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0663c65ef1
Update README.md
unfa
2021-06-21 13:48:15 +0200
9e3f60a4f1
Formatted chat text, syncronizing player_info between peers (not working reliably)
unfa
2021-06-19 03:40:10 +0200
e8b9acb761
Chat now uses player names; random player names for testing
unfa
2021-06-19 00:31:22 +0200
dedcc92787
VFX -> Effects
unfa
2021-06-18 13:13:49 +0200
5b264706ce
Testing good vs bad texture in Muzzle Flash
unfa
2021-06-18 13:05:23 +0200
6a280cc0ba
Tweaking muzzle flash
unfa
2021-06-18 02:49:59 +0200
7de4dfb580
Remote weapon firing
unfa
2021-06-18 02:36:20 +0200
65fed80abc
Replaced Flash.png
unfa
2021-06-18 02:22:00 +0200
541b9e26f9
Added text muzzle flash.
unfa
2021-06-18 02:14:02 +0200
1e1c5afed2
Added Muzzle Flash to Weapon
unfa
2021-06-18 01:44:08 +0200
df17620149
Added Player-Weapon trigger API
unfa
2021-06-18 01:43:10 +0200
cfaa3e2ba1
Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
unfa
2021-06-15 01:11:04 +0200
651c582ce6
Basic movement sync. Replaced beer cans.
unfa
2021-06-14 14:22:40 +0200
4bc03de495
Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF.
unfa
2021-06-14 14:06:17 +0200
3401343dc4
Player spawning
unfa
2021-06-09 19:41:52 +0200
709b696188
Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC
unfa
2021-06-07 19:11:42 +0200
b1e2eec834
Chat UI tweaks
unfa
2021-06-07 11:56:16 +0200
1bd5547df8
Fixed chat typing recieving trigger key
unfa
2021-06-07 00:54:43 +0200
627d865d26
Almost working chat and basic networking test
unfa
2021-06-06 01:58:04 +0200
edda7abc6f
Replaced ENUM values with Ints to workaround Godot bug
unfa
2021-06-04 02:33:26 +0200
a54eb54293
Finalized input map, started implementing chat - broken by Enum Godot bugs
unfa
2021-06-04 00:38:30 +0200
9927ab2d6f
Refactored Main.gd a bit, moved HUD out of Level
unfa
2021-06-03 22:34:36 +0200
53c8ee86fd
Refactored Menu state and added states for typing or AFK in the Enum
unfa
2021-06-03 19:03:43 +0200
4ec9f7974c
forgotten file
Jan Heemstra
2021-06-03 17:44:25 +0200
2f7cf0ef81
Implemented menu browsing
Jan Heemstra
2021-06-02 23:32:07 +0200
0a9b3f96d1
Rework GUI system
Jan Heemstra
2021-06-02 17:00:28 +0200
28ecbd4729
Added menu system
Jan Heemstra
2021-06-01 23:53:32 +0200
7c9b6711a5
Created a parent Weapon class
unfa
2021-06-01 01:03:11 +0200
33051a5dab
Removed duplicate Camera Tween
unfa
2021-05-31 23:49:57 +0200
45023bf095
Added placeholder Handgun model to Player
unfa
2021-05-31 23:34:26 +0200
7813108c99
Made climbing not totally broken. But not entirely working either.
unfa
2021-05-25 01:14:37 +0200
45e9f47b69
Fixed zoom vignette and added Can test prop on DM1.
unfa
2021-05-24 22:18:46 +0200
4da7fe7925
Merge branch 'main' of https://github.com/unfa/liblast into HEAD
unfa
2021-05-24 22:08:59 +0200
a03947ff15
Fixed zoom latch glitch
unfa
2021-05-24 22:05:17 +0200
43d91e2e98
Re-implemented zooming (without division by zero) and a test implementation of stair climbing
unfa
2021-05-24 21:57:19 +0200
38ee209cc1
Enabled full zoom funuctionality - still crashing GPU
unfa
2021-05-22 18:56:29 +0200
2ef705c4fd
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
unfa
2021-05-22 18:52:29 +0200
860478b09c
Implemented camera zooming (Z key). Added vignette but it crashes GPU.
