Commit Graph

  • 520d29249b New Handgun materials and model improvements. unfa 2020-09-27 16:57:44 +0200
  • fcc5c11e4f Some cleaning work Jan Heemstra 2020-09-26 00:13:45 +0200
  • 065ae9a51a Merge branch 'master' of github.com:unfa/jam-01 into master unfa 2020-09-26 02:07:48 +0200
  • bf5d5a0be8 Trying to fix broked death. unfa 2020-09-26 02:07:35 +0200
  • 34ab99b687 Fix synchronising blood splatter Jan Heemstra 2020-09-26 00:07:21 +0200
  • f9c8ccaf35 Merge branch 'master' of github.com:unfa/jam-01 into master unfa 2020-09-26 01:39:03 +0200
  • 8af9ff7ba3 Tracer and player stuff. unfa 2020-09-26 01:38:52 +0200
  • e448620306 Fixed flyby sounds Jan Heemstra 2020-09-25 23:38:22 +0200
  • eb4423d184 Fix error on bullet flyby Jan Heemstra 2020-09-25 23:25:13 +0200
  • 3bda9b8cff Added helpful comments, reordered some code in kill() unfa 2020-09-26 01:24:53 +0200
  • eb1751fb06 Merge branch 'master' of github.com:unfa/jam-01 into master unfa 2020-09-26 01:21:27 +0200
  • 5d7211eeac Started work on overhauling the Weapon system. unfa 2020-09-26 01:21:12 +0200
  • 70d8de082e Implemented bullet flyby sounds Jan Heemstra 2020-09-25 23:19:38 +0200
  • 6cc02549a6 Merge branch 'master' of github.com:unfa/jam-01 into master unfa 2020-09-26 01:07:14 +0200
  • 56169fb5f3 Added pitch randomization and pitch scale to SoundPlayer. unfa 2020-09-26 01:06:56 +0200
  • a45a242803 Implement transformations for bullet flyby sounds Jan Heemstra 2020-09-25 23:02:39 +0200
  • 9efb1baa18 BulletFlyBySoundPlayer scene unfa 2020-09-26 01:01:43 +0200
  • 176786ecad Commented out needless debug prints in SOundPLayer.gd unfa 2020-09-26 00:56:52 +0200
  • 3e8239281c Merge branch 'master' of github.com:unfa/jam-01 into master unfa 2020-09-26 00:44:52 +0200
  • e18e3cdf0d Tweaked crosshair hit marker. disabled collision for dead players. unfa 2020-09-26 00:44:21 +0200
  • fdcfc92344 Synchronize gun effects Jan Heemstra 2020-09-25 22:44:06 +0200
  • bd1b200964 Fixed player getting stuck walking aon death. unfa 2020-09-26 00:32:11 +0200
  • 6eb54f9352 Disabeld shell casing sounds for now. unfa 2020-09-26 00:30:22 +0200
  • 9ee79f551b Improved dead player mode and respawning. unfa 2020-09-26 00:20:40 +0200
  • 9f0af3818d Added player dead mode. unfa 2020-09-26 00:16:13 +0200
  • 61ed17235b Fixed gibs braking shooting collisions. unfa 2020-09-26 00:06:36 +0200
  • 0426c10ca3 Shell casing sounds implemented and some other stuff. unfa 2020-09-25 01:11:11 +0200
  • ea643d7a6d Shell casing collision sound. unfa 2020-09-25 00:56:46 +0200
  • fd7561b023 Fixed a silly error. unfa 2020-09-25 00:26:19 +0200
  • c041adc786 Improved bullet tracer graphics, fixed shell casing velocity and rotation (not entirely, but almost - player vlocity is not applied, becasue it contains gravity and that's nnot good for this case). Also fixed bullet tracer spawning a little further away to not clip the weapon. Also synced spawning the shell casing wiht the animation. unfa 2020-09-25 00:23:09 +0200
