Commit Graph

28 Commits (main)

Author SHA1 Message Date
unfa f69d594643 Fixed light color in DM1 2022-01-01 19:12:31 +01:00
unfa 1f8bb1858b Added spawnpoints to DM1 2021-12-31 23:05:44 +01:00
unfa d4a56e94d9 Updated materials, lights and collision on DM1 2021-12-28 01:31:28 +01:00
unfa 14a02ae4dc Updated lights, reflection probles, added some placeholder pipes in DM1 2021-12-26 17:02:35 +01:00
unfa 931ff1cb19 Assigned materials and tweaked lights on DM1 2021-12-26 16:47:13 +01:00
unfa 40aa11d825 Updated rotating noise 2021-12-26 16:28:53 +01:00
unfa 5ffd281542 Rotating noise projection in DM1 2021-12-26 16:21:22 +01:00
unfa e8bf866b1b Updated maps 2021-12-26 16:17:50 +01:00
unfa 9bac519b4b Restructured material folders and names 2021-12-26 16:08:31 +01:00
unfa 2df250c3a3 Updated the game to Godot v4.0.dev.calinou [489f11ee0]
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa db70241f50 Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
unfa 5b584aedb3 Added DM1 in a very basic form using the new map template. 2021-12-08 22:44:19 +01:00
unfa c18d047ca8 Created 2 test maps based on the template to develop map selection 2021-12-06 23:44:11 +01:00
unfa 773dd3831f Added Team Meeting #6 notes 2021-11-29 11:15:19 +01:00
unfa 953c859098 Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged. 2021-10-15 02:15:43 +02:00
unfa 4f9e5f294f Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
Jan Heemstra 448518ed2b Added .import files 2021-09-08 22:11:43 +02:00
unfa ec2d0acdd2 Updated DM1 with textures. 2021-07-16 02:14:05 +02:00
unfa c4cf1d789a Added aRdem's Village and dev textures 2021-05-21 23:20:44 +02:00
unfa 445cae2cd3 Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
unfa a40cb8234a Deleting legacy game files. 2021-05-14 21:00:16 +02:00
unfa 94e527bc75 REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights. 2021-04-24 17:39:42 +02:00
unfa f592609d8a Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material. 2021-04-24 15:20:36 +02:00
Jan Heemstra be06a9fc6e Added killfloor to level DM1 2021-04-09 16:08:26 +02:00
unfa 63674f88f0 Added ambient sound to the blue deco thingy on DM1 2021-04-07 00:00:49 +02:00
Jan Heemstra 68cb21cf6f fixed HUD of all players showing 2021-03-31 22:38:05 +02:00
unfa 3b27d0593d Changes after reimporting project in Godot 3.2.3. 2021-03-30 22:56:12 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00