Commit Graph

288 Commits (1f8bb1858bc91667f3d31286e2aa58644ed4da42)

Author SHA1 Message Date
unfa 1f8bb1858b Added spawnpoints to DM1 2021-12-31 23:05:44 +01:00
unfa 2383bb4b79 Fixed rocket movement - now collides with players, not with level though 2021-12-31 22:55:44 +01:00
unfa 059eaeda25 Added helper shape to Spawnpoint scene, deleted when the game starts 2021-12-31 22:54:53 +01:00
unfa 498bb5a09e Added Rocket Launcher. Implemented weapon types.
Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
unfa dc0b83efff Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene 2021-12-29 21:31:52 +01:00
unfa 8a40e38b70 Updated VFX for bullet hit and explosion 2021-12-29 03:32:11 +01:00
unfa 7615a01823 Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
unfa 63702d4295 Moved Player to appropriate collision layer 2021-12-28 01:50:34 +01:00
unfa b5acb1dbc3 Added a Hazard node and used it as a killfloor in DM1 2021-12-28 01:35:36 +01:00
unfa d4a56e94d9 Updated materials, lights and collision on DM1 2021-12-28 01:31:28 +01:00
unfa 14a02ae4dc Updated lights, reflection probles, added some placeholder pipes in DM1 2021-12-26 17:02:35 +01:00
unfa b1a20a9c18 Changed Dev material sampling to Linear_Mipmap_Anisotropic 2021-12-26 16:53:43 +01:00
unfa 931ff1cb19 Assigned materials and tweaked lights on DM1 2021-12-26 16:47:13 +01:00
unfa 40aa11d825 Updated rotating noise 2021-12-26 16:28:53 +01:00
unfa 5ffd281542 Rotating noise projection in DM1 2021-12-26 16:21:22 +01:00
unfa e8bf866b1b Updated maps 2021-12-26 16:17:50 +01:00
unfa 9bac519b4b Restructured material folders and names 2021-12-26 16:08:31 +01:00
unfa 6efbea44c7 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-12-25 23:02:11 +01:00
unfa e94d5e3fd4 Created 18 development materials in Godot and Blender using the same textures. 2021-12-25 23:01:21 +01:00
nebunez 72ece14ed1 reset motion velocity on spawn
Fixes #118
2021-12-25 01:49:41 -05:00
unfa 2df250c3a3 Updated the game to Godot v4.0.dev.calinou [489f11ee0]
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa db70241f50 Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
unfa 32a7aba47c Implemented player land sound
Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
2021-12-18 17:05:48 +01:00
unfa 4579bf5743 Updated AFK icons and implemented AWAY focus state
Colored the focus banners to make them more easy to identify at first glance
2021-12-18 14:45:32 +01:00
unfa 7f40d324a6 Added FPS=5 limit when the game window is not active. 2021-12-18 14:26:22 +01:00
unfa 9c6dc9948a Implemented audio mute function with hotkey "m" and icon in top right corner 2021-12-18 14:18:16 +01:00
unfa a0626116f9 Improved WindSFX 2021-12-18 14:17:33 +01:00
unfa 9c5a0abbce Updated WindSFX 2021-12-18 13:42:55 +01:00
unfa f68b72c840 Implemented wind noise played when players move fast
It's modulated with volume and a resonant lowpass filter all mapped using curves to produce pleasing results
2021-12-16 01:43:05 +01:00
unfa bceafb74da Implemented 3D rendering scaling (up/downscaling) 2021-12-16 00:10:04 +01:00
unfa 5b584aedb3 Added DM1 in a very basic form using the new map template. 2021-12-08 22:44:19 +01:00
unfa c18d047ca8 Created 2 test maps based on the template to develop map selection 2021-12-06 23:44:11 +01:00
Jan Heemstra e1e022d5e2 Added suicide button 2021-12-06 23:15:01 +01:00
unfa 94695f99e4 Basic Map template 2021-12-06 22:36:19 +01:00
unfa 514f47c725 Implemented welcome message 2021-12-06 22:13:36 +01:00
unfa 3ba43e324f Missing SVG file deletions and new .import files 2021-12-06 21:28:20 +01:00
unfa de8747e1ae Added missing Performance script update 2021-12-06 21:24:21 +01:00
unfa a2b4f88e97 Replaced references to SVG file with PNG ones 2021-12-06 20:39:30 +01:00
unfa 9c95014f9b Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources 2021-12-06 20:36:16 +01:00
unfa b13db6d0ca Recorded "welcome to Liblast" announcer line 2021-12-06 19:15:44 +01:00
Jan Heemstra cc0aad761b Added menu scrollcontainer 2021-12-01 00:22:47 +01:00
Jan Heemstra ee998abc9d Added boilerplate code for graphics menu items 2021-12-01 00:03:18 +01:00
Jan Heemstra f350fff31d Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-30 23:24:02 +01:00
Jan Heemstra 6e0b015aaa Fixed eye candy switch 2021-11-30 23:23:13 +01:00
unfa f6b8288629 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-30 23:07:25 +01:00
Jan Heemstra 2f0c7fe959 Fixed menu width to 250 pixels 2021-11-30 23:05:29 +01:00
unfa 773dd3831f Added Team Meeting #6 notes 2021-11-29 11:15:19 +01:00
unfa 8b3a299664 Added missing .import files. 2021-11-28 20:02:31 +01:00
unfa ba61405ca3 Replaced ping implementaion with built-in. Improved connection status disaply. 2021-11-28 19:16:46 +01:00
unfa 06e3939688 Disabled readability screen texture to workaround a rendereer bug 2021-11-28 18:37:49 +01:00