  • 8035a3037d Player Gibs. unfa 2020-09-23 21:17:14 +0200
  • de5ef99a7e Tweaked the glow settings. unfa 2020-09-22 10:19:15 +0200
  • a503f63273 New bullet Tracer material. unfa 2020-09-21 23:12:45 +0200
  • cf64f5ddc4 Exteneded the test level. unfa 2020-09-21 23:12:30 +0200
  • a2c954f978 Fixed Tracer direction. Changed server port. unfa 2020-09-21 22:41:54 +0200
  • 762f776a20 Merge branch 'master' of github.com:unfa/jam-01 into master unfa 2020-09-21 22:26:49 +0200
  • a812715d1f Muzzle flash. unfa 2020-09-21 22:26:41 +0200
  • b3c65bb0d4 For testing purposes, made port 80 the default port Jan 2020-09-21 19:40:53 +0200
  • 2a0a7f19ff Added auto host option and server scene to automatically start server through CLI Jan 2020-09-21 17:01:39 +0200
  • 1ba9acb790 Merge branch 'master' of https://github.com/unfa/liblast Jan 2020-09-21 15:17:46 +0200
  • 0882c770f4 Added host as spectator option. Fix #15 Jan 2020-09-21 15:17:29 +0200
  • 76469851d5 Merge branch 'master' of github.com:unfa/jam-01 Tobiasz Karoń 2020-09-19 20:27:18 +0200
  • 3458d3000b Started expanding the Weapon system. Tobiasz Karoń 2020-09-19 20:26:51 +0200
  • cf13adf1e1 Add get_closest_point method to Player Jan 2020-09-19 14:10:30 +0200
  • 1456dacc30 Fixed player spawning blood effect parented to himself. Tobiasz Karoń 2020-09-19 13:23:33 +0200
  • e9424e2160 Implemented more SFX, implemented blood particle effects with sound. Tobiasz Karoń 2020-09-19 13:07:44 +0200
  • 8052ee8b3d Added bullet hit sounds and implemented auto play in SoundPlayer. Tobiasz Karoń 2020-09-19 12:45:14 +0200
  • 5cc997b5b7 Implemented minimum delay in SoundPlayere class. Renamed Hitmarker to HitConfirmation for consistency. Tobiasz Karoń 2020-09-19 12:38:23 +0200
  • 73538ea4b6 Working SoundPlayer. Tobiasz Karoń 2020-09-19 11:22:41 +0200
  • a09ed4eded Merge branch 'master' of github.com:unfa/jam-01 Tobiasz Karoń 2020-09-19 10:23:37 +0200
  • ca22ffae29 Sterted work on a Sound playback scene. Tobiasz Karoń 2020-09-19 10:19:55 +0200
  • 711088d901 Fixed direct connect to IP Jan 2020-09-19 00:54:13 +0200
  • ee0df4c886 Some refactoring Jan 2020-09-19 00:30:59 +0200
  • a4959068cf Add gitignore file Jan 2020-09-19 00:11:33 +0200
  • 2898a0a129 Fix #14 Jan 2020-09-18 23:47:43 +0200
  • 1aec5602bc Merge branch 'master' of https://github.com/unfa/jam-01 Jan 2020-09-18 22:39:35 +0200
  • c2fed43e86 Added multiplayer synchronization for bullet impact effects Jan 2020-09-18 22:39:22 +0200
  • 0e41faa982 Hit confirmation in crosshair. unfa 2020-09-18 22:30:13 +0200
  • aa09ee92c2 Placeholder bullet hit and flyby sounds. unfa 2020-09-18 22:25:00 +0200
  • 259182f275 Randomized tracer movement. unfa 2020-09-18 01:24:54 +0200
  • 9d28597f29 Body hit particle effect. unfa 2020-09-18 01:10:40 +0200
  • 53b32892e2 Bullet tracers. unfa 2020-09-18 01:09:54 +0200
  • 68f54b503a Footsteps. unfa 2020-09-18 00:33:51 +0200
  • ae28e5d254 Shooting sound scene. unfa 2020-09-18 00:11:59 +0200
