Commit graph

217 commits

Author SHA1 Message Date
f592609d8a Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material. 2021-04-24 15:20:36 +02:00
5c4591ac6f Merge branch 'master' of github.com:unfa/liblast 2021-04-22 00:03:09 +02:00
23cbe81176 Made GrenadeLauncher into an unstoppable machinegun temporarily. 2021-04-22 00:03:02 +02:00
773331bddf You can't kill dead players anymore 2021-04-21 23:44:27 +02:00
9e9ea5ef4a Merge branch 'master' of github.com:unfa/liblast 2021-04-21 23:40:53 +02:00
d10dbbafae Player stats are now synchronized properly even when joining a game late 2021-04-21 23:40:47 +02:00
c364021810 Removed a debug print. 2021-04-21 23:28:14 +02:00
d914bc2999 Merge branch 'master' of github.com:unfa/liblast 2021-04-21 23:22:31 +02:00
0563d5a155 Merge branch 'master' of github.com:unfa/liblast 2021-04-21 23:22:18 +02:00
abf9f5af5c Added score based on kill count 2021-04-21 23:22:08 +02:00
40079d2b0a Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons). 2021-04-21 23:22:00 +02:00
d2a1c7e121 Weapons reset to full ammo on respawn. 2021-04-21 22:46:00 +02:00
4070ddb966 Tweaked the bullet hit effect for more visibility and better performance. 2021-04-18 20:50:25 +02:00
ae5dd93ed7 Nice looking bullet holes for concrete walls. 2021-04-14 22:44:10 +02:00
9765443023 Fixed bullet impact effect direction 2021-04-12 23:49:21 +02:00
63eef67c37 Merge branch 'master' of github.com:unfa/liblast 2021-04-12 22:57:23 +02:00
673f193ae7 merge 2021-04-12 22:57:16 +02:00
f352500096 Fixed ammo count not showing correctly 2021-04-12 22:55:42 +02:00
fe010e2839 Added proximity fade to bullet hit smoke. 2021-04-12 22:55:38 +02:00
44645b404b Added player scores to the score table. 2021-04-12 22:53:22 +02:00
b37c686602 Made bullet tracer spawn bullet hit effects. 2021-04-12 22:39:33 +02:00
1e2ec5120c Merge branch 'master' of github.com:unfa/liblast 2021-04-12 21:46:06 +02:00
f581cd1696 Started implementing player stats and score tracking 2021-04-12 21:45:29 +02:00
054f9ee56a Fixed bullet tracers 2021-04-12 02:08:28 +02:00
79e566b00d Fixed weapon damage_dealt signal not being connected to HUD for hitmarkers 2021-04-11 23:54:04 +02:00
05b18a1b96 Laying groundwork for fixing hit/kill confirmation 2021-04-11 23:28:07 +02:00
Luiz de Oliveira
a59dbbf8c2 18 - Implements crouching 2021-04-10 20:37:32 -03:00
Luiz de Oliveira
81e79dd0a5 30 - simple TextChat 2021-04-10 13:57:16 -03:00
be06a9fc6e Added killfloor to level DM1 2021-04-09 16:08:26 +02:00
c562a84da1 Fixed jetpack graphics synchronisation for real now 2021-04-08 00:09:12 +02:00
fd1fc90b35 Merge branch 'master' of github.com:unfa/liblast 2021-04-07 23:54:58 +02:00
041d1cfd4f now really fixed jetpack graphics synchronisation 2021-04-07 23:54:52 +02:00
2a7d3fc8f6 Disabled debug prints. And added a boolean to turn them on easily. 2021-04-07 23:43:15 +02:00
2ee196b26f Merge branch 'master' of github.com:unfa/liblast 2021-04-07 23:30:11 +02:00
7166becf15 Fixed audio randomization, and typos. Other fixes. Added voicing support. 2021-04-07 23:28:34 +02:00
f60e77c6ce Merge branch 'master' of github.com:unfa/liblast 2021-04-07 22:54:55 +02:00
f3b1904702 Fixed jetpack effects synchronisation 2021-04-07 22:54:52 +02:00
c1196cb44f Fixed bad sound for BulletFlyby. 2021-04-07 21:55:10 +02:00
890857946c Tweaked Handgun sound layers attenuation and filtering. 2021-04-07 01:49:53 +02:00
8bc42e8fbc Implemented sound layer handling. 2021-04-07 01:26:12 +02:00
17749dc241 Replaced - with _ in all audio file names. 2021-04-07 01:05:43 +02:00
63674f88f0 Added ambient sound to the blue deco thingy on DM1 2021-04-07 00:00:49 +02:00
085cb64b95 Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene. 2021-04-06 23:56:53 +02:00
b9b004474c Finally fixed the failed preload. It was a removed sound file. 2021-04-05 04:36:33 +02:00
d2d1f585bd Tweaks, and simplifications. 2021-04-05 04:28:23 +02:00
070ec0d432 Renamed Weapon next/prev actions in Action Map to be consistent with the rest. 2021-04-05 04:20:39 +02:00
a86214275a Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn 2021-04-05 04:14:09 +02:00
7316ea12c2 Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
0a6846af9e Renamed GrenadeLauncher, added it into the Player. Tried fixing errors. 2021-04-04 23:25:11 +02:00
f49e82c641 Merge branch 'master' of github.com:unfa/liblast 2021-04-04 22:51:48 +02:00
6c6d3400bd Fixed jetpack effects logic and added smoke trail. 2021-04-04 22:51:26 +02:00
cbe6acbe8a Fixed player list 2021-04-04 22:49:52 +02:00
6ca7e4873d Added visual effects for jetpack in (particles and light - doens't work!) 2021-04-04 22:24:06 +02:00
78c2429f9e Changed Fridge ambient sound to a generic ambient called BuzzAndHum. 2021-04-04 22:01:50 +02:00
9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
0427e9dd2f Addd the Godot Trail System Add-on. 2021-04-01 23:30:10 +02:00
e6366f8fea implement correct behavior of Max Health attribute of Player 2021-03-31 23:22:12 +02:00
cfd33f791c Added player mesh for jetpack class 2021-03-31 22:51:07 +02:00
68cb21cf6f fixed HUD of all players showing 2021-03-31 22:38:05 +02:00
tokc
aea76b12d0 Add networking to weapon switching. 2021-03-31 12:52:20 +02:00
tokc
c4c1e243f9 Remove unused class name. 2021-03-31 12:05:35 +02:00
tokc
7215803015 Clean up commented-out bits. 2021-03-31 11:58:07 +02:00
tokc
f648e162fe Use class name for type check since it is available. 2021-03-31 11:51:25 +02:00
tokc
9d3b70f76f Implement weapon switching. 2021-03-31 11:50:53 +02:00
3b27d0593d Changes after reimporting project in Godot 3.2.3. 2021-03-30 22:56:12 +02:00
8076f00530 Removed .import folder and added it to .gitignore again 2021-03-30 22:41:33 +02:00
e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00