unfa
2021-05-22 18:08:26 +0200
6316952ca5
Attempt at fixing player ledge jump glitch
unfa
2021-05-22 02:10:00 +0200
c4cf1d789a
Added aRdem's Village and dev textures
unfa
2021-05-21 23:20:44 +0200
1f519b5928
Updated BeerCan.
unfa
2021-05-21 22:35:44 +0200
bc9f856e8d
Beer can with a pacifier.
unfa
2021-05-21 22:17:38 +0200
2f9271ed06
Added dev_materials, and a test arena "Village". This branch was edited with Godot 3.2.3, but due to the nature of the edits, it should be compatible with newer versions.
1705310612494763746/tmp_refs/heads/testmaps
1705310612494763746/testmaps
1698842576804373298/tmp_refs/heads/testmaps
1698842576804373298/testmaps
testmaps
ardemd
2021-05-21 15:09:48 -0300
99ba374f35
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
unfa
2021-05-19 21:29:09 +0200
0e65304b8e
Basic crosshair design
unfa
2021-05-19 14:40:49 +0200
5d31cee75c
Updated player controller. Better, but still breaks when jumping against ledges.
unfa
2021-05-19 01:59:58 +0200
24552a6cfc
Added basic movement to Player
unfa
2021-05-19 00:56:18 +0200
4406c2e0d4
Added a crosshair.
unfa
2021-05-14 23:52:36 +0200
404d48807c
Merge branch 'main' of github.com:unfa/liblast
unfa
2021-05-14 21:32:45 +0200
445cae2cd3
Initial Godot 4.0 commit.
unfa
2021-05-14 21:31:39 +0200
a40cb8234a
Deleting legacy game files.
unfa
2021-05-14 21:00:16 +0200
0f89fe79a7
Update README.md
unfa
2021-05-14 20:59:09 +0200
955f3eff2a
Residual changes.
1699362662042624805/tmp_refs/heads/legacy
1699362662042624805/legacy
1699362651350669077/tmp_refs/heads/legacy
1699362651350669077/legacy
1699310152913738325/tmp_refs/heads/legacy
1699310152913738325/legacy
1699310142254045137/tmp_refs/heads/legacy
1699310142254045137/legacy
1699137522045723876/tmp_refs/heads/legacy
1699137522045723876/legacy
1699112681391931594/tmp_refs/heads/legacy
1699112681391931594/legacy
1699085458932308313/tmp_refs/heads/legacy
1699085458932308313/legacy
1699085448136508398/tmp_refs/heads/legacy
1699085448136508398/legacy
1698691056367660261/tmp_refs/heads/legacy
1698691056367660261/legacy
legacy
unfa
2021-05-14 20:51:49 +0200
48ba0320ab
Update README.md
unfa
2021-05-10 11:10:36 +0200
24147a8605
Update README.md
unfa
2021-05-10 02:14:10 +0200
9c6b37a77e
Update README.md
unfa
2021-05-10 02:09:44 +0200
98f59389ef
Grenade explosion.
GrenadesTest
unfa
2021-05-06 01:32:44 +0200
ce2d337256
Updated grenade model, textures and scene.
unfa
2021-05-05 23:02:24 +0200
a2c00aa699
Merge branch 'master' of github.com:unfa/liblast
Jan Heemstra
2021-05-03 01:04:40 +0200
4d5bf6a8ad
rotated grenade to face the correct way
Jan Heemstra
2021-05-03 01:04:32 +0200
b85c82f3cf
Updated GrenadeLauncher and Grenade source .blend files.
unfa
2021-05-03 01:03:45 +0200
04a3662bab
Merge branch 'master' of github.com:unfa/liblast
unfa
2021-05-03 00:55:00 +0200
f667f6625b
Added basic grenade explosion effect.
unfa
2021-05-03 00:54:05 +0200
ec58bb525f
Merge branch 'master' of github.com:unfa/liblast
Jan Heemstra
2021-05-03 00:49:56 +0200
09be57ff20
Added functioning grenade launcher
Jan Heemstra
2021-05-03 00:49:51 +0200
9f44d6fc57
Updated Grenade model.
