Commit Graph

268 Commits (2df250c3a3e2a9ea5a2dd6cf4aaa2dfa42d67ae8)

Author SHA1 Message Date
unfa 2df250c3a3 Updated the game to Godot v4.0.dev.calinou [489f11ee0]
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa db70241f50 Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
unfa 32a7aba47c Implemented player land sound
Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
2021-12-18 17:05:48 +01:00
unfa 4579bf5743 Updated AFK icons and implemented AWAY focus state
Colored the focus banners to make them more easy to identify at first glance
2021-12-18 14:45:32 +01:00
unfa 7f40d324a6 Added FPS=5 limit when the game window is not active. 2021-12-18 14:26:22 +01:00
unfa 9c6dc9948a Implemented audio mute function with hotkey "m" and icon in top right corner 2021-12-18 14:18:16 +01:00
unfa a0626116f9 Improved WindSFX 2021-12-18 14:17:33 +01:00
unfa 9c5a0abbce Updated WindSFX 2021-12-18 13:42:55 +01:00
unfa f68b72c840 Implemented wind noise played when players move fast
It's modulated with volume and a resonant lowpass filter all mapped using curves to produce pleasing results
2021-12-16 01:43:05 +01:00
unfa bceafb74da Implemented 3D rendering scaling (up/downscaling) 2021-12-16 00:10:04 +01:00
unfa 5b584aedb3 Added DM1 in a very basic form using the new map template. 2021-12-08 22:44:19 +01:00
unfa c18d047ca8 Created 2 test maps based on the template to develop map selection 2021-12-06 23:44:11 +01:00
Jan Heemstra e1e022d5e2 Added suicide button 2021-12-06 23:15:01 +01:00
unfa 94695f99e4 Basic Map template 2021-12-06 22:36:19 +01:00
unfa 514f47c725 Implemented welcome message 2021-12-06 22:13:36 +01:00
unfa 3ba43e324f Missing SVG file deletions and new .import files 2021-12-06 21:28:20 +01:00
unfa de8747e1ae Added missing Performance script update 2021-12-06 21:24:21 +01:00
unfa a2b4f88e97 Replaced references to SVG file with PNG ones 2021-12-06 20:39:30 +01:00
unfa 9c95014f9b Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources 2021-12-06 20:36:16 +01:00
unfa b13db6d0ca Recorded "welcome to Liblast" announcer line 2021-12-06 19:15:44 +01:00
Jan Heemstra cc0aad761b Added menu scrollcontainer 2021-12-01 00:22:47 +01:00
Jan Heemstra ee998abc9d Added boilerplate code for graphics menu items 2021-12-01 00:03:18 +01:00
Jan Heemstra f350fff31d Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-30 23:24:02 +01:00
Jan Heemstra 6e0b015aaa Fixed eye candy switch 2021-11-30 23:23:13 +01:00
unfa f6b8288629 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-30 23:07:25 +01:00
Jan Heemstra 2f0c7fe959 Fixed menu width to 250 pixels 2021-11-30 23:05:29 +01:00
unfa 773dd3831f Added Team Meeting #6 notes 2021-11-29 11:15:19 +01:00
unfa 8b3a299664 Added missing .import files. 2021-11-28 20:02:31 +01:00
unfa ba61405ca3 Replaced ping implementaion with built-in. Improved connection status disaply. 2021-11-28 19:16:46 +01:00
unfa 06e3939688 Disabled readability screen texture to workaround a rendereer bug 2021-11-28 18:37:49 +01:00
unfa 0219bbd26c Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Jan Heemstra e0cc255bdc Fixed fly-by sounds math 2021-11-22 00:17:00 +01:00
Jan Heemstra 817d1a0ddf Added fly-by sounds 2021-11-21 23:57:52 +01:00
unfa 3b0d4e8745 Started working on implementing bullet flyby sounds spawning 2021-11-21 23:53:04 +01:00
unfa 1566707420 Updated Main and Crosshair 2021-11-21 23:41:19 +01:00
unfa a32d3edfff Cleanup in the damage HUD overlay 2021-11-21 23:31:51 +01:00
unfa 21c514fed0 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
unfa 9bfb3db68d Created a scorch mark asset base (needs to have roughness and normals too, but will do for now) 2021-11-17 13:40:43 +01:00
Jan Heemstra b2da2d78f2 Upgraded godot version to latest nightly build 2021-11-16 20:58:51 +01:00
unfa cec82c7738 Improved players disconnecting from the game. Implemented network ping measurnment and FPS display. 2021-10-24 20:17:19 +02:00
unfa a53f0c8f48 New blood particles. 2021-10-24 17:23:33 +02:00
unfa 29bf99d59e Reimplemented bullet hit effects in the new damage system. 2021-10-24 16:25:04 +02:00
unfa 35253ee7e1 Fixed crosshair shader. 2021-10-24 16:03:35 +02:00
unfa 266b0a9409 Made the crosshair turn black if drawn over a bright surface. 2021-10-24 00:37:31 +02:00
unfa 4ffaa7a0d1 Increates Scoretab opacity to increse readability. 2021-10-24 00:09:30 +02:00
unfa 8c3fd6d248 Workaround for sound in animations not playing. Fixed mute damage feedback. 2021-10-24 00:01:17 +02:00
unfa 321e2fcbcc Got rid of get/set on Player's dead var. Fixed regrets on kill. 2021-10-23 23:54:02 +02:00
unfa f3fd5de171 Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too 2021-10-23 22:34:51 +02:00
unfa 486c12ee6c Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future 2021-10-23 22:20:25 +02:00
unfa 1b2375b3d4 Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00