  • cac43ba3e3 Shooting sound. unfa 2020-09-18 00:05:41 +0200
  • 0bcde2e3d9 Replaced FLAC SFX with WAV. unfa 2020-09-17 23:58:03 +0200
  • 6e38493ded Fixed bad SFX filename. unfa 2020-09-17 23:55:55 +0200
  • 7468a022a7 Updated Godot project metadata. unfa 2020-09-17 23:53:57 +0200
  • 1ec246d0f2 Placeholder SFX. unfa 2020-09-17 23:52:12 +0200
  • f879c45f64 Merge branch 'master' of github.com:unfa/jam-01 into master unfa 2020-09-17 23:45:33 +0200
  • c29fb35743 Hit confirmation sound. unfa 2020-09-17 23:45:15 +0200
  • 38b2530ee5
    Update README.md unfa 2020-09-17 23:35:01 +0200
  • 90af056928 Residual Handgun.blend commit. unfa 2020-09-17 23:25:02 +0200
  • 8616c8b431 Fix #10 Jan 2020-09-17 23:09:28 +0200
  • 54221054eb Fix #11 Jan 2020-09-16 19:21:56 +0200
  • cb680365a4 Merge branch 'master' of https://github.com/unfa/jam-01 Jan 2020-09-16 19:09:47 +0200
  • d14fa60634 Fix player view direction synchronization Jan 2020-09-16 19:09:44 +0200
  • 4fe7ab413a Merge branch 'master' of github.com:unfa/jam-01 into master unfa 2020-09-16 19:07:03 +0200
  • cf48f10a22 Missing files. unfa 2020-09-16 19:06:47 +0200
  • 95171a475b Fix player view direction synchronization Jan 2020-09-16 19:06:33 +0200
  • 048225e90f intermediate work on player view direction Jan 2020-09-16 18:54:27 +0200
  • bc7ddad24c Initial velocity for shell casing. unfa 2020-09-15 00:03:52 +0200
  • 0e9ddd9dc1 Merge branch 'master' of github.com:unfa/jam-01 into master unfa 2020-09-14 23:52:33 +0200
  • 50f73c7f28 Shell casings. unfa 2020-09-14 23:52:16 +0200
  • 41a85717eb Tweaks on player movement Jan 2020-09-14 23:51:03 +0200
  • 92f9937b14 Weapon shooting animation. unfa 2020-09-14 22:59:57 +0200
  • 92b91aeded Fix gun not shooting precisely at crosshair center Jan 2020-09-14 11:58:10 +0200
  • 03402c7031 fix #7 Jan 2020-09-14 00:25:53 +0200
  • 9e0ab13079 Merge branch 'master' of https://github.com/unfa/jam-01 Jan 2020-09-12 23:40:35 +0200
  • 79a5a2e0ae fix #13 Jan 2020-09-12 23:40:31 +0200
  • 026598dd19 Removed doubled move_and_slide call unfa 2020-09-12 22:58:06 +0200
  • 5e110b2fca Attempting to fix player velocity not being affected by collisions unfa 2020-09-12 22:54:59 +0200
  • 2ff5df50d6 Tweaked Glow and player spawn point for testing unfa 2020-09-12 22:44:03 +0200
  • abe5cb82a5 Reworking handgun animations with a skeleton, not individual objects. unfa 2020-09-12 22:41:29 +0200
  • 272ef53f4c Bullet hit effects die after 15 seconds unfa 2020-09-12 22:40:43 +0200
  • 7aa510b84c Updated Handgun model .import files unfa 2020-06-23 01:44:19 +0200
  • 1bb5fcf66f Extra work on the bullet hit effect. unfa 2020-06-23 01:38:29 +0200
  • ec9ce2a1aa Added bloom, tonemapping and SSAO postprocessing effects. unfa 2020-06-23 01:37:54 +0200
  • 922e845951 Added possibly required import files related to the Handgun model. unfa 2020-06-23 01:36:19 +0200
  • 7daa77ae8b Implemented the bullet hit particle effect spawning. Fixed Particles not emitting on spawn. unfa 2020-06-23 01:14:10 +0200