Commit Graph

302 Commits (927d4384a762ae9a4f730f3c03222871696561db)

Author SHA1 Message Date
unfa 595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
unfa a562929421 Fixed chat message editor not sending 2021-07-16 03:42:22 +02:00
unfa 004247e8bf Fixed failing HUD referencing in Player.gd 2021-07-16 02:52:18 +02:00
unfa 77c8cdbf2c Updated project settings and Map Environment Effects 2021-07-16 02:15:14 +02:00
unfa ec2d0acdd2 Updated DM1 with textures. 2021-07-16 02:14:05 +02:00
unfa 7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa f088c711f9 Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
unfa 4639b781a2 Fixed player controller with deg2rad() since rotations_degrees was removed 2021-07-04 00:42:42 +02:00
unfa 79fd57c344 Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time 2021-07-01 13:53:05 +02:00
unfa 7564a2c32d Temporarily disabled focus in PlayerInfo 2021-06-22 13:44:28 +02:00
unfa 6a7cd37613 Flame texture and typing icon 2021-06-21 13:51:42 +02:00
unfa 9e3f60a4f1 Formatted chat text, syncronizing player_info between peers (not working reliably) 2021-06-19 03:40:10 +02:00
unfa e8b9acb761 Chat now uses player names; random player names for testing 2021-06-19 00:31:22 +02:00
unfa dedcc92787 VFX -> Effects 2021-06-18 13:13:49 +02:00
unfa 5b264706ce Testing good vs bad texture in Muzzle Flash 2021-06-18 13:05:23 +02:00
unfa 6a280cc0ba Tweaking muzzle flash 2021-06-18 02:49:59 +02:00
unfa 7de4dfb580 Remote weapon firing 2021-06-18 02:36:20 +02:00
unfa 65fed80abc Replaced Flash.png 2021-06-18 02:22:00 +02:00
unfa 541b9e26f9 Added text muzzle flash. 2021-06-18 02:14:02 +02:00
unfa 1e1c5afed2 Added Muzzle Flash to Weapon 2021-06-18 01:44:08 +02:00
unfa df17620149 Added Player-Weapon trigger API 2021-06-18 01:43:10 +02:00
unfa cfaa3e2ba1 Fixed basic multiplayer. Mivement is a bit jittery, but overall works. 2021-06-15 01:11:04 +02:00
unfa 651c582ce6 Basic movement sync. Replaced beer cans. 2021-06-14 14:22:40 +02:00
unfa 4bc03de495 Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF. 2021-06-14 14:06:17 +02:00
unfa 3401343dc4 Player spawning 2021-06-09 19:41:52 +02:00
unfa 709b696188 Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC 2021-06-07 19:11:42 +02:00
unfa b1e2eec834 Chat UI tweaks 2021-06-07 11:56:16 +02:00
unfa 1bd5547df8 Fixed chat typing recieving trigger key 2021-06-07 00:54:43 +02:00
unfa 627d865d26 Almost working chat and basic networking test 2021-06-06 01:58:04 +02:00
unfa edda7abc6f Replaced ENUM values with Ints to workaround Godot bug 2021-06-04 02:33:26 +02:00
unfa a54eb54293 Finalized input map, started implementing chat - broken by Enum Godot bugs 2021-06-04 00:38:30 +02:00
unfa 9927ab2d6f Refactored Main.gd a bit, moved HUD out of Level 2021-06-03 22:34:36 +02:00
Jan Heemstra 4ec9f7974c forgotten file 2021-06-03 17:44:25 +02:00
unfa 7c9b6711a5 Created a parent Weapon class 2021-06-01 01:03:11 +02:00
unfa 33051a5dab Removed duplicate Camera Tween 2021-05-31 23:49:57 +02:00
unfa 45023bf095 Added placeholder Handgun model to Player 2021-05-31 23:34:26 +02:00
unfa 7813108c99 Made climbing not totally broken. But not entirely working either. 2021-05-25 01:14:37 +02:00
unfa 45e9f47b69 Fixed zoom vignette and added Can test prop on DM1. 2021-05-24 22:18:46 +02:00
unfa 4da7fe7925 Merge branch 'main' of https://github.com/unfa/liblast into HEAD 2021-05-24 22:08:59 +02:00
unfa a03947ff15 Fixed zoom latch glitch 2021-05-24 22:05:17 +02:00
unfa 43d91e2e98 Re-implemented zooming (without division by zero) and a test implementation of stair climbing 2021-05-24 21:57:19 +02:00
unfa 38ee209cc1 Enabled full zoom funuctionality - still crashing GPU 2021-05-22 18:56:29 +02:00
unfa 2ef705c4fd Fixed Vignette (but still crashes GPU), fixed camera fov on zoom 2021-05-22 18:52:29 +02:00
unfa 860478b09c Implemented camera zooming (Z key). Added vignette but it crashes GPU. 2021-05-22 18:08:26 +02:00
unfa 6316952ca5 Attempt at fixing player ledge jump glitch 2021-05-22 02:10:00 +02:00
unfa c4cf1d789a Added aRdem's Village and dev textures 2021-05-21 23:20:44 +02:00
unfa 99ba374f35 Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. 2021-05-19 21:29:09 +02:00
unfa 445cae2cd3 Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
unfa a40cb8234a Deleting legacy game files. 2021-05-14 21:00:16 +02:00
unfa 98f59389ef Grenade explosion. 2021-05-06 01:32:44 +02:00
unfa ce2d337256 Updated grenade model, textures and scene. 2021-05-05 23:03:42 +02:00
