unfa
927d4384a7
Optimization and balancing to save performance
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Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius.
Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed.
Added animated Halo to Explosion (cheap)
Greatly reduced the amount of particles in Rocket and Explosions
Reduced Particle lifetime in Rocket trail
Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun.
Reduced shawmap size
Reduced shadow quality
Disabled Roughness limiter
Reduced Dev Texture size to 1K from 4K (added size limit in import settings)
Also saved export settings (they limit the amount of resources packed with game builds)
2022-01-04 19:55:38 +01:00
unfa
3e5b39d92c
Changed default server to unfa.xyz and disabled SSAO, SSR and volumetric fog.
2022-01-02 18:17:19 +01:00
unfa
aa340bc628
Fixed rockets phasing trhough walls. no splash damage yet.
2022-01-02 18:12:09 +01:00
unfa
a661669d2f
Upgraded the score table, players now report their ping and packet loss
2022-01-02 18:11:38 +01:00
unfa
f69d594643
Fixed light color in DM1
2022-01-01 19:12:31 +01:00
unfa
ddad08e457
Many small fixes with rockets, halos, particle effects
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Fixed halo Z test (proximity fade enforced it)
Fixed halo scaling is sync
Fixed some particle effect issues with muzzle flashes and explosions
Added "fine red mist" lingering after killing someone
2022-01-01 18:43:50 +01:00
unfa
a10c4fe74d
Fixed players dying multiple times
2022-01-01 18:14:12 +01:00
unfa
cf6ce06a27
Fixed explosion VFX
2022-01-01 18:09:44 +01:00
unfa
975c2afca9
Fixed muzzle flash
2022-01-01 18:06:10 +01:00
unfa
021168a507
Implemented basic weapon switching
2022-01-01 17:55:45 +01:00
unfa
751b369163
Fixed rocket halo distance fade
2022-01-01 03:04:34 +01:00
unfa
02d0bee09c
Tweaks to the rocket launcher
2022-01-01 02:55:27 +01:00
unfa
5dbc840ef4
Rockt lancher works with direct hits only
2022-01-01 02:42:10 +01:00
unfa
dd924f53de
Further work on Rockets
2022-01-01 01:38:01 +01:00
unfa
1f8bb1858b
Added spawnpoints to DM1
2021-12-31 23:05:44 +01:00
unfa
2383bb4b79
Fixed rocket movement - now collides with players, not with level though
2021-12-31 22:55:44 +01:00
unfa
059eaeda25
Added helper shape to Spawnpoint scene, deleted when the game starts
2021-12-31 22:54:53 +01:00
unfa
498bb5a09e
Added Rocket Launcher. Implemented weapon types.
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Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
unfa
dc0b83efff
Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene
2021-12-29 21:31:52 +01:00
unfa
8a40e38b70
Updated VFX for bullet hit and explosion
2021-12-29 03:32:11 +01:00
unfa
7615a01823
Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd
2021-12-29 02:32:59 +01:00
unfa
63702d4295
Moved Player to appropriate collision layer
2021-12-28 01:50:34 +01:00
unfa
b5acb1dbc3
Added a Hazard node and used it as a killfloor in DM1
2021-12-28 01:35:36 +01:00
unfa
d4a56e94d9
Updated materials, lights and collision on DM1
2021-12-28 01:31:28 +01:00
unfa
14a02ae4dc
Updated lights, reflection probles, added some placeholder pipes in DM1
2021-12-26 17:02:35 +01:00
unfa
b1a20a9c18
Changed Dev material sampling to Linear_Mipmap_Anisotropic
2021-12-26 16:53:43 +01:00
unfa
931ff1cb19
Assigned materials and tweaked lights on DM1
2021-12-26 16:47:13 +01:00
unfa
40aa11d825
Updated rotating noise
2021-12-26 16:28:53 +01:00
unfa
5ffd281542
Rotating noise projection in DM1
2021-12-26 16:21:22 +01:00
unfa
e8bf866b1b
Updated maps
2021-12-26 16:17:50 +01:00
unfa
9bac519b4b
Restructured material folders and names
2021-12-26 16:08:31 +01:00
unfa
6efbea44c7
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-12-25 23:02:11 +01:00
unfa
e94d5e3fd4
Created 18 development materials in Godot and Blender using the same textures.
2021-12-25 23:01:21 +01:00
nebunez
72ece14ed1
reset motion velocity on spawn
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Fixes #118
2021-12-25 01:49:41 -05:00
unfa
2df250c3a3
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
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Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa
db70241f50
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
unfa
32a7aba47c
Implemented player land sound
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Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
2021-12-18 17:05:48 +01:00
unfa
4579bf5743
Updated AFK icons and implemented AWAY focus state
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Colored the focus banners to make them more easy to identify at first glance
2021-12-18 14:45:32 +01:00
unfa
7f40d324a6
Added FPS=5 limit when the game window is not active.
2021-12-18 14:26:22 +01:00
unfa
9c6dc9948a
Implemented audio mute function with hotkey "m" and icon in top right corner
2021-12-18 14:18:16 +01:00
unfa
a0626116f9
Improved WindSFX
2021-12-18 14:17:33 +01:00
unfa
9c5a0abbce
Updated WindSFX
2021-12-18 13:42:55 +01:00
unfa
f68b72c840
Implemented wind noise played when players move fast
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It's modulated with volume and a resonant lowpass filter all mapped using curves to produce pleasing results
2021-12-16 01:43:05 +01:00
unfa
bceafb74da
Implemented 3D rendering scaling (up/downscaling)
2021-12-16 00:10:04 +01:00
unfa
5b584aedb3
Added DM1 in a very basic form using the new map template.
2021-12-08 22:44:19 +01:00
unfa
c18d047ca8
Created 2 test maps based on the template to develop map selection
2021-12-06 23:44:11 +01:00
Jan Heemstra
e1e022d5e2
Added suicide button
2021-12-06 23:15:01 +01:00
unfa
94695f99e4
Basic Map template
2021-12-06 22:36:19 +01:00
unfa
514f47c725
Implemented welcome message
2021-12-06 22:13:36 +01:00
unfa
3ba43e324f
Missing SVG file deletions and new .import files
2021-12-06 21:28:20 +01:00