unfa
2021-05-03 00:41:25 +0200
39a0f9e265
Created Grenade model
unfa
2021-05-03 00:22:10 +0200
1d0680eebf
Moved handgun code to handgun
Jan Heemstra
2021-05-02 23:50:22 +0200
428934850b
Script extension in Handgun.tscn
unfa
2021-05-02 23:30:34 +0200
a632ac9892
Started implementing proper weapon control API
unfa
2021-05-02 23:27:25 +0200
94e527bc75
REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
unfa
2021-04-24 17:39:42 +0200
f592609d8a
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
unfa
2021-04-24 15:20:36 +0200
5c4591ac6f
Merge branch 'master' of github.com:unfa/liblast
unfa
2021-04-22 00:03:09 +0200
23cbe81176
Made GrenadeLauncher into an unstoppable machinegun temporarily.
unfa
2021-04-22 00:01:45 +0200
773331bddf
You can't kill dead players anymore
Jan Heemstra
2021-04-21 23:44:27 +0200
9e9ea5ef4a
Merge branch 'master' of github.com:unfa/liblast
Jan Heemstra
2021-04-21 23:40:53 +0200
d10dbbafae
Player stats are now synchronized properly even when joining a game late
Jan Heemstra
2021-04-21 23:40:47 +0200
c364021810
Removed a debug print.
unfa
2021-04-21 23:28:14 +0200
d914bc2999
Merge branch 'master' of github.com:unfa/liblast
unfa
2021-04-21 23:22:31 +0200
0563d5a155
Merge branch 'master' of github.com:unfa/liblast
Jan Heemstra
2021-04-21 23:22:18 +0200
abf9f5af5c
Added score based on kill count
Jan Heemstra
2021-04-21 23:22:08 +0200
40079d2b0a
Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons).
unfa
2021-04-21 23:22:00 +0200
d2a1c7e121
Weapons reset to full ammo on respawn.
unfa
2021-04-21 22:46:00 +0200
e8ce94ed61
Update README.md
unfa
2021-04-21 12:30:26 +0200
4070ddb966
Tweaked the bullet hit effect for more visibility and better performance.
unfa
2021-04-18 20:50:25 +0200
ae5dd93ed7
Nice looking bullet holes for concrete walls.
unfa
2021-04-14 22:44:10 +0200
9765443023
Fixed bullet impact effect direction
Jan Heemstra
2021-04-12 23:49:21 +0200
63eef67c37
Merge branch 'master' of github.com:unfa/liblast
Jan Heemstra
2021-04-12 22:57:23 +0200
673f193ae7
merge
Jan Heemstra
2021-04-12 22:57:16 +0200
f352500096
Fixed ammo count not showing correctly
Jan Heemstra
2021-04-12 22:55:42 +0200
fe010e2839
Added proximity fade to bullet hit smoke.
unfa
2021-04-12 22:55:38 +0200
44645b404b
Added player scores to the score table.
unfa
2021-04-12 22:53:22 +0200
b37c686602
Made bullet tracer spawn bullet hit effects.
unfa
2021-04-12 22:39:33 +0200
1e2ec5120c
Merge branch 'master' of github.com:unfa/liblast
unfa
2021-04-12 21:46:06 +0200
f581cd1696
Started implementing player stats and score tracking
unfa
2021-04-12 21:45:29 +0200
054f9ee56a
Fixed bullet tracers
Jan Heemstra
2021-04-12 02:08:28 +0200
79e566b00d
Fixed weapon damage_dealt signal not being connected to HUD for hitmarkers
Jan Heemstra
2021-04-11 23:54:04 +0200
05b18a1b96
Laying groundwork for fixing hit/kill confirmation
unfa
2021-04-11 23:28:07 +0200
9fb3da561c
Added secondary shell casing drop sound - created for a video tutorial.
unfa
2021-04-11 20:55:00 +0200
656283508e
Merge pull request #44 from luizcarlos1405/crouch
Jan Heemstra
2021-04-11 20:47:58 +0200