unfa
2df250c3a3
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
...
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa
db70241f50
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
unfa
32a7aba47c
Implemented player land sound
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Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
2021-12-18 17:05:48 +01:00
unfa
4579bf5743
Updated AFK icons and implemented AWAY focus state
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Colored the focus banners to make them more easy to identify at first glance
2021-12-18 14:45:32 +01:00
unfa
7f40d324a6
Added FPS=5 limit when the game window is not active.
2021-12-18 14:26:22 +01:00
unfa
9c6dc9948a
Implemented audio mute function with hotkey "m" and icon in top right corner
2021-12-18 14:18:16 +01:00
unfa
a0626116f9
Improved WindSFX
2021-12-18 14:17:33 +01:00
unfa
9c5a0abbce
Updated WindSFX
2021-12-18 13:42:55 +01:00
unfa
f68b72c840
Implemented wind noise played when players move fast
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It's modulated with volume and a resonant lowpass filter all mapped using curves to produce pleasing results
2021-12-16 01:43:05 +01:00
unfa
bceafb74da
Implemented 3D rendering scaling (up/downscaling)
2021-12-16 00:10:04 +01:00
unfa
5b584aedb3
Added DM1 in a very basic form using the new map template.
2021-12-08 22:44:19 +01:00
unfa
c18d047ca8
Created 2 test maps based on the template to develop map selection
2021-12-06 23:44:11 +01:00
Jan Heemstra
e1e022d5e2
Added suicide button
2021-12-06 23:15:01 +01:00
unfa
94695f99e4
Basic Map template
2021-12-06 22:36:19 +01:00
unfa
514f47c725
Implemented welcome message
2021-12-06 22:13:36 +01:00
unfa
3ba43e324f
Missing SVG file deletions and new .import files
2021-12-06 21:28:20 +01:00
unfa
de8747e1ae
Added missing Performance script update
2021-12-06 21:24:21 +01:00
unfa
a2b4f88e97
Replaced references to SVG file with PNG ones
2021-12-06 20:39:30 +01:00
unfa
9c95014f9b
Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources
2021-12-06 20:36:16 +01:00
unfa
b13db6d0ca
Recorded "welcome to Liblast" announcer line
2021-12-06 19:15:44 +01:00
Jan Heemstra
cc0aad761b
Added menu scrollcontainer
2021-12-01 00:22:47 +01:00
Jan Heemstra
ee998abc9d
Added boilerplate code for graphics menu items
2021-12-01 00:03:18 +01:00
Jan Heemstra
f350fff31d
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-30 23:24:02 +01:00
Jan Heemstra
6e0b015aaa
Fixed eye candy switch
2021-11-30 23:23:13 +01:00
unfa
f6b8288629
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-30 23:07:25 +01:00
Jan Heemstra
2f0c7fe959
Fixed menu width to 250 pixels
2021-11-30 23:05:29 +01:00
unfa
773dd3831f
Added Team Meeting #6 notes
2021-11-29 11:15:19 +01:00
unfa
8b3a299664
Added missing .import files.
2021-11-28 20:02:31 +01:00
unfa
ba61405ca3
Replaced ping implementaion with built-in. Improved connection status disaply.
2021-11-28 19:16:46 +01:00
unfa
06e3939688
Disabled readability screen texture to workaround a rendereer bug
2021-11-28 18:37:49 +01:00
unfa
0219bbd26c
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
2021-11-28 17:38:14 +01:00
Jan Heemstra
e0cc255bdc
Fixed fly-by sounds math
2021-11-22 00:17:00 +01:00
Jan Heemstra
817d1a0ddf
Added fly-by sounds
2021-11-21 23:57:52 +01:00
unfa
3b0d4e8745
Started working on implementing bullet flyby sounds spawning
2021-11-21 23:53:04 +01:00
unfa
1566707420
Updated Main and Crosshair
2021-11-21 23:41:19 +01:00
unfa
a32d3edfff
Cleanup in the damage HUD overlay
2021-11-21 23:31:51 +01:00
unfa
21c514fed0
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
unfa
9bfb3db68d
Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
2021-11-17 13:40:43 +01:00
Jan Heemstra
b2da2d78f2
Upgraded godot version to latest nightly build
2021-11-16 20:58:51 +01:00
unfa
cec82c7738
Improved players disconnecting from the game. Implemented network ping measurnment and FPS display.
2021-10-24 20:17:19 +02:00
unfa
a53f0c8f48
New blood particles.
2021-10-24 17:23:33 +02:00
unfa
29bf99d59e
Reimplemented bullet hit effects in the new damage system.
2021-10-24 16:25:04 +02:00
unfa
35253ee7e1
Fixed crosshair shader.
2021-10-24 16:03:35 +02:00
unfa
266b0a9409
Made the crosshair turn black if drawn over a bright surface.
2021-10-24 00:37:31 +02:00
unfa
4ffaa7a0d1
Increates Scoretab opacity to increse readability.
2021-10-24 00:09:30 +02:00
unfa
8c3fd6d248
Workaround for sound in animations not playing. Fixed mute damage feedback.
2021-10-24 00:01:17 +02:00
unfa
321e2fcbcc
Got rid of get/set on Player's dead var. Fixed regrets on kill.
2021-10-23 23:54:02 +02:00
unfa
f3fd5de171
Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too
2021-10-23 22:34:51 +02:00
unfa
486c12ee6c
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
2021-10-23 22:20:25 +02:00
unfa
1b2375b3d4
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
2021-10-16 02:07:19 +02:00