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28ecbd4729
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Added menu system
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2021-06-01 23:53:32 +02:00 |
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7c9b6711a5
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Created a parent Weapon class
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2021-06-01 01:03:11 +02:00 |
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33051a5dab
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Removed duplicate Camera Tween
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2021-05-31 23:49:57 +02:00 |
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45023bf095
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Added placeholder Handgun model to Player
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2021-05-31 23:34:26 +02:00 |
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7813108c99
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Made climbing not totally broken. But not entirely working either.
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2021-05-25 01:14:37 +02:00 |
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45e9f47b69
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Fixed zoom vignette and added Can test prop on DM1.
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2021-05-24 22:18:46 +02:00 |
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4da7fe7925
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Merge branch 'main' of https://github.com/unfa/liblast into HEAD
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2021-05-24 22:08:59 +02:00 |
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a03947ff15
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Fixed zoom latch glitch
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2021-05-24 22:05:17 +02:00 |
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43d91e2e98
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Re-implemented zooming (without division by zero) and a test implementation of stair climbing
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2021-05-24 21:57:19 +02:00 |
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38ee209cc1
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Enabled full zoom funuctionality - still crashing GPU
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2021-05-22 18:56:29 +02:00 |
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2ef705c4fd
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Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
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2021-05-22 18:52:29 +02:00 |
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860478b09c
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Implemented camera zooming (Z key). Added vignette but it crashes GPU.
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2021-05-22 18:08:26 +02:00 |
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6316952ca5
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Attempt at fixing player ledge jump glitch
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2021-05-22 02:10:00 +02:00 |
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c4cf1d789a
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Added aRdem's Village and dev textures
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2021-05-21 23:20:44 +02:00 |
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99ba374f35
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Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
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2021-05-19 21:29:09 +02:00 |
|
unfa
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5d31cee75c
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Updated player controller. Better, but still breaks when jumping against ledges.
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2021-05-19 01:59:58 +02:00 |
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unfa
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24552a6cfc
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Added basic movement to Player
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2021-05-19 00:56:18 +02:00 |
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4406c2e0d4
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Added a crosshair.
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2021-05-14 23:52:36 +02:00 |
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445cae2cd3
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Initial Godot 4.0 commit.
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2021-05-14 21:31:39 +02:00 |
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a40cb8234a
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Deleting legacy game files.
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2021-05-14 21:00:16 +02:00 |
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98f59389ef
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Grenade explosion.
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2021-05-06 01:32:44 +02:00 |
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ce2d337256
|
Updated grenade model, textures and scene.
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2021-05-05 23:03:42 +02:00 |
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a2c00aa699
|
Merge branch 'master' of github.com:unfa/liblast
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2021-05-03 01:04:40 +02:00 |
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4d5bf6a8ad
|
rotated grenade to face the correct way
|
2021-05-03 01:04:32 +02:00 |
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04a3662bab
|
Merge branch 'master' of github.com:unfa/liblast
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2021-05-03 00:55:00 +02:00 |
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f667f6625b
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Added basic grenade explosion effect.
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2021-05-03 00:54:05 +02:00 |
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ec58bb525f
|
Merge branch 'master' of github.com:unfa/liblast
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2021-05-03 00:49:56 +02:00 |
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09be57ff20
|
Added functioning grenade launcher
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2021-05-03 00:49:51 +02:00 |
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9f44d6fc57
|
Updated Grenade model.
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2021-05-03 00:41:25 +02:00 |
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39a0f9e265
|
Created Grenade model
|
2021-05-03 00:22:10 +02:00 |
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1d0680eebf
|
Moved handgun code to handgun
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2021-05-02 23:50:22 +02:00 |
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428934850b
|
Script extension in Handgun.tscn
|
2021-05-02 23:30:34 +02:00 |
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a632ac9892
|
Started implementing proper weapon control API
|
2021-05-02 23:27:25 +02:00 |
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94e527bc75
|
REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
|
2021-04-24 17:39:42 +02:00 |
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f592609d8a
|
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
|
2021-04-24 15:20:36 +02:00 |
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5c4591ac6f
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-22 00:03:09 +02:00 |
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23cbe81176
|
Made GrenadeLauncher into an unstoppable machinegun temporarily.
|
2021-04-22 00:03:02 +02:00 |
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|
773331bddf
|
You can't kill dead players anymore
|
2021-04-21 23:44:27 +02:00 |
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9e9ea5ef4a
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:40:53 +02:00 |
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d10dbbafae
|
Player stats are now synchronized properly even when joining a game late
|
2021-04-21 23:40:47 +02:00 |
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c364021810
|
Removed a debug print.
|
2021-04-21 23:28:14 +02:00 |
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|
d914bc2999
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:22:31 +02:00 |
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|
0563d5a155
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:22:18 +02:00 |
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|
abf9f5af5c
|
Added score based on kill count
|
2021-04-21 23:22:08 +02:00 |
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40079d2b0a
|
Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons).
|
2021-04-21 23:22:00 +02:00 |
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d2a1c7e121
|
Weapons reset to full ammo on respawn.
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2021-04-21 22:46:00 +02:00 |
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4070ddb966
|
Tweaked the bullet hit effect for more visibility and better performance.
|
2021-04-18 20:50:25 +02:00 |
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ae5dd93ed7
|
Nice looking bullet holes for concrete walls.
|
2021-04-14 22:44:10 +02:00 |
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9765443023
|
Fixed bullet impact effect direction
|
2021-04-12 23:49:21 +02:00 |
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63eef67c37
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-12 22:57:23 +02:00 |
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