unfa
|
5ceaccead1
|
Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
|
2021-09-26 00:46:34 +02:00 |
unfa
|
e67ab9131c
|
Implemented weapon spread (and corrected nerror with jetpack threshold)
|
2021-09-25 20:51:20 +02:00 |
unfa
|
e1c7be07f9
|
Added player spawn VFX
|
2021-09-25 19:24:29 +02:00 |
unfa
|
dd47c8d965
|
Added Player Spawn sound effect
|
2021-09-25 19:03:38 +02:00 |
unfa
|
010c11cc5c
|
Implemented player jump sound
|
2021-09-25 18:34:02 +02:00 |
unfa
|
6331d6aa0a
|
Fixed blood decals applying to VFX elements
|
2021-09-25 18:27:38 +02:00 |
unfa
|
7edcf2fd1c
|
Implemented bullet tracers
|
2021-09-25 18:14:17 +02:00 |
unfa
|
aef7f93f27
|
Chat fix
|
2021-09-25 18:13:18 +02:00 |
unfa
|
5bc7c67b8f
|
Implemented announcer lines: victory, defeat, payback
|
2021-09-25 17:36:15 +02:00 |
unfa
|
893a504041
|
Fixed Gibs sound
|
2021-09-25 17:28:32 +02:00 |
unfa
|
920dceb411
|
Added layers to the handgun shoot SFX.
|
2021-09-25 17:06:01 +02:00 |
unfa
|
a52185f749
|
Implemented "Fisrt Blood"
|
2021-09-25 15:53:12 +02:00 |
unfa
|
5ab6fa49ce
|
Added more announcer lines
|
2021-09-25 15:45:01 +02:00 |
unfa
|
37857563e4
|
Add flicker to jetpack light
|
2021-09-25 00:29:54 +02:00 |
unfa
|
c8bc8952fa
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-25 00:18:17 +02:00 |
unfa
|
a0468884ed
|
Deathmatch loop + groundwork for announcer
|
2021-09-25 00:15:44 +02:00 |
Jan Heemstra
|
d0cac2b0b7
|
Added player profile menu
|
2021-09-25 00:07:15 +02:00 |
Jan Heemstra
|
af8f33ec7b
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-24 23:16:57 +02:00 |
Jan Heemstra
|
5ef6704c37
|
Added menus for hosting and connecting to games
|
2021-09-24 23:16:54 +02:00 |
unfa
|
f837559cd1
|
Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
|
2021-09-24 23:03:45 +02:00 |
unfa
|
35086b6373
|
Implemented blood decals and bullet hit decals.
|
2021-09-24 04:46:39 +02:00 |
unfa
|
fb395c090f
|
Added a Lighting toggle in the Graphics menu - works but doesn't save properly
|
2021-09-22 01:53:31 +02:00 |
unfa
|
377d74286b
|
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
|
2021-09-22 01:51:21 +02:00 |
unfa
|
500473e517
|
Added a Jetpack Light
|
2021-09-21 23:07:31 +02:00 |
unfa
|
23e7b0c8aa
|
Tweaked shell casing ejection, sound and collision
|
2021-09-21 23:06:56 +02:00 |
unfa
|
2fc6db760e
|
A Liblast Logo decal.
|
2021-09-21 12:44:58 +02:00 |
unfa
|
99bb1bec2b
|
Added puddles to test decals
|
2021-09-21 02:05:20 +02:00 |
unfa
|
631a668bd6
|
Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map
|
2021-09-21 01:44:17 +02:00 |
unfa
|
ab0cdf6868
|
Fixed shell casing collision, sound and made the shells fade out rather than disappear
|
2021-09-20 00:25:52 +02:00 |
unfa
|
ef7e08c32c
|
Removed bad shader parameter change in Impact.gd
|
2021-09-20 00:24:21 +02:00 |
unfa
|
00ecd1f810
|
Updated Casing to newest Godot version
|
2021-09-19 22:31:55 +02:00 |
unfa
|
c50ae045ec
|
Updated Chat BB code to new Godot version
|
2021-09-19 22:30:58 +02:00 |
unfa
|
36343d2d92
|
Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet
|
2021-09-19 20:51:47 +02:00 |
unfa
|
614d6a3b80
|
Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
|
2021-09-17 21:22:37 +02:00 |
unfa
|
70f24ce4e7
|
Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage
|
2021-09-17 01:32:00 +02:00 |
unfa
|
c33ee1d016
|
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
|
2021-09-13 01:10:22 +02:00 |
unfa
|
abe2ce6e9b
|
Updated jetpack sound.
