Commit graph

217 commits

Author SHA1 Message Date
cb45568ffc Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format. 2021-09-10 02:04:27 +02:00
f49d972c34 Improved jetpack implementation. 2021-09-08 23:54:04 +02:00
4f9e5f294f Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
68f50d1493 Renamed particle effects, added Gibs 2021-09-08 23:25:52 +02:00
3482554c6a Fixed error on game startup 2021-09-08 22:28:43 +02:00
448518ed2b Added .import files 2021-09-08 22:11:43 +02:00
4db863aee6 Disabled SDFGI in Map 2021-09-08 22:05:24 +02:00
2d42cfe763 Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects 2021-09-08 22:00:32 +02:00
2e4615cd1f Added simple movement prediction, smoothing out player movement. 2021-09-08 21:36:43 +02:00
e654f7e692 Set simple physics layers, disabled shell casing collision with players 2021-09-07 23:36:02 +02:00
54e9d9cf44 Implemented simple jetpack 2021-09-07 23:23:48 +02:00
6fb574b31a Residual player transform fix 2021-09-05 01:03:30 +02:00
51ba264ee4 Fixed player capsule sizes. Commited some updated resuorce and scene files. 2021-09-05 00:26:02 +02:00
cbf16c9968 Fixed networking signals and weapon.gd rpc settings 2021-09-04 23:58:47 +02:00
cab608df5c Started update to new netwroking code. 2021-09-04 22:37:13 +02:00
1a2bf9f11a Fixed player data being messed up with respawns. 2021-08-29 22:47:40 +02:00
9664960cd8 Attempted implementation of player colors on world models. Not working. 2021-08-29 21:41:20 +02:00
bd2de8adb8 Implemented death and respawning (no delay) 2021-08-29 20:32:46 +02:00
f36e358ab8 Damage is now properly propagated to all peers. 2021-08-29 14:03:19 +02:00
740bd67fea Fixed multiplied shooting 2021-08-25 12:03:35 +02:00
c5286fa173 Added light to wall impact and fixed error on shooting nothing. 2021-08-24 20:56:29 +02:00
5eb84c3890 Added .godot temporary folder to .gitignore 2021-08-24 20:10:09 +02:00
c3226364f3 Started implementing actual shooting and damage, added placeholder particle effects 2021-08-23 01:57:47 +02:00
b0805f1426 Implemented network system messages in the chat. 2021-08-23 00:33:54 +02:00
df861143a4 Finished basic server-side player list implementation. 2021-08-22 23:33:33 +02:00
49f4e7c70f Added debug display to help figure out syncing player_info between peers 2021-08-22 01:20:07 +02:00
26fa4ac0eb Fix reflection bug 2021-08-21 15:22:15 +02:00
9b81c2a0cf Disabled screen space reflections 2021-08-21 15:19:45 +02:00
53e7f60e1a Reworking player_info and syncing the player list. 2021-08-21 15:03:51 +02:00
595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
a562929421 Fixed chat message editor not sending 2021-07-16 03:42:22 +02:00
004247e8bf Fixed failing HUD referencing in Player.gd 2021-07-16 02:52:18 +02:00
77c8cdbf2c Updated project settings and Map Environment Effects 2021-07-16 02:15:14 +02:00
ec2d0acdd2 Updated DM1 with textures. 2021-07-16 02:14:05 +02:00
7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
f088c711f9 Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
4639b781a2 Fixed player controller with deg2rad() since rotations_degrees was removed 2021-07-04 00:42:42 +02:00
79fd57c344 Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time 2021-07-01 13:53:05 +02:00
7564a2c32d Temporarily disabled focus in PlayerInfo 2021-06-22 13:44:28 +02:00
6a7cd37613 Flame texture and typing icon 2021-06-21 13:51:42 +02:00
9e3f60a4f1 Formatted chat text, syncronizing player_info between peers (not working reliably) 2021-06-19 03:40:10 +02:00
e8b9acb761 Chat now uses player names; random player names for testing 2021-06-19 00:31:22 +02:00
dedcc92787 VFX -> Effects 2021-06-18 13:13:49 +02:00
5b264706ce Testing good vs bad texture in Muzzle Flash 2021-06-18 13:05:23 +02:00
6a280cc0ba Tweaking muzzle flash 2021-06-18 02:49:59 +02:00
7de4dfb580 Remote weapon firing 2021-06-18 02:36:20 +02:00
65fed80abc Replaced Flash.png 2021-06-18 02:22:00 +02:00
541b9e26f9 Added text muzzle flash. 2021-06-18 02:14:02 +02:00
1e1c5afed2 Added Muzzle Flash to Weapon 2021-06-18 01:44:08 +02:00
