Commit Graph

43 Commits (927d4384a762ae9a4f730f3c03222871696561db)

Author SHA1 Message Date
unfa 927d4384a7 Optimization and balancing to save performance
Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius.
Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed.
Added animated Halo to Explosion (cheap)
Greatly reduced the amount of particles in Rocket and Explosions
Reduced Particle lifetime in Rocket trail
Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun.
Reduced shawmap size
Reduced shadow quality
Disabled Roughness limiter
Reduced Dev Texture size to 1K from 4K (added size limit in import settings)
Also saved export settings (they limit the amount of resources packed with game builds)
2022-01-04 19:55:38 +01:00
unfa 18f15931e6 Disabled MSAA by default 2022-01-04 19:12:34 +01:00
unfa 2df250c3a3 Updated the game to Godot v4.0.dev.calinou [489f11ee0]
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa eb635044b8 Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug 2021-12-19 23:16:06 +01:00
unfa 9c6dc9948a Implemented audio mute function with hotkey "m" and icon in top right corner 2021-12-18 14:18:16 +01:00
unfa 13e5d062a7 New layout of collision layers and updated the map template 2021-12-06 23:27:33 +01:00
unfa 95a1c7eb92 Update project.godot to new engine version 2021-12-06 22:08:15 +01:00
unfa a178ba8b9a Added a screenshot function. 2021-11-21 23:34:41 +01:00
unfa 2b0523b1c9 Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect. 2021-10-23 22:21:18 +02:00
unfa 6aef66c0a8 Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00
unfa e476dd23fb Set the game splashscreen and icon to the game logo. 2021-09-26 02:28:48 +02:00
unfa c342225cec Changd score limit to 15 and disabled FBX support 2021-09-25 19:25:38 +02:00
unfa 6331d6aa0a Fixed blood decals applying to VFX elements 2021-09-25 18:27:38 +02:00
unfa 35086b6373 Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
unfa 23e7b0c8aa Tweaked shell casing ejection, sound and collision 2021-09-21 23:06:56 +02:00
unfa 9bb149e1e4 Implemented a score table (accessible via TAB) 2021-09-11 22:25:08 +02:00
unfa 55fe11328a Jetpack. Fixed players not dying and health not resetting on respawn. 2021-09-11 14:35:07 +02:00
unfa e654f7e692 Set simple physics layers, disabled shell casing collision with players 2021-09-07 23:36:02 +02:00
unfa 595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
unfa 77c8cdbf2c Updated project settings and Map Environment Effects 2021-07-16 02:15:14 +02:00
unfa 7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa f088c711f9 Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
unfa cfaa3e2ba1 Fixed basic multiplayer. Mivement is a bit jittery, but overall works. 2021-06-15 01:11:04 +02:00
unfa 651c582ce6 Basic movement sync. Replaced beer cans. 2021-06-14 14:22:40 +02:00
unfa 627d865d26 Almost working chat and basic networking test 2021-06-06 01:58:04 +02:00
unfa a54eb54293 Finalized input map, started implementing chat - broken by Enum Godot bugs 2021-06-04 00:38:30 +02:00
unfa 2ef705c4fd Fixed Vignette (but still crashes GPU), fixed camera fov on zoom 2021-05-22 18:52:29 +02:00
unfa 99ba374f35 Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. 2021-05-19 21:29:09 +02:00
unfa 24552a6cfc Added basic movement to Player 2021-05-19 00:56:18 +02:00
unfa 445cae2cd3 Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
unfa a40cb8234a Deleting legacy game files. 2021-05-14 21:00:16 +02:00
unfa 94e527bc75 REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights. 2021-04-24 17:39:42 +02:00
unfa f592609d8a Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material. 2021-04-24 15:20:36 +02:00
unfa 40079d2b0a Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons). 2021-04-21 23:22:00 +02:00
Luiz de Oliveira a59dbbf8c2 18 - Implements crouching 2021-04-10 20:37:32 -03:00
Luiz de Oliveira 81e79dd0a5 30 - simple TextChat 2021-04-10 13:57:16 -03:00
unfa 070ec0d432 Renamed Weapon next/prev actions in Action Map to be consistent with the rest. 2021-04-05 04:20:39 +02:00
unfa 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
tokc c4c1e243f9 Remove unused class name. 2021-03-31 12:05:35 +02:00
tokc 7215803015 Clean up commented-out bits. 2021-03-31 11:58:07 +02:00
unfa 3b27d0593d Changes after reimporting project in Godot 3.2.3. 2021-03-30 22:56:12 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00