|
2021-09-12 13:36:11 +02:00 |
unfa
|
069fdae20d
|
Disabled awaits in SoundPlayer
|
2021-09-12 13:34:54 +02:00 |
unfa
|
f8ed29f849
|
Removed prints
|
2021-09-12 13:17:32 +02:00 |
unfa
|
9c2510e530
|
Lowered jetpack volume
|
2021-09-12 13:14:51 +02:00 |
unfa
|
17688fef27
|
Tweaks to shell casing sounds.
|
2021-09-12 04:46:48 +02:00 |
unfa
|
3b4388b75e
|
Jetpack sound.
|
2021-09-12 04:44:02 +02:00 |
unfa
|
3520bfbe66
|
Added shell casings sound.
|
2021-09-12 04:28:38 +02:00 |
unfa
|
7e1bbaae63
|
Diversified shell casing sounds wuith a bit of variation.
|
2021-09-12 04:14:05 +02:00 |
unfa
|
fc1f340d93
|
Added check to prevent players from shooting when zoomed in.
|
2021-09-12 04:05:32 +02:00 |
unfa
|
50075775cf
|
Added menu logo.
|
2021-09-12 04:01:38 +02:00 |
unfa
|
428188488d
|
Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
|
2021-09-12 03:48:39 +02:00 |
unfa
|
d1b8b5eb6b
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
unfa
|
66586e1546
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
unfa
|
a6a181049a
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
unfa
|
6771149203
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
unfa
|
e21c91b8c4
|
Implemented basic menu sounds.
|
2021-09-12 01:17:53 +02:00 |
unfa
|
f8fa335207
|
Fixed scoretab
|
2021-09-11 23:15:06 +02:00 |
unfa
|
a09675320a
|
Moving camera management to Player
|
2021-09-11 23:00:53 +02:00 |
unfa
|
fefc483cbe
|
Score table improvements
|
2021-09-11 22:40:49 +02:00 |
unfa
|
9626e509f9
|
Fixed a silly scoretab bug
|
2021-09-11 22:31:31 +02:00 |
unfa
|
7be3893dd5
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-11 22:25:18 +02:00 |
unfa
|
9bb149e1e4
|
Implemented a score table (accessible via TAB)
|
2021-09-11 22:25:08 +02:00 |
Jan Heemstra
|
8b3924c237
|
Fix player colors
|
2021-09-11 22:23:41 +02:00 |
unfa
|
3864e0a9fa
|
Started workin on DM loop, removed garbage from muzzle flash.
|
2021-09-11 21:31:38 +02:00 |
Jan Heemstra
|
aa29738472
|
Applied MenuSlider scene to mouse sensitivity slider
|
2021-09-11 20:21:06 +02:00 |
Jan Heemstra
|
75c6657730
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-11 16:39:14 +02:00 |
Jan Heemstra
|
e4b4678235
|
Merge
|
2021-09-11 16:39:11 +02:00 |
unfa
|
fdeda8ade6
|
Minor cleanup.
|
2021-09-11 16:38:40 +02:00 |
Jan Heemstra
|
90c9d6cbb4
|
Added slider menudata object
|
2021-09-11 16:36:43 +02:00 |
unfa
|
6fdbcf69e7
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-11 16:35:51 +02:00 |
unfa
|
bef8e92398
|
Implemented score, rank and lead/gap HUD display
|
2021-09-11 16:35:37 +02:00 |
Jan Heemstra
|
b2a41d2abf
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-11 15:52:15 +02:00 |
Jan Heemstra
|
bf7df73759
|
Implemented mouse sensitivity setting
|
2021-09-11 15:52:09 +02:00 |
unfa
|
b59c8ed790
|
Added respawn countdown display and commited some updated scene formats
|
2021-09-11 15:49:59 +02:00 |
unfa
|
c5ab13fd17
|
Replaced is null with == null
|
2021-09-11 15:32:31 +02:00 |
Jan Heemstra
|
6f45d87139
|
Fix error when loading settings
|
2021-09-11 15:28:23 +02:00 |
unfa
|
59112d3ad3
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-11 15:23:12 +02:00 |
unfa
|
a580e2ef7c
|
Respawn delay 5 seconds
|
2021-09-11 15:23:02 +02:00 |
Jan Heemstra
|
01ddf2b25b
|
User settings are now saved
|
2021-09-11 15:22:08 +02:00 |
Jan Heemstra
|
4059c47c31
|
Fixed crash when opening any menu
|
2021-09-11 14:38:45 +02:00 |
unfa
|
55fe11328a
|
Jetpack. Fixed players not dying and health not resetting on respawn.
|
2021-09-11 14:35:07 +02:00 |
unfa
|
cb45568ffc
|
Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format.