Jan Heemstra a2c00aa699 Merge branch 'master' of github.com:unfa/liblast 2021-05-03 01:04:40 +02:00
Jan Heemstra 4d5bf6a8ad rotated grenade to face the correct way 2021-05-03 01:04:32 +02:00
unfa 04a3662bab Merge branch 'master' of github.com:unfa/liblast 2021-05-03 00:55:00 +02:00
unfa f667f6625b Added basic grenade explosion effect. 2021-05-03 00:54:05 +02:00
Jan Heemstra ec58bb525f Merge branch 'master' of github.com:unfa/liblast 2021-05-03 00:49:56 +02:00
Jan Heemstra 09be57ff20 Added functioning grenade launcher 2021-05-03 00:49:51 +02:00
unfa 9f44d6fc57 Updated Grenade model. 2021-05-03 00:41:25 +02:00
unfa 39a0f9e265 Created Grenade model 2021-05-03 00:22:10 +02:00
Jan Heemstra 1d0680eebf Moved handgun code to handgun 2021-05-02 23:50:22 +02:00
unfa 428934850b Script extension in Handgun.tscn 2021-05-02 23:30:34 +02:00
unfa a632ac9892 Started implementing proper weapon control API 2021-05-02 23:27:25 +02:00
unfa 94e527bc75 REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights. 2021-04-24 17:39:42 +02:00
unfa f592609d8a Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material. 2021-04-24 15:20:36 +02:00
unfa 23cbe81176 Made GrenadeLauncher into an unstoppable machinegun temporarily. 2021-04-22 00:03:02 +02:00
Jan Heemstra abf9f5af5c Added score based on kill count 2021-04-21 23:22:08 +02:00
unfa 4070ddb966 Tweaked the bullet hit effect for more visibility and better performance. 2021-04-18 20:50:25 +02:00
unfa ae5dd93ed7 Nice looking bullet holes for concrete walls. 2021-04-14 22:44:10 +02:00
Jan Heemstra 9765443023 Fixed bullet impact effect direction 2021-04-12 23:49:21 +02:00
Jan Heemstra 63eef67c37 Merge branch 'master' of github.com:unfa/liblast 2021-04-12 22:57:23 +02:00
Jan Heemstra 673f193ae7 merge 2021-04-12 22:57:16 +02:00
Jan Heemstra f352500096 Fixed ammo count not showing correctly 2021-04-12 22:55:42 +02:00
unfa fe010e2839 Added proximity fade to bullet hit smoke. 2021-04-12 22:55:38 +02:00
unfa b37c686602 Made bullet tracer spawn bullet hit effects. 2021-04-12 22:39:33 +02:00
unfa 1e2ec5120c Merge branch 'master' of github.com:unfa/liblast 2021-04-12 21:46:06 +02:00
unfa f581cd1696 Started implementing player stats and score tracking 2021-04-12 21:45:29 +02:00
Jan Heemstra 054f9ee56a Fixed bullet tracers 2021-04-12 02:08:28 +02:00
Jan Heemstra 79e566b00d Fixed weapon damage_dealt signal not being connected to HUD for hitmarkers 2021-04-11 23:54:04 +02:00
unfa 05b18a1b96 Laying groundwork for fixing hit/kill confirmation 2021-04-11 23:28:07 +02:00
Luiz de Oliveira 81e79dd0a5 30 - simple TextChat 2021-04-10 13:57:16 -03:00
Jan Heemstra be06a9fc6e Added killfloor to level DM1 2021-04-09 16:08:26 +02:00
unfa 7166becf15 Fixed audio randomization, and typos. Other fixes. Added voicing support. 2021-04-07 23:28:34 +02:00
unfa 890857946c Tweaked Handgun sound layers attenuation and filtering. 2021-04-07 01:49:53 +02:00
unfa 17749dc241 Replaced - with _ in all audio file names. 2021-04-07 01:05:43 +02:00
unfa 63674f88f0 Added ambient sound to the blue deco thingy on DM1 2021-04-07 00:00:49 +02:00
unfa 085cb64b95 Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene. 2021-04-06 23:56:53 +02:00
unfa b9b004474c Finally fixed the failed preload. It was a removed sound file. 2021-04-05 04:36:33 +02:00
unfa d2d1f585bd Tweaks, and simplifications. 2021-04-05 04:28:23 +02:00
unfa a86214275a Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn 2021-04-05 04:14:09 +02:00
unfa 7316ea12c2 Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
unfa 0a6846af9e Renamed GrenadeLauncher, added it into the Player. Tried fixing errors. 2021-04-04 23:25:11 +02:00
unfa 78c2429f9e Changed Fridge ambient sound to a generic ambient called BuzzAndHum. 2021-04-04 22:01:50 +02:00
unfa 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
Jan Heemstra e6366f8fea implement correct behavior of Max Health attribute of Player 2021-03-31 23:22:12 +02:00
Jan Heemstra cfd33f791c Added player mesh for jetpack class 2021-03-31 22:51:07 +02:00
Jan Heemstra 68cb21cf6f fixed HUD of all players showing 2021-03-31 22:38:05 +02:00
tokc c4c1e243f9 Remove unused class name. 2021-03-31 12:05:35 +02:00
tokc f648e162fe Use class name for type check since it is available. 2021-03-31 11:51:25 +02:00
tokc 9d3b70f76f Implement weapon switching. 2021-03-31 11:50:53 +02:00
unfa 3b27d0593d Changes after reimporting project in Godot 3.2.3. 2021-03-30 22:56:12 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00