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cb45568ffc
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Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format.
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2021-09-10 02:04:27 +02:00 |
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f49d972c34
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Improved jetpack implementation.
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2021-09-08 23:54:04 +02:00 |
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4f9e5f294f
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Finished basic gibs implementation.
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2021-09-08 23:28:54 +02:00 |
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68f50d1493
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Renamed particle effects, added Gibs
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2021-09-08 23:25:52 +02:00 |
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3482554c6a
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Fixed error on game startup
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2021-09-08 22:28:43 +02:00 |
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448518ed2b
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Added .import files
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2021-09-08 22:11:43 +02:00 |
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4db863aee6
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Disabled SDFGI in Map
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2021-09-08 22:05:24 +02:00 |
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2d42cfe763
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Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects
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2021-09-08 22:00:32 +02:00 |
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2e4615cd1f
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Added simple movement prediction, smoothing out player movement.
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2021-09-08 21:36:43 +02:00 |
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e654f7e692
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Set simple physics layers, disabled shell casing collision with players
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2021-09-07 23:36:02 +02:00 |
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54e9d9cf44
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Implemented simple jetpack
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2021-09-07 23:23:48 +02:00 |
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6fb574b31a
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Residual player transform fix
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2021-09-05 01:03:30 +02:00 |
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51ba264ee4
|
Fixed player capsule sizes. Commited some updated resuorce and scene files.
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2021-09-05 00:26:02 +02:00 |
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cbf16c9968
|
Fixed networking signals and weapon.gd rpc settings
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2021-09-04 23:58:47 +02:00 |
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cab608df5c
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Started update to new netwroking code.
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2021-09-04 22:37:13 +02:00 |
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1a2bf9f11a
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Fixed player data being messed up with respawns.
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2021-08-29 22:47:40 +02:00 |
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9664960cd8
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Attempted implementation of player colors on world models. Not working.
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2021-08-29 21:41:20 +02:00 |
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bd2de8adb8
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Implemented death and respawning (no delay)
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2021-08-29 20:32:46 +02:00 |
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f36e358ab8
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Damage is now properly propagated to all peers.
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2021-08-29 14:03:19 +02:00 |
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740bd67fea
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Fixed multiplied shooting
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2021-08-25 12:03:35 +02:00 |
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c5286fa173
|
Added light to wall impact and fixed error on shooting nothing.
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2021-08-24 20:56:29 +02:00 |
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5eb84c3890
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Added .godot temporary folder to .gitignore
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2021-08-24 20:10:09 +02:00 |
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c3226364f3
|
Started implementing actual shooting and damage, added placeholder particle effects
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2021-08-23 01:57:47 +02:00 |
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b0805f1426
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Implemented network system messages in the chat.
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2021-08-23 00:33:54 +02:00 |
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df861143a4
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Finished basic server-side player list implementation.
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2021-08-22 23:33:33 +02:00 |
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49f4e7c70f
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Added debug display to help figure out syncing player_info between peers
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2021-08-22 01:20:07 +02:00 |
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26fa4ac0eb
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Fix reflection bug
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2021-08-21 15:22:15 +02:00 |
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9b81c2a0cf
|
Disabled screen space reflections
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2021-08-21 15:19:45 +02:00 |
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53e7f60e1a
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Reworking player_info and syncing the player list.
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2021-08-21 15:03:51 +02:00 |
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595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
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2021-07-26 20:51:54 +02:00 |
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a562929421
|
Fixed chat message editor not sending
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2021-07-16 03:42:22 +02:00 |
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004247e8bf
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Fixed failing HUD referencing in Player.gd
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2021-07-16 02:52:18 +02:00 |
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77c8cdbf2c
|
Updated project settings and Map Environment Effects
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2021-07-16 02:15:14 +02:00 |
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ec2d0acdd2
|
Updated DM1 with textures.
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2021-07-16 02:14:05 +02:00 |
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7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
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0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
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f088c711f9
|
Added a server scene and removed needless reference to main.local_player in Chat.gd
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2021-07-04 00:44:00 +02:00 |
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4639b781a2
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Fixed player controller with deg2rad() since rotations_degrees was removed
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2021-07-04 00:42:42 +02:00 |
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79fd57c344
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Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
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2021-07-01 13:53:05 +02:00 |
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7564a2c32d
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Temporarily disabled focus in PlayerInfo
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2021-06-22 13:44:28 +02:00 |
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6a7cd37613
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Flame texture and typing icon
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2021-06-21 13:51:42 +02:00 |
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9e3f60a4f1
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Formatted chat text, syncronizing player_info between peers (not working reliably)
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2021-06-19 03:40:10 +02:00 |
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e8b9acb761
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Chat now uses player names; random player names for testing
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2021-06-19 00:31:22 +02:00 |
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dedcc92787
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VFX -> Effects
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2021-06-18 13:13:49 +02:00 |
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5b264706ce
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Testing good vs bad texture in Muzzle Flash
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2021-06-18 13:05:23 +02:00 |
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6a280cc0ba
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Tweaking muzzle flash
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2021-06-18 02:49:59 +02:00 |
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7de4dfb580
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Remote weapon firing
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2021-06-18 02:36:20 +02:00 |
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65fed80abc
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Replaced Flash.png
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2021-06-18 02:22:00 +02:00 |
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541b9e26f9
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Added text muzzle flash.
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2021-06-18 02:14:02 +02:00 |
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1e1c5afed2
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Added Muzzle Flash to Weapon
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2021-06-18 01:44:08 +02:00 |
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df17620149
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Added Player-Weapon trigger API
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2021-06-18 01:43:10 +02:00 |
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cfaa3e2ba1
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Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
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2021-06-15 01:11:04 +02:00 |
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651c582ce6
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Basic movement sync. Replaced beer cans.