|
2021-09-10 02:04:27 +02:00 |
unfa
|
f49d972c34
|
Improved jetpack implementation.
|
2021-09-08 23:54:04 +02:00 |
unfa
|
4f9e5f294f
|
Finished basic gibs implementation.
|
2021-09-08 23:28:54 +02:00 |
unfa
|
68f50d1493
|
Renamed particle effects, added Gibs
|
2021-09-08 23:25:52 +02:00 |
Jan Heemstra
|
448518ed2b
|
Added .import files
|
2021-09-08 22:11:43 +02:00 |
unfa
|
2d42cfe763
|
Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects
|
2021-09-08 22:00:32 +02:00 |
unfa
|
2e4615cd1f
|
Added simple movement prediction, smoothing out player movement.
|
2021-09-08 21:36:43 +02:00 |
unfa
|
e654f7e692
|
Set simple physics layers, disabled shell casing collision with players
|
2021-09-07 23:36:02 +02:00 |
unfa
|
54e9d9cf44
|
Implemented simple jetpack
|
2021-09-07 23:23:48 +02:00 |
unfa
|
6fb574b31a
|
Residual player transform fix
|
2021-09-05 01:03:30 +02:00 |
unfa
|
51ba264ee4
|
Fixed player capsule sizes. Commited some updated resuorce and scene files.
|
2021-09-05 00:26:02 +02:00 |
unfa
|
cbf16c9968
|
Fixed networking signals and weapon.gd rpc settings
|
2021-09-04 23:58:47 +02:00 |
unfa
|
cab608df5c
|
Started update to new netwroking code.
|
2021-09-04 22:37:13 +02:00 |
unfa
|
1a2bf9f11a
|
Fixed player data being messed up with respawns.
|
2021-08-29 22:47:40 +02:00 |
unfa
|
9664960cd8
|
Attempted implementation of player colors on world models. Not working.
|
2021-08-29 21:41:20 +02:00 |
unfa
|
bd2de8adb8
|
Implemented death and respawning (no delay)
|
2021-08-29 20:32:46 +02:00 |
unfa
|
f36e358ab8
|
Damage is now properly propagated to all peers.
|
2021-08-29 14:03:19 +02:00 |
unfa
|
740bd67fea
|
Fixed multiplied shooting
|
2021-08-25 12:03:35 +02:00 |
unfa
|
c5286fa173
|
Added light to wall impact and fixed error on shooting nothing.
|
2021-08-24 20:56:29 +02:00 |
unfa
|
c3226364f3
|
Started implementing actual shooting and damage, added placeholder particle effects
|
2021-08-23 01:57:47 +02:00 |
unfa
|
b0805f1426
|
Implemented network system messages in the chat.
|
2021-08-23 00:33:54 +02:00 |
unfa
|
df861143a4
|
Finished basic server-side player list implementation.
|
2021-08-22 23:33:33 +02:00 |
unfa
|
53e7f60e1a
|
Reworking player_info and syncing the player list.
|
2021-08-21 15:03:51 +02:00 |
unfa
|
595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
|
2021-07-26 20:51:54 +02:00 |
unfa
|
a562929421
|
Fixed chat message editor not sending
|
2021-07-16 03:42:22 +02:00 |
unfa
|
004247e8bf
|
Fixed failing HUD referencing in Player.gd
|
2021-07-16 02:52:18 +02:00 |
unfa
|
77c8cdbf2c
|
Updated project settings and Map Environment Effects
|
2021-07-16 02:15:14 +02:00 |
unfa
|
ec2d0acdd2
|
Updated DM1 with textures.
|
2021-07-16 02:14:05 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
|
2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
|
2021-07-04 21:50:13 +02:00 |
unfa
|
f088c711f9
|
Added a server scene and removed needless reference to main.local_player in Chat.gd
|
2021-07-04 00:44:00 +02:00 |
unfa
|
4639b781a2
|
Fixed player controller with deg2rad() since rotations_degrees was removed
|
2021-07-04 00:42:42 +02:00 |
unfa
|
79fd57c344
|
Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
|
2021-07-01 13:53:05 +02:00 |
unfa
|
7564a2c32d
|
Temporarily disabled focus in PlayerInfo
|
2021-06-22 13:44:28 +02:00 |
unfa
|
6a7cd37613
|
Flame texture and typing icon
|
2021-06-21 13:51:42 +02:00 |
unfa
|
9e3f60a4f1
|
Formatted chat text, syncronizing player_info between peers (not working reliably)
|
2021-06-19 03:40:10 +02:00 |
unfa
|
e8b9acb761
|
Chat now uses player names; random player names for testing
|
2021-06-19 00:31:22 +02:00 |
unfa
|
dedcc92787
|
VFX -> Effects
|
2021-06-18 13:13:49 +02:00 |
unfa
|
5b264706ce
|
Testing good vs bad texture in Muzzle Flash
|
2021-06-18 13:05:23 +02:00 |
unfa
|
6a280cc0ba
|
Tweaking muzzle flash
|
2021-06-18 02:49:59 +02:00 |
unfa
|
7de4dfb580
|
Remote weapon firing
|
2021-06-18 02:36:20 +02:00 |
unfa
|
65fed80abc
|
Replaced Flash.png
|
2021-06-18 02:22:00 +02:00 |
unfa
|
541b9e26f9
|
Added text muzzle flash.
