volume 2021-09-12 13:14:51 +02:00
unfa 17688fef27 Tweaks to shell casing sounds. 2021-09-12 04:46:48 +02:00
unfa 3b4388b75e Jetpack sound. 2021-09-12 04:44:02 +02:00
unfa 3520bfbe66 Added shell casings sound. 2021-09-12 04:28:38 +02:00
unfa 7e1bbaae63 Diversified shell casing sounds wuith a bit of variation. 2021-09-12 04:14:05 +02:00
unfa fc1f340d93 Added check to prevent players from shooting when zoomed in. 2021-09-12 04:05:32 +02:00
unfa 50075775cf Added menu logo. 2021-09-12 04:01:38 +02:00
unfa 428188488d Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation). 2021-09-12 03:48:39 +02:00
unfa d1b8b5eb6b Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
unfa 66586e1546 Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
unfa a6a181049a Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
unfa 6771149203 Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
unfa e21c91b8c4 Implemented basic menu sounds. 2021-09-12 01:17:53 +02:00
unfa f8fa335207 Fixed scoretab 2021-09-11 23:15:06 +02:00
unfa 5797bf44fa Moving camera management to Player 2021-09-11 23:07:01 +02:00
unfa a09675320a Moving camera management to Player 2021-09-11 23:00:53 +02:00
Jan Heemstra d55c1e11fd Fixed error on kill 2021-09-11 22:46:44 +02:00
Jan Heemstra 6adcedafc1 Merge 2021-09-11 22:45:17 +02:00
unfa fefc483cbe Score table improvements 2021-09-11 22:40:49 +02:00
Jan Heemstra 53d50c77ae Re-added chat alert on player rename 2021-09-11 22:39:19 +02:00
unfa 9626e509f9 Fixed a silly scoretab bug 2021-09-11 22:31:31 +02:00
unfa 7be3893dd5 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 22:25:18 +02:00
unfa 9bb149e1e4 Implemented a score table (accessible via TAB) 2021-09-11 22:25:08 +02:00
Jan Heemstra 8b3924c237 Fix player colors 2021-09-11 22:23:41 +02:00
Jan Heemstra 2c98b4b6be Fixed player info sync 2021-09-11 21:39:49 +02:00
unfa 413b0f7a11 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 21:32:05 +02:00
unfa 3864e0a9fa Started workin on DM loop, removed garbage from muzzle flash. 2021-09-11 21:31:38 +02:00
Jan Heemstra 1294136800 Fixed player data synchronisation 2021-09-11 21:30:10 +02:00
Jan Heemstra aa29738472 Applied MenuSlider scene to mouse sensitivity slider 2021-09-11 20:21:06 +02:00
Jan Heemstra 75c6657730 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 16:39:14 +02:00
Jan Heemstra e4b4678235 Merge 2021-09-11 16:39:11 +02:00
unfa fdeda8ade6 Minor cleanup. 2021-09-11 16:38:40 +02:00
Jan Heemstra 90c9d6cbb4 Added slider menudata object 2021-09-11 16:36:43 +02:00
unfa 6fdbcf69e7 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 16:35:51 +02:00
unfa bef8e92398 Implemented score, rank and lead/gap HUD display 2021-09-11 16:35:37 +02:00
Jan Heemstra b2a41d2abf Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 15:52:15 +02:00
Jan Heemstra bf7df73759 Implemented mouse sensitivity setting 2021-09-11 15:52:09 +02:00
unfa b59c8ed790 Added respawn countdown display and commited some updated scene formats 2021-09-11 15:49:59 +02:00
unfa c5ab13fd17 Replaced is null with == null 2021-09-11 15:32:31 +02:00
Jan Heemstra 6f45d87139 Fix error when loading settings 2021-09-11 15:28:23 +02:00
unfa 59112d3ad3 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 15:23:12 +02:00
unfa a580e2ef7c Respawn delay 5 seconds 2021-09-11 15:23:02 +02:00
Jan Heemstra 01ddf2b25b User settings are now saved 2021-09-11 15:22:08 +02:00
Jan Heemstra 4059c47c31 Fixed crash when opening any menu 2021-09-11 14:38:45 +02:00
unfa 55fe11328a Jetpack. Fixed players not dying and health not resetting on respawn. 2021-09-11 14:35:07 +02:00
unfa cb45568ffc Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format. 2021-09-10 02:04:27 +02:00
unfa f49d972c34 Improved jetpack implementation. 2021-09-08 23:54:04 +02:00
unfa 4f9e5f294f Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
unfa 68f50d1493 Renamed particle effects, added Gibs 2021-09-08 23:25:52 +02:00
Jan Heemstra 3482554c6a Fixed error on game startup 2021-09-08 22:28:43 +02:00
Jan Heemstra 448518ed2b Added .import files 2021-09-08 22:11:43 +02:00