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2021-06-14 14:22:40 +02:00 |
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4bc03de495
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Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF.
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2021-06-14 14:06:17 +02:00 |
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3401343dc4
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Player spawning
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2021-06-09 19:41:52 +02:00 |
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709b696188
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Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC
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2021-06-07 19:11:42 +02:00 |
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b1e2eec834
|
Chat UI tweaks
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2021-06-07 11:56:16 +02:00 |
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1bd5547df8
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Fixed chat typing recieving trigger key
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2021-06-07 00:54:43 +02:00 |
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627d865d26
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Almost working chat and basic networking test
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2021-06-06 01:58:04 +02:00 |
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edda7abc6f
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Replaced ENUM values with Ints to workaround Godot bug
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2021-06-04 02:33:26 +02:00 |
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a54eb54293
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Finalized input map, started implementing chat - broken by Enum Godot bugs
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2021-06-04 00:38:30 +02:00 |
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9927ab2d6f
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Refactored Main.gd a bit, moved HUD out of Level
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2021-06-03 22:34:36 +02:00 |
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53c8ee86fd
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Refactored Menu state and added states for typing or AFK in the Enum
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2021-06-03 19:03:43 +02:00 |
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4ec9f7974c
|
forgotten file
|
2021-06-03 17:44:25 +02:00 |
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2f7cf0ef81
|
Implemented menu browsing
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2021-06-02 23:32:07 +02:00 |
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0a9b3f96d1
|
Rework GUI system
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2021-06-02 17:00:28 +02:00 |
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28ecbd4729
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Added menu system
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2021-06-01 23:53:32 +02:00 |
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7c9b6711a5
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Created a parent Weapon class
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2021-06-01 01:03:11 +02:00 |
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33051a5dab
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Removed duplicate Camera Tween
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2021-05-31 23:49:57 +02:00 |
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45023bf095
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Added placeholder Handgun model to Player
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2021-05-31 23:34:26 +02:00 |
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7813108c99
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Made climbing not totally broken. But not entirely working either.
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2021-05-25 01:14:37 +02:00 |
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45e9f47b69
|
Fixed zoom vignette and added Can test prop on DM1.
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2021-05-24 22:18:46 +02:00 |
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4da7fe7925
|
Merge branch 'main' of https://github.com/unfa/liblast into HEAD
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2021-05-24 22:08:59 +02:00 |
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a03947ff15
|
Fixed zoom latch glitch
|
2021-05-24 22:05:17 +02:00 |
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43d91e2e98
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Re-implemented zooming (without division by zero) and a test implementation of stair climbing
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2021-05-24 21:57:19 +02:00 |
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38ee209cc1
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Enabled full zoom funuctionality - still crashing GPU
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2021-05-22 18:56:29 +02:00 |
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2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
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2021-05-22 18:52:29 +02:00 |
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860478b09c
|
Implemented camera zooming (Z key). Added vignette but it crashes GPU.
|
2021-05-22 18:08:26 +02:00 |
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6316952ca5
|
Attempt at fixing player ledge jump glitch
|
2021-05-22 02:10:00 +02:00 |
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c4cf1d789a
|
Added aRdem's Village and dev textures
|
2021-05-21 23:20:44 +02:00 |
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99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
|
2021-05-19 21:29:09 +02:00 |
|
unfa
|
5d31cee75c
|
Updated player controller. Better, but still breaks when jumping against ledges.
|
2021-05-19 01:59:58 +02:00 |
|
unfa
|
24552a6cfc
|
Added basic movement to Player
|
2021-05-19 00:56:18 +02:00 |
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4406c2e0d4
|
Added a crosshair.
|
2021-05-14 23:52:36 +02:00 |
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|
445cae2cd3
|
Initial Godot 4.0 commit.
|
2021-05-14 21:31:39 +02:00 |
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|
a40cb8234a
|
Deleting legacy game files.
|
2021-05-14 21:00:16 +02:00 |
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98f59389ef
|
Grenade explosion.
|
2021-05-06 01:32:44 +02:00 |
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ce2d337256
|
Updated grenade model, textures and scene.
|
2021-05-05 23:03:42 +02:00 |
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a2c00aa699
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 01:04:40 +02:00 |
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|
4d5bf6a8ad
|
rotated grenade to face the correct way
|
2021-05-03 01:04:32 +02:00 |
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|
04a3662bab
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 00:55:00 +02:00 |
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f667f6625b
|
Added basic grenade explosion effect.
|
2021-05-03 00:54:05 +02:00 |
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|
ec58bb525f
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 00:49:56 +02:00 |
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|
09be57ff20
|
Added functioning grenade launcher
|
2021-05-03 00:49:51 +02:00 |
|
|
9f44d6fc57
|
Updated Grenade model.
|
2021-05-03 00:41:25 +02:00 |
|
|
39a0f9e265
|
Created Grenade model
|
2021-05-03 00:22:10 +02:00 |
|
|
1d0680eebf
|
Moved handgun code to handgun
|
2021-05-02 23:50:22 +02:00 |
|
|
428934850b
|
Script extension in Handgun.tscn
|
2021-05-02 23:30:34 +02:00 |
|
|
a632ac9892
|
Started implementing proper weapon control API
|
2021-05-02 23:27:25 +02:00 |
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|
94e527bc75
|
REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
|
2021-04-24 17:39:42 +02:00 |
|