|
2021-06-18 02:14:02 +02:00 |
unfa
|
1e1c5afed2
|
Added Muzzle Flash to Weapon
|
2021-06-18 01:44:08 +02:00 |
unfa
|
df17620149
|
Added Player-Weapon trigger API
|
2021-06-18 01:43:10 +02:00 |
unfa
|
cfaa3e2ba1
|
Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
|
2021-06-15 01:11:04 +02:00 |
unfa
|
651c582ce6
|
Basic movement sync. Replaced beer cans.
|
2021-06-14 14:22:40 +02:00 |
unfa
|
4bc03de495
|
Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF.
|
2021-06-14 14:06:17 +02:00 |
unfa
|
3401343dc4
|
Player spawning
|
2021-06-09 19:41:52 +02:00 |
unfa
|
709b696188
|
Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC
|
2021-06-07 19:11:42 +02:00 |
unfa
|
b1e2eec834
|
Chat UI tweaks
|
2021-06-07 11:56:16 +02:00 |
unfa
|
1bd5547df8
|
Fixed chat typing recieving trigger key
|
2021-06-07 00:54:43 +02:00 |
unfa
|
627d865d26
|
Almost working chat and basic networking test
|
2021-06-06 01:58:04 +02:00 |
unfa
|
edda7abc6f
|
Replaced ENUM values with Ints to workaround Godot bug
|
2021-06-04 02:33:26 +02:00 |
unfa
|
a54eb54293
|
Finalized input map, started implementing chat - broken by Enum Godot bugs
|
2021-06-04 00:38:30 +02:00 |
unfa
|
9927ab2d6f
|
Refactored Main.gd a bit, moved HUD out of Level
|
2021-06-03 22:34:36 +02:00 |
Jan Heemstra
|
4ec9f7974c
|
forgotten file
|
2021-06-03 17:44:25 +02:00 |
unfa
|
7c9b6711a5
|
Created a parent Weapon class
|
2021-06-01 01:03:11 +02:00 |
unfa
|
33051a5dab
|
Removed duplicate Camera Tween
|
2021-05-31 23:49:57 +02:00 |
unfa
|
45023bf095
|
Added placeholder Handgun model to Player
|
2021-05-31 23:34:26 +02:00 |
unfa
|
7813108c99
|
Made climbing not totally broken. But not entirely working either.
|
2021-05-25 01:14:37 +02:00 |
unfa
|
45e9f47b69
|
Fixed zoom vignette and added Can test prop on DM1.
|
2021-05-24 22:18:46 +02:00 |
unfa
|
4da7fe7925
|
Merge branch 'main' of https://github.com/unfa/liblast into HEAD
|
2021-05-24 22:08:59 +02:00 |
unfa
|
a03947ff15
|
Fixed zoom latch glitch
|
2021-05-24 22:05:17 +02:00 |
unfa
|
43d91e2e98
|
Re-implemented zooming (without division by zero) and a test implementation of stair climbing
|
2021-05-24 21:57:19 +02:00 |
unfa
|
38ee209cc1
|
Enabled full zoom funuctionality - still crashing GPU
|
2021-05-22 18:56:29 +02:00 |
unfa
|
2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
|
2021-05-22 18:52:29 +02:00 |
unfa
|
860478b09c
|
Implemented camera zooming (Z key). Added vignette but it crashes GPU.
|
2021-05-22 18:08:26 +02:00 |
unfa
|
6316952ca5
|
Attempt at fixing player ledge jump glitch
|
2021-05-22 02:10:00 +02:00 |
unfa
|
c4cf1d789a
|
Added aRdem's Village and dev textures
|
2021-05-21 23:20:44 +02:00 |
unfa
|
99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
|
2021-05-19 21:29:09 +02:00 |
unfa
|
445cae2cd3
|
Initial Godot 4.0 commit.
|
2021-05-14 21:31:39 +02:00 |
unfa
|
a40cb8234a
|
Deleting legacy game files.
|
2021-05-14 21:00:16 +02:00 |