unfa
|
8b3a299664
|
Added missing .import files.
|
2021-11-28 20:02:31 +01:00 |
unfa
|
0219bbd26c
|
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
|
2021-11-28 17:38:14 +01:00 |
unfa
|
21c514fed0
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-11-17 15:01:00 +01:00 |
unfa
|
9bfb3db68d
|
Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
|
2021-11-17 13:40:43 +01:00 |
unfa
|
a53f0c8f48
|
New blood particles.
|
2021-10-24 17:23:33 +02:00 |
unfa
|
1b2375b3d4
|
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
|
2021-10-16 02:07:19 +02:00 |
unfa
|
953c859098
|
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
|
2021-10-15 02:15:43 +02:00 |
unfa
|
dc80e15129
|
Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
|
2021-09-26 02:18:51 +02:00 |
unfa
|
b936750afa
|
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
|
2021-09-26 01:12:12 +02:00 |
unfa
|
5ceaccead1
|
Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
|
2021-09-26 00:46:34 +02:00 |
unfa
|
6331d6aa0a
|
Fixed blood decals applying to VFX elements
|
2021-09-25 18:27:38 +02:00 |
unfa
|
7edcf2fd1c
|
Implemented bullet tracers
|
2021-09-25 18:14:17 +02:00 |
unfa
|
893a504041
|
Fixed Gibs sound
|
2021-09-25 17:28:32 +02:00 |
unfa
|
f837559cd1
|
Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
|
2021-09-24 23:03:45 +02:00 |
unfa
|
35086b6373
|
Implemented blood decals and bullet hit decals.
|
2021-09-24 04:46:39 +02:00 |
unfa
|
2fc6db760e
|
A Liblast Logo decal.
|
2021-09-21 12:44:58 +02:00 |
unfa
|
ef7e08c32c
|
Removed bad shader parameter change in Impact.gd
|
2021-09-20 00:24:21 +02:00 |
unfa
|
c33ee1d016
|
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
|
2021-09-13 01:10:22 +02:00 |
unfa
|
428188488d
|
Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
|
2021-09-12 03:48:39 +02:00 |
unfa
|
3864e0a9fa
|
Started workin on DM loop, removed garbage from muzzle flash.
|
2021-09-11 21:31:38 +02:00 |
unfa
|
4f9e5f294f
|
Finished basic gibs implementation.
|
2021-09-08 23:28:54 +02:00 |
unfa
|
68f50d1493
|
Renamed particle effects, added Gibs
|
2021-09-08 23:25:52 +02:00 |
Jan Heemstra
|
448518ed2b
|
Added .import files
|
2021-09-08 22:11:43 +02:00 |
unfa
|
2d42cfe763
|
Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects
|
2021-09-08 22:00:32 +02:00 |
unfa
|
c5286fa173
|
Added light to wall impact and fixed error on shooting nothing.
|
2021-08-24 20:56:29 +02:00 |
unfa
|
c3226364f3
|
Started implementing actual shooting and damage, added placeholder particle effects
|
2021-08-23 01:57:47 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
|
2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
|
2021-07-04 21:50:13 +02:00 |
unfa
|
6a7cd37613
|
Flame texture and typing icon
|
2021-06-21 13:51:42 +02:00 |
unfa
|
9e3f60a4f1
|
Formatted chat text, syncronizing player_info between peers (not working reliably)
|
2021-06-19 03:40:10 +02:00 |
unfa
|
dedcc92787
|
VFX -> Effects
|
2021-06-18 13:13:49 +02:00 |
unfa
|
a40cb8234a
|
Deleting legacy game files.
|
2021-05-14 21:00:16 +02:00 |
unfa
|
98f59389ef
|
Grenade explosion.
|
2021-05-06 01:32:44 +02:00 |
unfa
|
04a3662bab
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 00:55:00 +02:00 |
unfa
|
f667f6625b
|
Added basic grenade explosion effect.
|
2021-05-03 00:54:05 +02:00 |
Jan Heemstra
|
09be57ff20
|
Added functioning grenade launcher
|
2021-05-03 00:49:51 +02:00 |
Jan Heemstra
|
abf9f5af5c
|
Added score based on kill count
|
2021-04-21 23:22:08 +02:00 |
unfa
|
4070ddb966
|
Tweaked the bullet hit effect for more visibility and better performance.
|
2021-04-18 20:50:25 +02:00 |
unfa
|
ae5dd93ed7
|
Nice looking bullet holes for concrete walls.
|
2021-04-14 22:44:10 +02:00 |
Jan Heemstra
|
9765443023
|
Fixed bullet impact effect direction
|
2021-04-12 23:49:21 +02:00 |
unfa
|
fe010e2839
|
Added proximity fade to bullet hit smoke.
|
2021-04-12 22:55:38 +02:00 |
unfa
|
b37c686602
|
Made bullet tracer spawn bullet hit effects.
|
2021-04-12 22:39:33 +02:00 |
Jan Heemstra
|
054f9ee56a
|
Fixed bullet tracers
|
2021-04-12 02:08:28 +02:00 |
unfa
|
17749dc241
|
Replaced - with _ in all audio file names.
|
2021-04-07 01:05:43 +02:00 |
unfa
|
9391eabbc5
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
|
2021-04-02 02:08:07 +02:00 |
unfa
|
3b27d0593d
|
Changes after reimporting project in Godot 3.2.3.
|
2021-03-30 22:56:12 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |