Commit Graph

857 Commits (0.1.1.2-pre-alpha)

Author SHA1 Message Date
unfa 3e5b39d92c Changed default server to unfa.xyz and disabled SSAO, SSR and volumetric fog. 2022-01-02 18:17:19 +01:00
unfa aa340bc628 Fixed rockets phasing trhough walls. no splash damage yet. 2022-01-02 18:12:09 +01:00
unfa a661669d2f Upgraded the score table, players now report their ping and packet loss 2022-01-02 18:11:38 +01:00
unfa f69d594643 Fixed light color in DM1 2022-01-01 19:12:31 +01:00
unfa ddad08e457 Many small fixes with rockets, halos, particle effects
Fixed halo Z test (proximity fade enforced it)
Fixed halo scaling is sync
Fixed some particle effect issues with muzzle flashes and explosions
Added "fine red mist" lingering after killing someone
2022-01-01 18:43:50 +01:00
unfa a10c4fe74d Fixed players dying multiple times 2022-01-01 18:14:12 +01:00
unfa cf6ce06a27 Fixed explosion VFX 2022-01-01 18:09:44 +01:00
unfa 975c2afca9 Fixed muzzle flash 2022-01-01 18:06:10 +01:00
unfa 021168a507 Implemented basic weapon switching 2022-01-01 17:55:45 +01:00
unfa 751b369163 Fixed rocket halo distance fade 2022-01-01 03:04:34 +01:00
unfa 02d0bee09c Tweaks to the rocket launcher 2022-01-01 02:55:27 +01:00
unfa 5dbc840ef4 Rockt lancher works with direct hits only 2022-01-01 02:42:10 +01:00
unfa dd924f53de Further work on Rockets 2022-01-01 01:38:01 +01:00
unfa 1f8bb1858b Added spawnpoints to DM1 2021-12-31 23:05:44 +01:00
unfa 2383bb4b79 Fixed rocket movement - now collides with players, not with level though 2021-12-31 22:55:44 +01:00
unfa 059eaeda25 Added helper shape to Spawnpoint scene, deleted when the game starts 2021-12-31 22:54:53 +01:00
unfa 7e66d5d424 Updated Rocket Launcher Blender project. 2021-12-31 02:29:05 +01:00
unfa 498bb5a09e Added Rocket Launcher. Implemented weapon types.
Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
unfa dc0b83efff Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene 2021-12-29 21:31:52 +01:00
unfa 8a40e38b70 Updated VFX for bullet hit and explosion 2021-12-29 03:32:11 +01:00
unfa 7615a01823 Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
unfa 63702d4295 Moved Player to appropriate collision layer 2021-12-28 01:50:34 +01:00
unfa b5acb1dbc3 Added a Hazard node and used it as a killfloor in DM1 2021-12-28 01:35:36 +01:00
unfa d4a56e94d9 Updated materials, lights and collision on DM1 2021-12-28 01:31:28 +01:00
unfa 14a02ae4dc Updated lights, reflection probles, added some placeholder pipes in DM1 2021-12-26 17:02:35 +01:00
unfa b1a20a9c18 Changed Dev material sampling to Linear_Mipmap_Anisotropic 2021-12-26 16:53:43 +01:00
unfa 931ff1cb19 Assigned materials and tweaked lights on DM1 2021-12-26 16:47:13 +01:00
unfa 6d8ff729b1 Updated gitignore to ignore .godot 2021-12-26 16:36:58 +01:00
unfa 40aa11d825 Updated rotating noise 2021-12-26 16:28:53 +01:00
unfa 5ffd281542 Rotating noise projection in DM1 2021-12-26 16:21:22 +01:00
unfa e8bf866b1b Updated maps 2021-12-26 16:17:50 +01:00
unfa 9bac519b4b Restructured material folders and names 2021-12-26 16:08:31 +01:00
unfa 6efbea44c7 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-12-25 23:02:11 +01:00
unfa e94d5e3fd4 Created 18 development materials in Godot and Blender using the same textures. 2021-12-25 23:01:21 +01:00
nebunez 72ece14ed1 reset motion velocity on spawn
Fixes #118
2021-12-25 01:49:41 -05:00
nebunez 3f760665b2 add nebunez to AUTHORS 2021-12-25 01:47:26 -05:00
unfa d739f6667a Update 'README.md' 2021-12-23 17:27:18 +01:00
unfa 2df250c3a3 Updated the game to Godot v4.0.dev.calinou [489f11ee0]
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa 0760a32af0 Update 'README.md' 2021-12-22 23:26:57 +01:00
unfa c193112db7 Added a new screenshot - a frame from the recent playtesting stream 2021-12-22 23:24:41 +01:00
unfa eb635044b8 Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug 2021-12-19 23:16:06 +01:00
unfa db70241f50 Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
unfa 407b512889 Made the game mute itself automatically when loosing focus 2021-12-19 23:11:24 +01:00
unfa 32a7aba47c Implemented player land sound
Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
2021-12-18 17:05:48 +01:00
unfa 4579bf5743 Updated AFK icons and implemented AWAY focus state
Colored the focus banners to make them more easy to identify at first glance
2021-12-18 14:45:32 +01:00
unfa 7f40d324a6 Added FPS=5 limit when the game window is not active. 2021-12-18 14:26:22 +01:00
unfa 9c6dc9948a Implemented audio mute function with hotkey "m" and icon in top right corner 2021-12-18 14:18:16 +01:00
unfa a0626116f9 Improved WindSFX 2021-12-18 14:17:33 +01:00
unfa 9c5a0abbce Updated WindSFX 2021-12-18 13:42:55 +01:00
unfa f68b72c840 Implemented wind noise played when players move fast
It's modulated with volume and a resonant lowpass filter all mapped using curves to produce pleasing results
2021-12-16 01:43:05 +01:00