df17620149 Added Player-Weapon trigger API 2021-06-18 01:43:10 +02:00
cfaa3e2ba1 Fixed basic multiplayer. Mivement is a bit jittery, but overall works. 2021-06-15 01:11:04 +02:00
651c582ce6 Basic movement sync. Replaced beer cans. 2021-06-14 14:22:40 +02:00
4bc03de495 Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF. 2021-06-14 14:06:17 +02:00
3401343dc4 Player spawning 2021-06-09 19:41:52 +02:00
709b696188 Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC 2021-06-07 19:11:42 +02:00
b1e2eec834 Chat UI tweaks 2021-06-07 11:56:16 +02:00
1bd5547df8 Fixed chat typing recieving trigger key 2021-06-07 00:54:43 +02:00
627d865d26 Almost working chat and basic networking test 2021-06-06 01:58:04 +02:00
edda7abc6f Replaced ENUM values with Ints to workaround Godot bug 2021-06-04 02:33:26 +02:00
a54eb54293 Finalized input map, started implementing chat - broken by Enum Godot bugs 2021-06-04 00:38:30 +02:00
9927ab2d6f Refactored Main.gd a bit, moved HUD out of Level 2021-06-03 22:34:36 +02:00
53c8ee86fd Refactored Menu state and added states for typing or AFK in the Enum 2021-06-03 19:03:43 +02:00
4ec9f7974c forgotten file 2021-06-03 17:44:25 +02:00
2f7cf0ef81 Implemented menu browsing 2021-06-02 23:32:07 +02:00
0a9b3f96d1 Rework GUI system 2021-06-02 17:00:28 +02:00
28ecbd4729 Added menu system 2021-06-01 23:53:32 +02:00
7c9b6711a5 Created a parent Weapon class 2021-06-01 01:03:11 +02:00
33051a5dab Removed duplicate Camera Tween 2021-05-31 23:49:57 +02:00
45023bf095 Added placeholder Handgun model to Player 2021-05-31 23:34:26 +02:00
7813108c99 Made climbing not totally broken. But not entirely working either. 2021-05-25 01:14:37 +02:00
45e9f47b69 Fixed zoom vignette and added Can test prop on DM1. 2021-05-24 22:18:46 +02:00
4da7fe7925 Merge branch 'main' of https://github.com/unfa/liblast into HEAD 2021-05-24 22:08:59 +02:00
a03947ff15 Fixed zoom latch glitch 2021-05-24 22:05:17 +02:00
43d91e2e98 Re-implemented zooming (without division by zero) and a test implementation of stair climbing 2021-05-24 21:57:19 +02:00
38ee209cc1 Enabled full zoom funuctionality - still crashing GPU 2021-05-22 18:56:29 +02:00
2ef705c4fd Fixed Vignette (but still crashes GPU), fixed camera fov on zoom 2021-05-22 18:52:29 +02:00
860478b09c Implemented camera zooming (Z key). Added vignette but it crashes GPU. 2021-05-22 18:08:26 +02:00
6316952ca5 Attempt at fixing player ledge jump glitch 2021-05-22 02:10:00 +02:00
c4cf1d789a Added aRdem's Village and dev textures 2021-05-21 23:20:44 +02:00
99ba374f35 Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. 2021-05-19 21:29:09 +02:00
unfa
5d31cee75c Updated player controller. Better, but still breaks when jumping against ledges. 2021-05-19 01:59:58 +02:00
unfa
24552a6cfc Added basic movement to Player 2021-05-19 00:56:18 +02:00
4406c2e0d4 Added a crosshair. 2021-05-14 23:52:36 +02:00
445cae2cd3 Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
a40cb8234a Deleting legacy game files. 2021-05-14 21:00:16 +02:00
98f59389ef Grenade explosion. 2021-05-06 01:32:44 +02:00
ce2d337256 Updated grenade model, textures and scene. 2021-05-05 23:03:42 +02:00
a2c00aa699 Merge branch 'master' of github.com:unfa/liblast 2021-05-03 01:04:40 +02:00
4d5bf6a8ad rotated grenade to face the correct way 2021-05-03 01:04:32 +02:00
04a3662bab Merge branch 'master' of github.com:unfa/liblast 2021-05-03 00:55:00 +02:00
f667f6625b Added basic grenade explosion effect. 2021-05-03 00:54:05 +02:00
ec58bb525f Merge branch 'master' of github.com:unfa/liblast 2021-05-03 00:49:56 +02:00
09be57ff20 Added functioning grenade launcher 2021-05-03 00:49:51 +02:00
9f44d6fc57 Updated Grenade model. 2021-05-03 00:41:25 +02:00
39a0f9e265 Created Grenade model 2021-05-03 00:22:10 +02:00
1d0680eebf Moved handgun code to handgun 2021-05-02 23:50:22 +02:00
428934850b Script extension in Handgun.tscn 2021-05-02 23:30:34 +02:00
a632ac9892 Started implementing proper weapon control API 2021-05-02 23:27:25 +02:00
94e527bc75 REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights. 2021-04-24 17:39:42 +02:00